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Morrowind Overhaul – Sounds & Graphics 3.0
http://www.ornitocopter.net/morrowind-overhaul/mgso-release/
http://www.youtube.com/watch?feature=player_embedded&v=d69wYi3_LWo
I like the UI. Compared to Oblivion and Skyrim you have relatively quick access to your stuff via the inventory and you can even put notes on the map. For 11 years now I think it aged well, but keep in mind the combat is nowhere near the later games and animations are ridiculous sometimes.
It has aged well. If you got spoiled with the "friendliness" and "casualness" of Skyrim and Oblivion, Morrowind is way different. You have to look at when the game was made and what the technology was available to the devs...released in 2002 when the fastest Nvidia card was a Geforce 4 series (AGP). People ran this game on Win 98. I ran this on Win 98 when it was released in 2002.
This game is very open-world. Yes there's a lot of reading involved, and lots of mouse-clicking on highlighted text within the conversation script. You need to work to enjoy this game. Like others have said, the combat system here is stat driven, and mobs do not adjust to your current level. No fast travel unless you pay for a silt strider, and it depends on your destination. I think Morrowind was the last Elder Scrolls game, in my opinion, that was a true rpg, in a sense that there's your stats really determined how combat functions. There's no action-rpg style combat. Unlike Skyrim and Oblivion, Morrowind doesn't point you where the quest NPC or dungeon is located. The map is simply a map that opens up as you travel. Accepting a quest will not show point A to point B on your map (if I remember correctly, have not played this game for so long). You will have to read the quest journal and figure out for yourself how to get there. Your first quest as soon as you land will require you to go to Balmora. You'll have to follow the signposts and these signpost can be very confusing where they are pointing to.
You should really try this game. Just have to remember the period when this game was released. If you get hooked into this game, you should then try Elder Scrolls Adventures: The Redguard. The game runs in DOS and will require you a fast Voodoo 2 graphics card..hehehe ( I have a dedicated PC here running Win 95 with a Voodoo 2 card).
I like visual novel games, but those are visual novels...and this is Elder Scrolls..I'm not expecting to read so much hoo-ha and I am certainly not prepared to deal with the tiny UI and try to find out what to do next.
About the exploration, ...sure, I like to explore. I spent a lot of gameplay hours in Oblivion just running around and seeing what wackiness I could find next...However, that's my choice. I don't want myself being so restricted all the time. If I want to get to Anvil, I want to get to Anvil then and there without having to look for a mode of transportation in-game. I'm not looking for such senseless immersion. I play videogames for relaxation, and I don't find so much obnoxious gameplay relaxing.
I will leave that kind of gameplay to the players with the nerve to do those things.
I've looked and read about the pre-Oblivion. I don't care about much of the older Elder Scrolls, because to me, they're not what I think are Elder Scrolls. They don't provide as much fodder for adventure as Oblivion and Skyrim, and they restrict the player in so many areas it's simply bothersome. The game has changed. Elder Scrolls isn't some lousy Wolfenstein rip-off game anymore.
The UI is miles ahead of Skyrim and Oblivion's actually. You can even resize the boxes by draggin them with the mouse.
The game uses a keyword dialogue system, which means you don't need to ask everyone about everything even though they might have loads of dialogue available. It's also recorded on your journal in case you forget. For example, the scout at the bar in Seyda Neen can talk for hours about Morrowind's geography, but so can every other "Scout" NPC. You don't have to read everything in one sitting. Just ask her what you're interested in at the time, and move on.
wut? No one here is being a troll
To the Op though as far as the engine no it's pretty dated now but least the majority though can run Morrowind Overhaul and it helps a lot. Graphics do help with the gameplay experience imo. There is a lot of options to choose during the MO setup though. I wouldn't reccommend though using the town sounds it really gets annoying hearing the looping background noises. People laughing and stuff when everyone is serious in the cornerclub is really out of place.
There lies your problem.
i like the stat-based combat in morrowind. since your success (in combat, dialog, etc.) is more dependent on your stats than your personal reflexes, replays are more interesting. if your PC doesn't have the skills s/he needs, you will probably fail, no matter how skilled you (as the player) are. i greatly prefer that to having your PC's success in battle matter more on how fast you can aim and swing a sword/fire bolts/spam spells/block attacks. (unfortunately, even with a stupid character, you, as a player, can somethings figure out things that your PC shouldn't be able to. but that's true in all three games and in most other rpgs.) OTOH, if you don't like relying on your PC's stats instead of your own reflexes, you're likely to hate morrowind combat. (your opponents don't level up with you in morrowind like they do in oblvion or skyrim. i prefer that but i think there are advantages and disadvantages to both systems. also, fatigue affects your combat, magic, and other skills in morrowind. it doesn't in oblivion or skyrim. i prefer that bc, to me, it makes combat and travel more interesting. ymmv. OTOH, enemies don't pursue you through door in morrowind, unlike in oblivion and skyrim. i prefer skyrim's way of handling that.)
i liked the wide variety of characters i could create in morrowind and how different it felt to play those characters. in skyrim, unless i severely restricted my use of the available powers or perks (e.g., alchemy, enchant) the game was far too easy and all the PC characters tended to be minor versions of the same character: enchanted armor-wearing, alchemy-abusing chosen one with at least some skills in sneak, magic, and weapons. IIRC oblivion was better than skyrim in that respect but still more limited than morrowind. in morrowind, it felt really different to play an illusionist/restorationist mage than even a spellsword. a finesse/skill warrior felt different than a brute strength warrior. (and you need separate weapons skills for, e.g., short blades vs blunt weapons vs spear vs long blades, all of which have different advantages vs disadvantages.) it didn't in skyrim IMO. to me, that's a big plus but other ppl don't really care about that aspect of a game.
also, even if you play the same character in Morrowind, it's often beneficial to think how you will use your skills against a specific opponent. e.g., if you're a mage, should you use destruction, blind, paralyze, damage (skill or attribute), burden, chameleon, or some other spell in this situation? which custom spells would be most useful in this situation? in many situations? (you don't have many of those options in oblivion or especially skyrim. you could make spells in oblivion too but not in skyrim.) in oblivion and especially skyrim, i just spammed the same spells (or generally used the same weapons) over and over. it was really boring IMO. it would have been even worse if i'd abused (or even used much) the enchanting and alchemy systems to create super armor (and, hence, a fairly invincible PC) or super potions.