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Altmer offer the best starting stats for max. magicka and dps-mage. Bretons make the better defensive mages thanks to their natural resistance to magicka. When playing as a mage *always* take the Mage birthsign, the Apprentice birthsign gives more magicka but additional weakness to magicka which does stack with the Altmer's natural weakness to all forms of magic rendering an Altmer mage + Apprentice birthsign a risky choice when facing enemy casters. Never take the Atronach birthsign (highest magicka boost) because you won't regen magicka while resting and are forced to rely on your 50% chance of spell absorption and potions which slows the game down immensely.
* My favorite has always been a Breton pure mage (INT/WIL) relying on alteration, destruction, conjuration, restoration, and enchant as primary skills. Enchant is the key and *must* be primary, it effects a lot of magic-weapon related features and you won't need to recharge your enchanted items very much once you get Enchant to 100. You can add a weapon and light armor as secondary skills if you want but you won't need them once you train up your primary magic skills, stick with unarmored as a secondary for casting characters and enchant a full set of clothes with constant:self shield spells or fortify:attribute point boosts. Vampirism greatly increases a mage's powers if you get bitten by the right clan (Aundae) which gives +20 to willpower, shortblade, mysticism and destruction. Train up alteration for the levitation and lockpicking and feather so you can carry your loots and if you get in trouble with mele enemies just levitate and strafe away whilst raining down damage spells, you'll be fine. Or pop an atronach and watch the baddies go at it while you prepare your next assault. Don't conjure in towns though, the guards won't love you for it.
** Levitation is your best friend in Morrowind and you'll notice they removed it in Oblivion and Skyrim because it's too easy when you're the only character that can fly, you take no mele damage unless you want to and can easily dodge arrows/bolts/offensive spells. It ruins the game and they were right to remove it but the cheap "Wild Levitate" spell or your own custom Levitate:100pts for 100sec on Self can *greatly* reduce travel time as you sprint around the sky and fly over water.
*** The school of mysticism is pretty much useless in Morrowind apart from soultrapping which is essential for mages however you can enchant a basic weapon with a 5sec soultrap for next to nothing and use that to fill your gems, I wouldn't take mysticism as a primary skill unless I wanted to RP a hermit. Alchemy is another somewhat useless skill in Morrowind, greatly prized for RPing but not much else so leave mysticism and alchemy to your secondaries and focus on alteration, conjuration, destruction, restoration, and enchant for the best possible pure mage build.
Race: Dark Elf
Sign: Antronach
Favorite Skills: Luck and Endurance
Major Skill:
Heavy Armor
Block
Speechcraft
Destruction
Alteration
Minor Skills:
Long Blade
Athletics
Enchantment
Alchemy
Armorer
Here's a quick break down of this build.
First is race; I think the game sort of expects you to play a Dunmer and they haved a slight reaction bonus with other Dunmer which is helpful since they're the dominant race in Morrowind. And their starting stats and skills are pretty general and can be used in a variety of builds and the 75% fire resistance comes in handy more often than not.
Second is birth sign; Antronach is by far the best sign and I see no need to take anything else. Think about it, not only will most spells not even affect you but they'll also replenish your magic bar. In Morrowind damage avoidance is key.
Fave skills: luck for the initial boost since A) it effects everything in the game and B) since it's not connected to any skill I'll never raise it during the game since it won't get a multiplier. And I took endurance because of the initial HP boost.
Major Skills: Keeping with damage avoidance I took block and heavy armor here. Some people like light armor and early in the game heavy armor can wiegh you down but not playing it stealthy I can't see a reason to take anything but heavy. I took speachcraft because it's a pretty handy skill and can save a lot of headaches. Alteration is, in my opinion, the most useful school of magic and should be either a minor or major skill for almost every build; you can open locks, disarm traps, fly, walk on water, breath under water...etc. Much more handy than security and if you make a 2 second breath under water spell it's super easy to level up.
Minor skills: I always put my main weapon as a minor skill. It goes up fast and having it as a minor skill helps me control my advancement. I was really on the fence about both alchemy and enchantment and was seriously regretting taking them as class skills, almost to the point where I was going top make a new character. But after a few dozen hours they've proven extremely useful. Alchemy not only keeps me alive with homemade restore health/magika/fatigue potions but it's also a great source of income. All of the restore potions you make are much better than what you buy/find and since I don't regenerate magika or have restoration skill it's helpful to have a steady supply of regen potions. Enchantment comes in handy twofold: first it let's me squeeeze out a few extra charges from enchanted items and second, later in the game, using alchemy, I can make the most powerful items for free. Enchantment skill also raises up a little every time you use an enchanted item. So most of my healing is done through a couple of healing rings/belts/amulets and every time I use one, which is often, my skill goes up. Armorer is important since it saves money and helps raise endurance, which gives you more hit points.
If I made any changes here I'd maybe change destruction to marksman and drop enchantment and take something else. I used to take acrobatics as a class skill but stopped because it can be raised way too quickly and can screw up leveling. I try to control how fast and in what way I level and try to keep my stats as even as possible with the exception of strength and and endurance which I try to max asap.While this character has a lot of magic he's primarily a brawler who uses destruction as his primary rangeed attack. This why I'd consider swapping it for marksman, especially since marksman ties into agilty which helps with my ever present "damage avoidance" mantra.
I usually grab a Breton, as I enjoy their Racial ability and Culture, They have a good grasp of Healing and Protective Magic, but sadly don't make very good warriors when it comes to starting Stats. I of course mostly make my own spells and name them things similar to what a Paladin might think of, like using Prayers for healing and Blessings for Buffs and such. Though I never chose a Specific in-game Deity to follow and I don't personally make up any such Deity. I do know that there are Gods in the game that are more in tune with Healing and protecting people. And I of course pick Paladin themed names for my Enchanted gear, and prefer to use Heavy Armors and Sword and Board. (Of course I dabble in everything in Morrowind and Oblivion since there's an advantage to level multiple skills. Skyrim sadly takes this away from me.)
I also have Interest in making Orc Shamans. Yeah, Orcs aren't supposed to be good with Magic, but I just love the idea of a Tribal Shaman Orc using Hand-to-Hand combat and using Spells to augment his fists and grant him Tribal themed buffs. Sadly in Morrowind it's awkward to use Hand-to-Hand since it's all Fatigue Damage and no Health Damage until they're drained and out cold. I don't want to bother modding the game to change that. I do know that I can get by with Drain Fatigue and Paralyze spells though. I usually try to play an Orc Shaman more in Oblivion for these obvious reasons. I also try to enjoy playing your typical Orc Warriors every now and again.
When I was a kid, Reguards were my Favorite Race in Morrowind hands down. I loved their Starting Stats, I loved their Ability (Adrenaline Rush was OP to me when I was a kid and didn't know much about Morrowind. So many stat boosts that help you in all areas of combat, with NO downsides) and I just thought they were badass, and always wanted a modern game to showcase Hammerfell. Sadly I didn't like Redguards as much in Skyrim, because they were all portrayed as being shady Slave Traders and Drug Traffickers. Every Race has their dirty secrets in TES, but Skyrim made it seem all one-sided. I still enjoy playing as a Redguard though, as they're just all around great warriors and easily excel in any form of combat which I admire.
Also as a Kid, I always wanted to play an Argonian and pretend I was a Dragon Knight, using fire spells and Spears and such. I avoided doing so though because I saw the limitation of Argonians (and Khajit) not being able to wear footwear and some helmets as too much of a downside. Now, I see that it's really not so bad, but still makes me sad to see (even though it's cool that they too into account that these Races would have different anatomy and wouldn't wear the typical "human" clothes). Again, I know I can mod it out, but prefer not to, and it makes me sad to see later games take this out, despite being nice from a gear point of view.
Elves.. I don't really dig too much into. (other than Orcs of course) They're not big on Melee Combat and thus I don't work with them often. I do enjoy the thought of making a Wood Elf Hunter though, your classic Ranger-esque character living off the land by hunting dangerous animals and such. When I want to make a "real" mage I of course grab a High Elf, because no one does Magicka Better. I entertained the idea of making more of a Spell Sword at times but I just don't get around to really doing it. I used to really like Dark Elves in Morrowind when I was a kid, they're just so interesting and fun to play as. Decent warriors and Mages, they're well rounded and just overall pretty cool. Their ancestor ghost ability was my best friend as a Kid since I would get scared easily and having a "buddy" to follow me around was really helpful.
Nords I don't much play, but I do like them. I just don't find them nearly as interesting when it comes to skills. Good warriors but nothing really special to them. I do like that they're more Tribal but just don't play them much. I used to play Imperials a lot too, but kind of find them to be very bland and boring. Their skill is very useful when done right (Unless you count Skyrim. Earn more money naturally? Really?) but their culture to me is very bland and nothing spectacular compared to other games and lores. I do like their army though, and the Imperial Legion is one of my favorite Factions in Morrowind, less so in later games.
I also enjoy playing an anti-paladin, dark/black knight, Dreadlord, or Lich type character as well, following the similar suite as my Paladin classes, but having more offensive based buff spells and relying on life drain and curses. For some reason I pick Nord for this class type as well, since they're one of the largest races and have the most intimidating posture. Despite me loving overdoing buffs and healing and all that nice stuff with Paladins, i'm also a "sucker" for Life Drain attacks and Poisons/DoTs in games. Sadly not very many games let you do that right.. often heavily nerfing Life Drain or Poison. Morrowind luckily lets you do whatever you want with it. It's fairly easy to make a Spell that will kill most foes in a single shot while recovering all of that Health to you. Sadly, as fun as DoTs are in Morrowind, they seem.. pointless. Very fun and entertaining, but you really only waste time to deal a DoT spell when you could just make a single-hit spell. That being said, having a Leech Life spell on a target that's a DoT is very helpful, since it gives you constant regeneration during combat and lets you not worry as much about your health levels.
With my Breton Paladin class, I almost always take the Atronach. Partially because of the massive synergy Bretons have with the Atronach, and also because I like the idea of having a "curse" as apart of his blessings. Needless to say the Combination makes a Breton Paladin the living Nightmare of -any- combatant on the field. Since I focus on Heavy Armor and Shields, with an array of Alteration Spells to increase my Defense even further, healing spells to give me passive regeneration, and plenty of Magicka pool to toy with for a bout, he's exremely formidable to any Physical Attackers, Melee or Ranged. And thanks to the Atronach's Spell Absorption and the Natural Breton Spell Resistance, Any Mages wishing to fight or help their allies only buffer my Paladin's Magicka Bar, giving me more power to work with and keeping me fueled for even longer. Needless to say, Mages can barely even touch me, and benefit me much more than they don't.
Anyhow, I built up Endurance first, so he has plenty of Hit points. I have the mentor's ring, and the Necromancer's amulet, which gives me 135 intelligence, and combined with the Atronach, that gives me 405 in Magica. Even though it doesn't regenerate when I rest, I can go and get a "restore attributes" at an imperial shire, which always restores my magica completely.
The Atronach and the Necromancer's Amulet also gives me a total of 75 in Spell Absorption, which is basically the same as saying I absorb incoming spells 75% of the times permanently. On top of that, I recently found a spear in the Telvanni vault in Vivec which gives another 20 points permanently. So once I'm done swinging around all weapons available, getting a 100 in all of them, I'm going to be running around with a silver spear, and 95% spell absorption.
A neat little trick is also magical items that gives benefits as well as downsides. The negative effects are only cast the moment you put on the item. I created a spell (Magic Immunity Flash) which gives me 100% magic immunity for 1 sec. In that one second, I slip on an item (say, the boots of blinding speed) which then gives me all the benefits with no downsides. This is really handy when you have the boots of blinding speed, or the Darksun Shield, which I also have (Got it while I was a vampire from a vampire hunter, gives constant night-eye and regenerates 10 points of fatigue all the time, and it's ebony).
This got rather long, so in case anyone reads it, hope you enjoyed it.
I totally play Breton Paladin in Oblivion. So awesome
* You can use spells/potions to augment your speed much faster than The Steed birthsign can, it's a waste. Only take The Steed if you're using shortblade as your primary weapon (shortblades are governed by speed) and even then there are better ways of doing it.
I'd take The Warrior (fortify attack 10pts) or The Lady (fortify personality/endurance 25pts) or The Lover (fortify agility 25pts) over The Steed any day.
Yes the starting boost to run/walk speed is tempting but becomes irrelevant at the later levels so unless you're RPing a roguelike character who only uses shortblades I'd avoid The Steed.
** Never use athletics or acrobatics as primary skills, absolutely never. They don't help you survive, you can't attack with them, and there are slowfall potions/spells, high jump potions/spells, levitate potions/spells, and feather potions/spells to boost your movement as needed.
Birth sign: Lady, Steed, or Mage
Skills: Intelligence/Willpower and Strength
Class: Custom
Major: Blunt Weapon, Short Blade, Destruction, Restoration, and Alteration
Minor: Heavy Armor, Mysticism, Conjuration, Armorer, and Security
The Reason i picked these skills is because they are good for the main quest and to destroy almost anything. With Blunt i use it for mainly an enchanted Ebony Staff and make into a death staff and Sunder. Short Blade goes well with conjuration so i can summon a Bound dagger and Keening. (Also i dont really use Keening and Sunder at all until the very end game) Heavy armor because i will most likely be using daedric armor or some on the unique enchanted armor found in the game. Destruction for casting spells at long range, Restoration to heal, Alteration for levetating, Mysticism for Mark and Recall and for other spells that i cant think off the top of my head. Security for early unlocking Chests and disarming traps.
So thats what i did for my playthrough and all my others are mainly cosplays of other NPC's in the game or from other games such as Dark Souls.
With that in mind: Here's my favourite character I've played. It's by no means perfect, but it's an awful lot of fun.
EDIT: Moved it here. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=823877018
Reminds me of a lich in old Mournhold. When I went to defeat it, I was at a somewhat high level. And this lich has a pool of health wich increases ridiculously quickly with your character level. So, my daedric two-handed sword wasn't enough to defeat it in even ten strikes, and at the time I didn't understand how Willpower works. So, the lich could simply OS me with a spell.
Now, how is it related? Simple : my 100 acrobatics saved the day. I spent what seemed lika an hour with a daedric bow I wasn't really proefficient with and something like 200 iron arrows, jumping over the lich spells and shooting from mid-air at it.
And then, to answers the original question from 4 years ago : always a dark elf because I like them (but another race might be better), always a custom class with whatever skills (depending on the gameplay I want) but always with Luck and Endurance as main stats. Luck because it is long to up it, and Endurance because the sooner you max it, the more health you'll get at final level. And in the same idea, the lady sign (the dame? whatever the name is in VO : the sign that grants you Endurance).