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Een vertaalprobleem melden
Most of modders don't own Morrowind on steam. And besides, steam doesn't come with the construction set so... Good luck buying the goty on disc and steam.
It will also require bethesda to update morrowinds construction set, which they don't have the source files for anymore.
Plus, the steam version of Morrowind doesn't even have a Construction set.
Also, no one that seriously mods there game uses the workshop.
Steamwork shop has a 250mb file limit, and you can't upload files that hack morrowinds EXE, so mods like Tamriel Rebuilt, MGSO, MGE XE won't be on here.
The Morrowind modding community won't use workshop, since you can't deal with load order, bash patch, level list, cleaning saves, mge, mwse, etc.
1. Some mods use the same files. Steam will simply overwrite the previous file, which isn't necessarily a good thing. You may not get the effect you desire and you won't even know it. Example: There are high resolution textures for Better Bodies. Some mods alter the Better Bodies meshes and textures. If you install these mods later, Steam will simply overwrite the high resolutions ones. What's worse, the changes mods make to Better Bodies may be partial. So you'll have inconsistent texture resolution: Hands are high res, chests are low res etc. Color tone may also differ, which will make joints of the meshes stand out and look ugly.
2. In Elder Scrolls games, an object can only be modded once. Steam Workshop won't be able to handle this either. Example: Imagine you have two mods. One will make lighting more realistic, the other one let's you cook meat and eat it. Both of them will alter fires, but you won't get the effects of both mods. The latter one will overwrite the first.
3. This brings us to the third problem: Load order. Steam Workshop won't be able to handle that either. Morrowind mod load order is extremely important. If it's not handled by third party programs, game takes the newer one into account.
4. And that brings us to the fourth problem: Steam version of Morrowind can't use most of the mods out of the box because game files have newer dates, which renders most of the mods useless. The game will use the vanilla files, since they are newer.
5. Steam terms of service: 250 MB file limit.
6. Steam terms of service: No adult content, which doesn't necessarily mean pornographic. Better Bodies has nude option and won't be allowed into workshop as is. Some quest mods (like The Underground, a vampiric quest mod) or marriage mods also have adult themes.
7. Merging mods and leveled lists: Impossible with workshop but essential. This is a requirement for some mods to work. Example: Item additions.
The thing is, modding Elder Scrolls is not easy and Steam Workshop is not magic. It's good for "install and forget" type of modding, like Portal. In Elder Scrolls, you have ini edits, load order, merges, combines and Workshop is simply useless. It's simple but too crude for Morrowind (or any TES game for that matter). You can't split an atom with an axe.
You forgot few things.
1. This applies to Fallout 3/New Vegas too.
2. No exe hacks (MGE, MCP, 4GB Patch, EXE optimizer)
3. No mod managers. Just the lame data files tab.
4. No NMM/OMOD/FOMM installers. Every possible setting has to be uploaded separately.
Make sense?
Most of the games out there can be modded. Still no workshop for even half of them.
1. Read the last few posts.
2. The game must me steam exclusive.
In other news, Morrowind code patch is an exe hack and won't be allowed on Steam, just like MGE XE. Patch project will work fine, only if the load order is right. Yep, time and patience again.
Elder Scrolls modding isn't simple enough for Workshop. Modding Morrowind for nearly a decade, I know a thing or two about it and if it really was better, I would recommend it.
Because Bethesda don't even know what a Morrowind is anymore.