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Aside from re-downloading it, only thing I can think of at the moment would be running Morrowind itself to the menu and installing and running the Morrowind Code Patch before trying to run MGE XE.
Hm. I did that (install MCP) on every install. I added the Patch for Purists too, maybe that messed it up?
It shouldn't, they do different things and work fine together.
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Also, missed it earlier and probably not relevant, but WindowsXP isn't supported so any compatibility thing should be Vista SP2 or later.
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If re-downloading and installing MCP and MGE XE doesn't work, then you might be stuck with using the older version if it still does, or switching to OpenMW.
Yes and no. From memory there was a way to convert vanilla saves to OpenMW some years ago, but it was a hassle and the result was something of a buggy mess. Not sure what the current situation with that is, but probably not a good idea.
1. Extract and install directx_Jun2010_redist to any folder you like
2. In the folder where you extracted directx_Jun2010_redist open Jun2010_d3dx9_43_x86 cabinet file
3. Copy d3dx9_43.dll to Morrowind root folder
Didn't work.
But, I now at least get an error message when I run the game.
I tried googling this but I found no results.
I ensured I ran the game at least once, ran MCP, ran the game again, installed MWSE, ran the game again, then installed MGE XE. Still no dice.
I went to the new "MGE XE" page on Nexus and it installed just fine, works perfectly too.
Now to get my other mods up and running x)
Welp. At least it's sorted now.