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If it's on the creation engine
And they're still not updating it after the fiasco with starfield. It might not even be worth buying.
We actually don't know it's in hammerfell though. That's never been confirmed, only theorized based on the trailer, and that trailer could really be anywhere.
I actually think es 6 is gonna be the iliac bay. Half hammerfell, half high rock, and possibly orsinium.
They put the game on the back burner because they wanted technology to catch up. What technology have they been fiddling with since?
Procedural generation, ship building and ship combat. They also said they want tes 6 to be played for the next decade.
I think they're going way bigger in scale, using Procedural generation to accomplish it and going back to tes 2 setting. Incorporating ship building and ship travel as well.
Starfield was messing around with prototype ideas for tes 6 imo.
Who knows really it could be anything. Maybe they could pull out the whole continent itself as they want to start fleshing out the whole world as in the other land masses like Atmora and what ever else is out there. We know there is other landmass because of Atmora but there could be other masses too.
This could be TES's entry into a more robust game one that is better than ESO and more like wow. Microsoft has WoW now so they have the blueprint to good world design. I don't really mean like wow gameplay but more its world design is solid, immersive and expansive.
Still ESO sucks, Skyrim is pretty sucky they could make more of the same as that is how logic works or they could redeem here with VI,
but then again look at stairfield it was so bad that i knew before it came out it was going to be trash, i am not really into space games anyway so i knew it was not for me. Dodged a bullet there.
Todd has already said they will be using Proc gen to do the map but everyone receives the same map. This will just be because its now easier and faster to generate huge maps this way rather than build it by hand. This alone could also allude to a very big landmass they have planned like Tamriel sort of big.
Which would be insanely fast to proc gen once you have a solid algorithm. Where as building a massive land mass by hand can take years.
Ships also allude to long distance travel so making the whole continent could be a real potential.
Yeah when I said procedural generation that's what I meant. No man's sky for example was procedurally generated but everyone gets the same map. I believe they're gonna do the same and make the map much bigger with more space between notable locations.
Oblivion was actually procedurally generated which is why it's so generic. But there's been lots of work on that front for the last two decades and they've honed the generation better and made it less generic (i mean in gaming in general, not Bethesda specifically).
I don't have much faith in it being ground breaking, but I do also realize that Todd and co recognize that the game needs to be legendary status or otherwise it's an outright failure. There's a tiny hope that they might be able to pull it off, taking all the valid criticism from starfield
EDIT: Sorry Triple A games are not profitable, i make this distinction because Triple A games have to much overhead and the scope of them have exceeded the return. Indie games made by more grassroots beginnings are highly profitable.
if it comes out as a sub game i am already not interested in it for that reason. They way it is going it probably will be on gamepass or sub model. As sub model is a trillion dollar industry.
I am on the creation side of the sub model so i already hate subs because the tools i works with cost 1000s of dollars in annual subs. If anyone is already sick of subs its ppl like me.
Morrowind is the main game i play in the series anyway. So at the end of the day i don't care that much.