The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Morrowind Jvk1166z.esp (Myth)
http://www.youtube.com/watch?v=pL51Gs85woE

i heard a lot people talking about this mod, even on every creepypasta's Top 10's, this mod was mentioned the most, what's so special about it? ,

does anyone belive this? [edit]
Naposledy upravil Treyzen; 29. říj. 2014 v 3.04
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Zobrazeno 13 z 3 komentářů
Who ever made this up, clearly doesn't know how Morrowind engine works. A list of things that don't add up:

Running Morrowind in Dosbox: Yeah, right. DOS is a 16-bit environment. You can't even run a 16-bit Windows 3.1 executable in DOS, so running a 32-bit Windows XP executable is virtually impossible. Renderer isn't a factor in this. MGE XE is also a renderer but uses Morrowind and Windows dependencies to work.

Hardcoded things changed by mod: You can't change lightning levels with a mod. Those values are kept in and read from the morrowind.ini file. That is hardcoded. Every condition (from a sunny sky to a rainy night) has predetermined lightning values that cannot be changed with an esp file. You can't make Morrowind "pitch black" as time passes.

Morrowind accessing My Pictures folder: Gimme a break. There are two problems with this. One, Morrowind accessing a folder it shouldn't, which is protected by the OS. Windows 7 and 8 have strict permissions and ownership restrictions to protected folders. Morrowind has problems accessing its own saves if installed under Program Files folder, which is also protected. The second problem is file format. Morrowind uses dds and tga formats for textures. This is hardcoded too and can't be change with an esp file. I didn't come across the use of jpg format as textures and I doubt people keep their porn in dds or tga.

This is all possible, of course, with the use of a different morrowind.exe file, which has to be DOS compatible but such a file creates different problems: First, you can't run this file in modern systems, since 16-bit DOS executables are not supported. So "running first in Windows and crashing, then playing in dosbox" is out of question. Those two things are simply incompatible. Also, such a file has to be programmed from scratch, which is not an easy task and too much of an undertaking for a mod that no one plays, as we see in case of OpenMW. I also doubt you would be able to load Morrowind assets in a DOS environment because of memory adressing limitations and lack of protected mode.
Naposledy upravil EgoMaster; 29. říj. 2014 v 6.56
Even though it is nothing more than a story, it's a good story and the narrator is really good at telling it. I was hanging on every word. The story is constructed well and paced in such a way to keep your attention. It certainly kept mine. The unusual events and the reasons behind them were different enough to stand out from the usual suspects. And this story plays on a facet of human nature, piquing people's curiousity and need to know. If there's a door that can't be opened people want to know what's behind it. If something strange occurs, we wonder what's next and why it happened. People love a mystery. At least, that's my two cents, anyway.

I never thought creepypastas were supposed to be true anyway. I've only read a few before but I assumed a creepypasta was just the internet's version of ghost stories. Kind of like campfire tales 2.0. No one sits around a fire much anymore telling scary stories to scare and entertain their friends so people share stories on the internet instead. I just assumed it was a natural shift in our culture that way. Am I wrong?
Ana 20. kvě. 2018 v 15.48 
wanna talk about this mod?
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Zobrazeno 13 z 3 komentářů
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Datum zveřejnění: 29. říj. 2014 v 3.01
Počet příspěvků: 3