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How to hit with an halberd: Have 30+ spear skill and a nearly full fatigue bar. That should do the trick. Hold the attack button to charge up your attack for extra damage.
Blocking: It's fully automatic and dependent on your Block skill and the direction you're looking at. That's it. It's hard to raise at the beginning, so I suggest paying a trainer for a few lessons when you have so spare money.
Edit: To answer the actual title: No, you're not bad, you just need to gain the knowledge. Because knowing is half the battle. (GI-Jooooe)
p.s. Not that I'm declaring Morrowind to be crap, just that it's not the immaculately pure game so many people pretend it is. Combat in the game sucked.
Bah, I'm wasting time. Go play your AWESOME!!!!! Skyrim or any other "RPG" of your choice. And thanks for being part of ruining my fovourite genre.
That is a real shame, I was fortunate enough to enjoy Morrowind when it first came out and as a long time pen and paper RPG fan I really enjoyed how the mechanics worked, from the combat system to the lore rich world.
The only thing i could suggest to a new player coming to the game from an era of more modern game mechanics that is frustrated by the combat system among other things is to perhaps look at some of the mods available to you that overhaul the game to have a more modern feel.
MGSO can be found here:
http://www.ornitocopter.net/morrowind-overhaul/
It contains a host of fixes and patches designed to improve the reliability of the base game as well as improving the graphics and sound quality.
If the combat mechanics really don't tick the boxes for you there is always:
http://www.nexusmods.com/morrowind/mods/23746/?
Basically a mod designed so you hit 100% of the time. ***USE WITH CAUTION*** Instead of learning how the game mechanics work you will basically cruise through all combat due to there being no dependencies on character progression.
I hope you do at the very least try MGSO and give morrowind a solid chance, think of it more of a story rich world where combat is a side element (old school RPG), as opposed to an action rich game where story is a side element (the newer class of RPG).
Regards.
The point is that turned based mechanics don't work with realtime games. Saying it is about the visuals sounds trite, but it's true. The WHOLE POINT of real time 3D games is the immersive effects of the visuals. In a turn based game you typically just have sprites with simple animations, but with Morrowind you have a three dimensional halberd moving through three dimensional space and striking a three dimensional rat. Yet you miss...
It's not that Bethesda couldn't animate a miss, after all they animate marksman misses. Miss with a bow and your bow clearly and visibly jerks out of the way. Why couldn't they do the same with halberds? Was the halberd animation guy asleep that day?
There really weren't all that many 3D realtime RPGs in 2003. Can you name any that had the same RNG style combat? I can't think of any at all.
It's not like it can't work.
It's just that no one ever took the effort to make it work it any game.
I find it easy to forgive MW for this flaw (look at the release data, think about the budget constraint of back then)
But I am unable to forgive Oblivion and Skyrim and the FO3s, for 'bypassing' the problem, by removing the actual stat-based combat and replacing it with the ill dumbed-down system they have.
The 'only' thing that would be needed to make MWs system work, would be visual feedback.
Proper dodge, proper block, and even a visual forced-missed independent, whether your mouse-aim would suggest to have a clear hit.
However: You are free to dump the game for the poor combat-feedback it has - it's your decission. But then you will miss out one of the better ES games we ever had.