The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Unreasonably high silt strider prices
Hi there. I've had a retail copy of Morrowind GOTY for years now, and have only just bought the Steam version. When I installed it and redownloaded all my mods and transferred my saves, I discovered two strange things:

1) Certain menu items that could conceivably be represented as variables in the games code were written...as variables. For example, normally, Strength would just be written as "Strength". But it's now written as "sAttributeStrength". This is just a cosmetic problem, and isn't really a big deal, but I wonder if it may have something to do with the second problem...

2) Upon loading my old saves, I went to the Balmora silt strider and learned that the prices were hundreds of gold higher. I tried travelling with it and found that I was charged the displayed price. This, unlike the first problem, simply won't do.

The mods I have installed are as follows:

Ultimate Galleon
Ashlander Tent by Aragorn
Morrowind Enhanced
Writing Enhanced
Journal Enhanced
Jester's Hat of Delight
Morrowind Code Patch

None of these mods were causing problems before, but either the Ashlander Tent mod or it and the three "Enhanced" mods were downloaded from a different source (my previous Morrowind installation was on a different computer, and I don't have access to its hard drive right now; also, the Ashlander Tent mod was downloaded from Morrowind Modding History).

I thought it might be the Morrowind Code Patch that's responsible, so I looked through all the patches for something that could be the culprit, and the closest thing I found was a patch that changed guild guide prices to display the same price that is charged.

Sorry for the long post. Any thoughts? Thanks.
Last edited by creamin' demon; Dec 2, 2014 @ 4:29am
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Showing 1-5 of 5 comments
King Nerevar Dec 2, 2014 @ 6:51am 
I do not know a solution, but I have made good experince with Morrowind Code Patch. I installed everything exept from the international thing, but it has no problems,.
creamin' demon Dec 2, 2014 @ 2:22pm 
Resolved the problem. Thanks, guys.
janorabiddog Jan 3, 2015 @ 7:31am 
Originally posted by Quinzie Pop:
Resolved the problem. Thanks, guys.

Dear Quinzie Pop,
Could you please tell me the solution for these problems.
I have the same two ones and have already installed MCP.
I searched the net for a long time but found no solutions.
I have far more mods installed.

Thank you
creamin' demon Jan 3, 2015 @ 8:25am 
Originally posted by J4N0 rabiddog:

Dear Quinzie Pop,
Could you please tell me the solution for these problems.
I have the same two ones and have already installed MCP.
I searched the net for a long time but found no solutions.
I have far more mods installed.

Thank you

The problem for me was that I made a mod that didn't require Morrowind, Tribunal, and Bloodmoon as master files. That creates something called "evil GMSTs" which causes these kinds of problems. If I were to guess, I'd say you have a mod installed that doesn't have any master files listed as dependencies. If the mod was one that you made, remake it with all three master files (Morrowind, Tribunal, and Bloodmoon) checkboxed in the Construction Set when you make a new plugin (I don't know how to change the dependencies on an existing plugin). If it was someone else's mod, you'll have to ask them to help you. If none of these work or are options, I don't have any more advice.
janorabiddog Jan 3, 2015 @ 8:44am 
Originally posted by Quinzie Pop:

The problem for me was that I made a mod that didn't require Morrowind, Tribunal, and Bloodmoon as master files. That creates something called "evil GMSTs" which causes these kinds of problems. If I were to guess, I'd say you have a mod installed that doesn't have any master files listed as dependencies. If the mod was one that you made, remake it with all three master files (Morrowind, Tribunal, and Bloodmoon) checkboxed in the Construction Set when you make a new plug in (I don't know how to change the dependencies on an existing plugin). If it was someone else's mod, you'll have to ask them to help you. If none of these work or are options, I don't have any more advice.


I do not use any mod I made but have lots of mods that uses only Morrowind.esm. It is pretty much untrackable now wich caused this. I checked my latest installed mods but it wasn't those.
I have to deal with the variable names then.
For the weird silt stridest prices I have the Scenic Silt Striders mod that provides a workaround for this I just have to do scenic travels all the time now (the travel triggers in the dialog field not in the travel menu and the prices are the same).

Anyway thanks for your quick response.

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Date Posted: Dec 2, 2014 @ 2:15am
Posts: 5