The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Greeley Jan 17, 2015 @ 12:39pm
I lol at people who think morrowind is broken but its just too hard for them
If you do a little research, and I mean just a little. You would learn that Morrowind is an RPG with action elements. The action elements are swinging the sword for example. But the fact that its an RPG means that there needed to be a statistic that governed whether your attack actually hit them or not.

You know Dungeons and Dragons, when you would roll a die to see if your successful?
thats what this game is like, it isnt broken, its just an old school RPG with action elements. The action elements are tricking you into thinking that its an Action game like its successors.

Oblivion and Skyrim on the other hand, evolved, or as some like myself would put it, devolved into an Action-RPG that focuses more on action than it does on the fact that its an RPG.

There a lot of people today, that, if given a game as difficult as morrowind, wouldn't play it at all. They thinks its inconvenient that your attacks can not work on a swing, they think its inconvenient that killing an important charcter illicits a reload of a passed save or a full restart of the game, they think its inconvenient that your mana doesn't come back over time and that you need to sleep in a bed to recover it, they think its inconvenient that you absolutely need to create more than one character to finish every quest, as one or more factions will be hostile with you if you help any other faction too much. they think its an inconvenience that they need to read the quests to understand how to complete them, they dont just mash the A button until the waypoint tells you where to go.

So if you think the above list is only inconveniences then go play skyrim for another 1000 hours however the ♥♥♥♥ you managed to enjoy that.

Personally playing morrowind through again on the standard graphics because I don't have a problem with em, feeling challenged and having fun.

The plethora of features in this game that makes it more difficult or as a casual gamer would put it "broken/inconvenient" is what makes me enjoy it. I feel like I'm in more of a real world than skyrim and oblivion.

In skyrim you can kill either leader and the people just dont give a ♥♥♥♥ who you kill, they still open thier stores up to you, talk to you, everything, nobody wants to assassinate you, nobody tries to ♥♥♥♥ with your family, nobody hunts you. your just free to live in the country that you enslaved to the imperials without anyone hating you for it enough to so much as punch you.

In morrowind you get to friendly with the mages guild and house hlaalu wants you dead, and things like that. You find an opposing faction on the road with a high ranking mage? RUN ♥♥♥♥♥♥♥♥♥♥♥♥ RUN OR YOU ♥♥♥♥♥♥♥ DEAD. how could they remove the basic reputation system that made the game feel like a world? some people got sad when they couldn't finish the game with one character because of this and they removed it so casual gamers couldn't be pissed off and rant to other casual gamers about how they shouldnt buy it because its too inconvient and a timesink and a grind.

How can you downgrade such an important feature? It kills me to this day that its all just for money. You candy ass casual gamers ♥♥♥♥♥ and moan so much it scares developers out of thier original ideas. Morrowind>Oblivon>Skyrim transition is the perfect example, the PERFECT example. Thats why theres multiples thousands of people who are saying it, its not just a bunch of old school fanboys with i was here first syndrome. The game genuinely changed and the core fans who liked how it was are now giving up on the series while the company gears up for the casual gaming masses who play flappy bird and skyrim in the same day.
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Showing 1-15 of 17 comments
Brandybuck Jan 17, 2015 @ 2:14pm 
Sorry, your rant is incomprehensible. Not sure what you're trying to say.

1) D&D was the first tabletop RPG, but that does NOT mean it was the best. It was a pretty crappy game that barely fit the definition of "roleplaying". Later editions make huge improvements, but it's still the Budweiser of of RPGs. But for some odd reason, the CRPG world still thinks D&D is where it's at, and it wasn't until the last decade and a half that companies became brave enough to break the mold.

2) Your statement that opposing playable factions will try to kill you is ♥♥♥♥♥♥♥♥. I've been the head of BOTH mages build and house telvanni. No one but Helseth ever sent an assassin after me. I may not get good prices from a Hlaalu vendor, but I'm not going to be attacked for it.

3) The game is more difficult, but not necessarily difficult in a good way. Challenge is good, but being difficult for the sake of being difficult is silly. The RNG combat mechanics made sense for a turn based top-down game, but it's stilly in a first person realtime 3D game. It made combat difficult, not challenging. It is the most criticized feature of Morrowind, which is why they fixed it in later games.

4) Stop acting like Morrowind is old school. Morrowind is barely twelve years old. Just barely starting to grow some pubes. So don't put on airs like you're an old timer playing an old school game. In the history of gaming you're still just a kindergartner playing with Lincoln Logs. Morrowind's place in history is being the new fangled realtime 3D rendered open world RPG that kicked off a new wave of RPGs.
Greeley Jan 17, 2015 @ 3:56pm 
Your just incapable of comprehending it is all.

1) I never said it was the best RPG. It is the absolute perfect way to describe an RPG. Definition of an RPG: "a game in which players take on the roles of imaginary characters who engage in adventures" So saying D&D is crappy and barely fit the definition of role playing is imbesilic. D&D is fun to those who like it but I never said it was the best, or that I ever played it before, which I haven't.

2) This is the list for faction disposition in morrowind, right from the wiki. The mages guild/hlaalu was an example because i didnt count on an asshat like you to come across it.

-8 = Hated-With-A-Passion-That-Consumes-All Enemy
-3 = Hated Enemy
-2 = Enemy
-1 = Hostile
0 = Neutral
+1 = Friendly
+2 = Ally
+3 = Beloved Ally

3) This game is difficult in the best way. Difficult for the sake of difficult? what the ♥♥♥♥? just turn the difficulty bar all the way down if you suck so bad. God you are so ♥♥♥♥♥♥♥ autistic it makes me sick, the % in hit rates makes perfect sense, It simulated missing or fumbling like you can do in real life. There were no ways for NPCs to dodge the attacks physically, even in skyrim most enemies just walk right up to you ready to die 80%. So when your attacking something the % chance made it moreso realistic because it simulated the chance that you could miss the enemy from a dodge or a mistake based on your characters skill. But casual gaming ♥♥♥♥♥♥♥ like yourself get all pissy like little kids when your attack doesn't land. It isnt an action game get over it noob.

4) Oh my lord do your research you ♥♥♥♥♥♥♥ idiot. Its in the vein of old school RPGs you ♥♥♥♥♥♥♥ doorknob. The classic ones. Dragon Slayer II: Xanadu is considered to be the first full fledged Action-RPG you didn't have a hit % it was like mario in the sense that you "bump" into an enemy to attack them. Akalabeth: World of Doom By Richard Garriot came out in 1979, considered to be the earliest known RPG game for a computer, it was trying to bring the Pen and Paper RPG game to the computer. Morrowind was the transition to bring Arena, and Daggerfall, to the 3D rendered game that it is. It was meant to contain its core values. But then asshats like you hated the old school way so bad that they had to change it to make more money. Thus thousands of us hate what elder scrolls has become today.

So ♥♥♥♥ you and have a nice day
And I thought some Skyrim Fans where obnoxious.....
Last edited by Nerevars Goat Univeron; Jan 17, 2015 @ 4:06pm
Clover Jan 17, 2015 @ 4:45pm 
Originally posted by Nerevar's Goat Butler:
And I thought some Skyrim Fans where obnoxious.....

Well Brandybuck is here to save the day! HEYOOOOOOOO!

I jest I jest
Roxomoxoa Jan 17, 2015 @ 5:16pm 
I was about to get involved in this conversation because I thought it would be a thoughtful civilized discusion about the evolution of TES series. Boy was I wrong.

Greely, that's great that you can play Morrowind and enjoy it without thinking it's too hard, but keep your arrogance to yourself. No one here is impressed. Seriously. I'm going to speak for a lot of people that read this forum:

I've been playing Morrowind consistently since it was first released. I love it. I've never thought it was perfect, I've also never thought it was too hard or too "old-school" (people think games that appeared on the original Xbox are old school already?), I've never had problems with quests.

I've also never showed up on a message board being insulting and condescending for no apparent reason because I think I'm "hardcore" for being able to play an "old-school" game. I'll say it again: no one here is impressed with you.

Now if you want to have a conversation, let's have a conversation. If you want to rant and swear and act better than everyone, shut up and get the ♥♥♥♥ out of here.
Last edited by Roxomoxoa; Jan 17, 2015 @ 5:16pm
Brandybuck Jan 17, 2015 @ 5:25pm 
I thought the OP was too rambling. Just a stream of consciousness rant. Hence my response. As for faction disposition, you can certainly get into a state where some folks won't talk to you, but without frenzy or taunts, no normal player-joinable faction member is going to attack you because you are in the wrong guild. I've been trying to think of exceptions, but none come to mind.

Am I obnoxious? Probabably. But when I see a thread started in one game forum JUST TO RANT about a different game, that's a particular level of obnoxiousness right there. It is entirely possible to praise Morrowind without belittling any other game. But that's too high of a concept for some people. If you want to take a dump all over Skyrim, why not head over to its forum?
Last edited by Brandybuck; Jan 17, 2015 @ 5:26pm
Originally posted by Brandybuck:
I thought the OP was too rambling. Just a stream of consciousness rant. Hence my response. As for faction disposition, you can certainly get into a state where some folks won't talk to you, but without frenzy or taunts, no normal player-joinable faction member is going to attack you because you are in the wrong guild. I've been trying to think of exceptions, but none come to mind.

Am I obnoxious? Probabably. But when I see a thread started in one game forum JUST TO RANT about a different game, that's a particular level of obnoxiousness right there. It is entirely possible to praise Morrowind without belittling any other game. But that's too high of a concept for some people. If you want to take a dump all over Skyrim, why not head over to its forum?
Becuase there is a slight chance I was misunderstood, I just want to clarify that I wasn't calling you Obnoxious, that was about the OPand his "holier than thou" rant.
Clover Jan 17, 2015 @ 5:37pm 
Originally posted by Brandybuck:
If you want to take a dump all over Skyrim, why not head over to its forum?

Because the guy knows he'd get the crap smacked outta him if he did that.
Roxomoxoa Jan 17, 2015 @ 5:38pm 
Originally posted by Brandybuck:
I thought the OP was too rambling. Just a stream of consciousness rant. Hence my response. As for faction disposition, you can certainly get into a state where some folks won't talk to you, but without frenzy or taunts, no normal player-joinable faction member is going to attack you because you are in the wrong guild. I've been trying to think of exceptions, but none come to mind.

Agreed. I know I've played through several times and made it to the top of Fighter/Thieves/Mage/Imperial/Temple/Tong guilds, Vampire quests and House Telvanni. The ONLY thing I see that prevents you from completing every faction quest line is that you can only join one great house, and there's a mod for that.



Originally posted by Greeley:
Definition of an RPG: "a game in which players take on the roles of imaginary characters who engage in adventures"
Just like that classic PS1 RPG "Spyro The Dragon".

I actually read over this thread again just to figure out what is the point. I can't tell if the point is that Greeley hates Skyrim or Greeley hates Morrowind players. Forgive me, I'm an autistic asshat.
Originally posted by Roxomoxoa:

Originally posted by Greeley:
Definition of an RPG: "a game in which players take on the roles of imaginary characters who engage in adventures"
Just like that classic PS1 RPG "Spyro The Dragon".

I actually read over this thread again just to figure out what is the point. I can't tell if the point is that Greeley hates Skyrim or Greeley hates Morrowind players. Forgive me, I'm an autistic asshat.
He hates people who dont like morrowind, I think, maybe?
Roxomoxoa Jan 17, 2015 @ 5:55pm 
Maybe I'm alone, but I've never thought Morrowind was really hardcore. I remember the first time I played I just jumped in without too much difficulty. True I made some mistakes, true I was ignorant of some things, but I don't remember much of a learning curve. Something like Hearts of Iron or Crusader Kings seems hardcore to me. Those games have a really steep learning curve and can take MONTHS to really get the gameplay down.

If we're having a conversation about hardcore vs casual in TES, I don't think Morrowind and Skyrim are too different. Daggerfall seems hardcore, but not Morrowind. So you can kill anyone in Morrowind, and people may react to your actions more; I don't think that makes Morrowind hardcore, it just has some more realistic elements. So you have to pay attention to what people say. I don't think that's hardcore.

I don't think combat in Morrowind is even difficult. I think it can be frustrating at the beginning, but that's it. Once you level up your skills and attributes, you'll gradually notice that you're becoming god-like. As someone who has legitimatly leveled EVERYTHING to 100 (except Luck) I can tell you that Morrowind is NOT difficult at all. It's very easy.

Brandybuck Jan 17, 2015 @ 10:37pm 
Originally posted by Roxomoxoa:
As someone who has legitimatly leveled EVERYTHING to 100 (except Luck) I can tell you that Morrowind is NOT difficult at all. It's very easy.
Agreed. I actually found Oblivion to be slightly more difficult due to the leveling system.
WingedKagouti Jan 18, 2015 @ 7:47am 
Originally posted by Roxomoxoa:
Maybe I'm alone, but I've never thought Morrowind was really hardcore.
You're definitely not alone. Morrowind is definitely neither a hardcore nor an oldschool game. That doesn't make it a bad game, even though it may have some less streamlined game mechanics.
Clover Jan 18, 2015 @ 10:27am 
Originally posted by Roxomoxoa:
Maybe I'm alone, but I've never thought Morrowind was really hardcore. I remember the first time I played I just jumped in without too much difficulty. True I made some mistakes, true I was ignorant of some things, but I don't remember much of a learning curve. Something like Hearts of Iron or Crusader Kings seems hardcore to me. Those games have a really steep learning curve and can take MONTHS to really get the gameplay down.

If we're having a conversation about hardcore vs casual in TES, I don't think Morrowind and Skyrim are too different. Daggerfall seems hardcore, but not Morrowind. So you can kill anyone in Morrowind, and people may react to your actions more; I don't think that makes Morrowind hardcore, it just has some more realistic elements. So you have to pay attention to what people say. I don't think that's hardcore.

I don't think combat in Morrowind is even difficult. I think it can be frustrating at the beginning, but that's it. Once you level up your skills and attributes, you'll gradually notice that you're becoming god-like. As someone who has legitimatly leveled EVERYTHING to 100 (except Luck) I can tell you that Morrowind is NOT difficult at all. It's very easy.

It's not difficult if you know how to play the game, but the hundreds of complaints from newcomers that they are being killed by mudcrabs should show that there is a difficult learning curve.
Brandybuck Jan 18, 2015 @ 11:21am 
Originally posted by GIANTDAD:
It's not difficult if you know how to play the game, but the hundreds of complaints from newcomers that they are being killed by mudcrabs should show that there is a difficult learning curve.
Getting killed by mudcrabs has nothing to do with a learning curve, just means they need to work on their combat or buy some armor, or just run away.
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Date Posted: Jan 17, 2015 @ 12:39pm
Posts: 17