The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Ocl90 Jan 11, 2015 @ 12:57pm
Morrowind Alchemy
Hello im coming back to play Morrowind, and i was working on my Alchemy. When i started to think if you guys have any good recipes to boost stats,restore health,and mana. seems that almost everything i make comes out as a poison lol
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Showing 1-14 of 14 comments
BarbarianHeart Jan 11, 2015 @ 1:23pm 
You always make bad potions at first. Your potions will improve as your alchemy skill improves and you find better equipment. If you really need a guide you can find them in mods (Morrowind Nexus has several mods to make alchemy easier) or online in a wiki somewhere.
Roxomoxoa Jan 11, 2015 @ 5:34pm 
There are no "good recipes". No matter what ingredients you use to make a restore health potion, it will turn out the same. As BarbarianHeart said, you need to improve your Alchemy skill, Inteligence attribute and get better equipment. That's the only way to make better potions.
Clover Jan 12, 2015 @ 12:57pm 
Originally posted by Roxomoxoa:
There are no "good recipes". No matter what ingredients you use to make a restore health potion, it will turn out the same. As BarbarianHeart said, you need to improve your Alchemy skill, Inteligence attribute and get better equipment. That's the only way to make better potions.

The only difference is that weightier ingredients will make a heavier potion.
Mousey Jan 12, 2015 @ 2:19pm 
if you want good alchemy, get a full set ASAP! and strive to locating and loo- ERM, i mean, Buy a Grandmasters Set... Or masters... I actually forget if Morrowind had a Grandmasters Alchemy.
alephenon Jan 12, 2015 @ 2:33pm 
It does. You have to get a grandmaster's retort for a thieves guild quest.
Sankhe Jan 12, 2015 @ 2:49pm 
Restore Fatigue: Kwama Eggs, Bread, Saltrice, Hound Meat, Crab Meat, Scuttle, Chokeweed, Hackle-Lo, Scrib Jerky. The bulk of your potion making will probably be these due to how many you'll find yourself looting.

Restore Health:
Wickwheat, Marshmerrow and Saltrice are all very cheap and can be combined for Restore Health. Corkbulb is more expensive but is fairly common- you can use it in healing potions or/and combine it with Crab Meat, another common and cheap ingredient, to create shock shields, or Guar Hide for Fortify Luck.

Restore Magicka:
The only cheap recipe for restore magicka requires Bloodmoon, that's Comberry and Belladonna Berries. The rest of the ingredients are relatively expensive- Daedra Heart, Frost Salt, Void Salt, Adamantium, Heartwood.

Fortify Personality:
Good for convincing people to do what you want when you have terrible speechcraft, combine Kresh Fiber, Stoneflower, or Green Lichen, all of which are common and cheap ingredients.

Feather:
Scuttle, Heather. Scuttle's base value is 10g and you can't harvest it from anywhere, however, like Saltrice, it is very common to find in most people's houses and taverns, so if you're like most kleptomaniacal Morrowind players you're going to have a lot of it.

Reflect: Hound Meat, Comberry.

Those are just some easy, practical recipes to level up on. Also, if you don't mind being a theif, there's a full Master's set in the Caldera Mage's Guild that's easy to steal.
Ocl90 Jan 12, 2015 @ 2:54pm 
Originally posted by Sankhe:
Restore Fatigue: Kwama Eggs, Bread, Saltrice, Hound Meat, Crab Meat, Scuttle, Chokeweed, Hackle-Lo, Scrib Jerky. The bulk of your potion making will probably be these due to how many you'll find yourself looting.

Restore Health:
Wickwheat, Marshmerrow and Saltrice are all very cheap and can be combined for Restore Health. Corkbulb is more expensive but is fairly common- you can use it in healing potions or/and combine it with Crab Meat, another common and cheap ingredient, to create shock shields, or Guar Hide for Fortify Luck.

Restore Magicka:
The only cheap recipe for restore magicka requires Bloodmoon, that's Comberry and Belladonna Berries. The rest of the ingredients are relatively expensive- Daedra Heart, Frost Salt, Void Salt, Adamantium, Heartwood.

Fortify Personality:
Good for convincing people to do what you want when you have terrible speechcraft, combine Kresh Fiber, Stoneflower, or Green Lichen, all of which are common and cheap ingredients.

Feather:
Scuttle, Heather. Scuttle's base value is 10g and you can't harvest it from anywhere, however, like Saltrice, it is very common to find in most people's houses and taverns, so if you're like most kleptomaniacal Morrowind players you're going to have a lot of it.

Reflect: Hound Meat, Comberry.

Those are just some easy, practical recipes to level up on. Also, if you don't mind being a theif, there's a full Master's set in the Caldera Mage's Guild that's easy to steal.
Ocl90 Jan 12, 2015 @ 2:54pm 
wonderfull thank you sankhe!!
Peabnut Bubber Jan 18, 2015 @ 9:35pm 
The most powerful potion in the game is undoubtedly fortify int, though some people prefer not to use them because they can be a tad cheap. A few good fortify int potions can give you massive maicka reserves to work with short-term allowing you to actually utilize the better quality restore and fortify magicka potions. That's always nice.

The controversial end of the power is that int influences your alchemy skill. So, making one fortify int potion, drinking it, then making another fortify int potion, and repeating into infinity will result in incrementally better potions and absurd amounts of magicka for even races with no max magicka modifier. So you could jack your int up to 50K and make uber potions with relative ease. Do with that information what you will.
WingedKagouti Jan 19, 2015 @ 12:26am 
Originally posted by Peabnut Bubber:
So you could jack your int up to 50K and make uber potions with relative ease. Do with that information what you will.
Do note that there are a couple of potions that can have negative impact on your gameplay if made under the influence of too much +Int:

Fortify Health - When a Fortify Health effect runs out, you'll lose that amount of Health from your current Health. Since you can't heal up to the fortified amount, you will die if you've lost more than your maximum Health. The only way to avoid dying is by fortifying your Health to a survivable level before the Fortify Health effect runs out. Which probably means drinking another massive potion, which will only manage to delay the death.

Fortify Speed - If your speed is too high, you can quite literally break the game engine and risk either taking lethal damage from impact (because it thinks you're falling), getting stuck in terrain (needing to use a console command to recover) or go entirely beneath the map.

Levitate - You can't wait while flying, you can only rest if using a bed.

Waterwalking - Similar to levitation, only this prevents underwater exploration while it lasts. More of an annoyance than a real danger.

Waterbreathing - This is mostly for one specific scenario where you actually have to (almost) drown to trigger a script.

Other potions may have unintended side effects as well. Massive +Str means that your melee weapon will break in one swing while doing one-hit kills.
Roxomoxoa Jan 19, 2015 @ 5:32am 
Originally posted by Peabnut Bubber:
The most powerful potion in the game is undoubtedly fortify int, though some people prefer not to use them because they can be a tad cheap. A few good fortify int potions can give you massive maicka reserves to work with short-term allowing you to actually utilize the better quality restore and fortify magicka potions. That's always nice.

The controversial end of the power is that int influences your alchemy skill. So, making one fortify int potion, drinking it, then making another fortify int potion, and repeating into infinity will result in incrementally better potions and absurd amounts of magicka for even races with no max magicka modifier. So you could jack your int up to 50K and make uber potions with relative ease. Do with that information what you will.

Did that once, completely broke my character by creating and drinking super jump potions that apparently never wore off.

Originally posted by WingedKagouti:
Originally posted by Peabnut Bubber:
So you could jack your int up to 50K and make uber potions with relative ease. Do with that information what you will.

Waterbreathing - This is mostly for one specific scenario where you actually have to (almost) drown to trigger a script.

Did that too. Never playing with fort. Int potions again.
Last edited by Roxomoxoa; Jan 19, 2015 @ 5:34am
Peabnut Bubber Jan 19, 2015 @ 9:04pm 
Originally posted by WingedKagouti:
Other potions may have unintended side effects as well. Massive +Str means that your melee weapon will break in one swing while doing one-hit kills.

That is the coolest feature ever.
Peabnut Bubber Jan 19, 2015 @ 9:09pm 
Originally posted by Roxomoxoa:
Did that too. Never playing with fort. Int potions again.

I limit myself to just one at a time anymore. That and whatever I can pull off with restoration are enough to make some nice potions and don't feel like cheating. And I think dispel could fix that problem. So you could take some Burgler's Bane and a pearl and make an un-potion potion.
Draconyx Jan 20, 2015 @ 8:27am 
I have found that if you start as a theif then you can pinch a decent set of alchemy stuff in balmora - the master/grandmaster whatsits. Alternatively bring up the command section and input coc toddtest and get the stuff there once finished type coc balmora and voila lots of good stuff. technically this is cheating though since the toddtest section is not normally accessible its included in all the versions I have tried.
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Date Posted: Jan 11, 2015 @ 12:57pm
Posts: 14