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kek
aside from that, they're mostly pretty bland
As for LGNPC, you should absolutely try it. Not only does it add backstories, new dialogue topics, and tons of unique greetings to NPCs, but it also adds a ton of quests for you to do. Parts of the LGNPC package are a bit dated though, so the quality of the writing may vary, but you'll find a ton of interesting NPCs to talk to.
It should be noted that LGNPC is still in development somewhat, with modders like cyran0 still pushing out updates now and then, so there are some towns that haven't yet been covered by LGNPC.
That said, you most definitely won't find more interesting NPCs in Skywind. With the constraints of voice acting and thousands of NPCs, the idea that Skywind will ever have completely unique and interesting NPCs is a pipe dream that is highly unlikely to be realized.
This is like saying the NPCs in GTA are bad because 95% of them are there to be run over. When people talk about NPCs in Morrowind being good, they're talking about the ones you interact with that play a part in the grand story.
They're talking about Baladas Demnevanni, Crassius Curio, Mistress Therana, Odral Helvi, Caius Cosades, Vivec, and countless others that you deal with in your journeys. These are the ones you spend the most time dealing with.
The NPCs in Morrowind are great. They are interesting. The ones you deal with have their own political intrigues and maneuvering. They deal with scheming and backstabbing and all sorts of things that later games in the series never touch on. The Camonna Tong holding the leadership of the Fighters Guild in contest with the Thieves. The Mages Guild and their Archmagister leaking things to spies while his guild tries to find out the truth. The Great Houses sabotaging each other in order to get the leg up? Each questline features brilliant NPCs that keep the game riveting.
All of that requires extremely good writing to hold together in such a grand scale static world.
The NPCs will be entirely unchanged in Skywind. It's a HD "re-release", not a re-make.
I realize that random NPC conservations in Oblivion and Skyrim are rather lame, but the same wall of text for every NPC in Morrowind is just as bad. How do you know if an NPC is quest related? They have a different wall of text then the named-but-generic NPCs. The drawback is that you'll run across an important NPC but not know it because after a while you gloss over the walls of text and don't notice that one slightly different topic at the bottom of the list of twenty topics.
I don't know where the best balance is, but I lean towards the Oblivion way, just with less trite dialogs.
I just want to explain why I mentioned Skywind. I don't expect that mod to make the NPCs more interesting. What I do expect is that it will make the dialogue easier. If LGNPC fixes this then that's good to hear.
The biggest thing is that I'm hoping it will remove all the generic options (which could be easily put in a book titled "Guide to Balmora" or "Guide to Morrowind").
I also think voice acting *might* help. Even though the Skyrim NPCs weren't that interesting, having them voiced made things a little better (as long as there was an option to skip past the lines since often I didn't care what they said).
And lastly, I have issues with my hands and the UI with Skyrim is easier to navigate since there's an option to use the keyboard. Although the bugs in Skyrim related to mouse navigation do need to be fixed with mods.
[explanation]
I'm not trying to beat a dead horse by repeating an overused meme, I'm just trying to point out the disadvantages of voice acting. While "generic NPCs" is a problem in Elder Scrolls series, voice acting limits the lines spoken. If half the population of Skyrim couldn't be an adventurer like me because they all took an arrow in the knee, that breaks immersion for me as much as reading the same latest rumors over an over again. In fact, I find the "latest rumors" repetition more "logical", since every person you ask around in real life won't all tell you about different rumors. There's bound to be some repetition, especially in small towns like Seyda Neen, though not to the extent that Morrowind does it, I agree. Skyrim's problem is also a case of bad writing by the way.
[/explanation]
LGNPC helps. It helps more than voice acting but don't expect miracles. Also, if you'll install the modular version, be aware that load order is important, some modules must be loaded before others. You should consult the official site or the readme. I also remember there was an "all in one" version but I think it didn't use the latest versions of all the modules. Idk if the fixed that.
Now this is something I would agree with. I'm at a point where I've read the conversation topics through a number of playthroughs and I rarely bother to read anything anymore. Knowing what I haven't clicked as I rush through topics would prevent a lot of clicking.
Maybe there's a mod for that.
After all, you are the Wizard Siziol, creator of the Morrowind Questing Guide.
that being said, my epic quest across vvardenfell led up to an equally epic fight against vampires with lightsabers. wish i still had that, would be great for a laugh.