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Een vertaalprobleem melden
And yes, I hate the quest markers in Oblivion/Skyrim.
p.s. If the wiki is not hand-holding, then I don't know what the hell is.
One overly difficult quest in Morrowind doesn't mean that quest markers win by default or are inherently better game design. They could have made this quest easier without quest markers by giving hints or making the puzzle box bigger, etc. But as a whole I'd much rather have a difficult game that can challenge me than something that takes no thought. If this quest was in Skyrim it would be just another mindless and forgettable act of following a marker. I don't want that.
The dewmer puzzle box may be the extreme in Morrowind but the extreme in Skyrim is having the quest marker not only hover above the dungeon or city you want to go but also on the actual person or artifact which most people find so insulting.
The Dwemer box is definitely on the far end of the difficulty scale. Especially with it being the first real quest on the main quest line. The player is not used to Dwemer structures and it sets a precedence for finding small items that it doesn't do for pretty much the rest of the game.
Really, this isn't the end of the world.
To be honest if you don't want to spend 5 hours exploring then you shouldn't be playing Elder Scrolls. In that scenario it is very tedious, but once you find it once you'll know for future characters.
I'm not saying the quest markers are 'stupid, filthy, casual' etc etc but it definitely kills some immersion.
I've never completed Morrowind's main quest, I get further with each character, but when I find myself using the wiki a lot becuase I'm "lost", I get bored and start over. I don't want external knowledge, I want to do it in-game myself.
For example, the first time I bet you didn't steal that limeware platter in the census office, then you realise you can, so you do. And that game dynamic works in every scenario in Morrowind. (And most game at that.)
The quest marker to me takes some RP out of the RPG.
Touche, but I mostly play characters leaning towards the 'evil' alignment, mostly thieves.
I used the Super Jump scrolls from that poor fella with the funny hat ,looking EVERYWHERE (I thought), over the bridge of lava, way up high in the ore mine where i found a locked empty chest, yay! and on and on...
Turns out, it was.... well you know where, gah, could have been in and out in 5 minutes. But hey, once i found it, grabbed all the heavy dwemer stuff i could leap frog loot and cast Recall to my super secret loot hidey place (Roof of Fighters Guild, shhh!).
No doubt though, i'll forget it again next time.