The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

How many Morrowind players like Skyrim?
I started off with Morrowind back in the day and I can honestly say that I hate Skyrim. Almost everything about the game leaves a sour taste in my mouth. I went back to Morrowind after playing Skyrim and it was like a breath of fresh air (with MGSO installed).

I think the main problem I have with Skyrim is that I have no drive to level up or find loot since I can go anywhere I want at the beginning and do almost every quest. The world is wide open with the early quests literally sending you all over the map which takes away the motivation to get stronger. Although the world is big and beautiful to explore, the mystery is gone. Everything is handed to you on a silver platter so it's just a matter of going through the motions of completing quests and getting more powerful just for the sake of getting more powerful.

Morrowind, on the other hand, gives me constant motivation to get better, get more gold, get better spells, level up, etc because the land is unforgiving and the game is hard. I NEED to get stronger so I can venture further out and do different quests. The world remains mysterious because there are places I can't go because I'm too weak. This whole underlining drive is missing in Skyrim.

There are many more reasons why I prefer Morrowind but I think that's the main one.

So my question is, how many of you who like Morrowind also like Skyrim? Is it common to like both or am I in the minority?
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273 yorumdan 91 ile 105 arası gösteriliyor
İlk olarak dcyule tarafından gönderildi:
İlk olarak Brandybuck tarafından gönderildi:
To be fair, this was hinted at in two games. In Morrowind you kept hearing about the emperor's health and trouble back in Cyrodil. Tribunal also had some mention of the empire being in its last days. I even recall somewhere a prophecy that seemed to foretell this (in Bloodmoon?). In Oblivion you had the emperor and all his heirs dead. You also start hearing about the Thalmor (but not by name). So it's no surprise to see a weakened empire, revolt, and the Thalmor in Skyrim.


What?!?! Did you even talk to Vivec in the game? Did you not see the murdered Sotha Sil? Did you not kill Almalexia? You knew that the rock was only hanging there due to the will of Vivec, the will that is only sustained by a weakening faith of the people. This wasn't a middle finger, it was inevitable. Maybe not the Red Year itself, but the degeneration of everything the Tribunal built.

Replaying the series in order (III-V), and reading much of the in-game books, this all seems to have been planned in advance.

But whatever. People still cursed Dickens when he killed off Little Nell.

You make some very good points. Perhaps I am just being sentimental, just wanting some sort of continuity for an entire country, (not a single character!) that I grew to know and love over many hours. However, my main problem is A) the entire province of Morrowind goes south, not just Vivec. Balmora, Gnisis, the Telvanni towers? They're all gone. Everything. Who's alive? Veloth. Why HIM? The single most boring of the Telvanni (or rather, the only boring Telvanni). Why not Divayth Fyr? He's much more interesting, serving as a freindly Saruman type figure. Maybe his daughters were too edgy for Skyrim.

B) the time skip.

TES I-IV took place in the reign of Uriel Septim. This meant that the timeframe feels more accurate, since things don't have to change that much.

TES V skips the plot ahead 400 years. Everything is different. The Thalmor? Who are they? They haven't been built up. I didn't even get to see the tragedy of the Empire's humiliation. Why not stagger out these great, climactic events, for each games? The time skip doesn't feel planned, it feels like it was written to hold up everything else.

C) The lack of any defining theme

This is the big one. What are Morrowind's themes? Old vs Young, reflected in the battle of the Cammona Tong and the Theive's guild, the Telvanni and the Mages Guild, the Morag Tong and the Dark Brotherhood, the Ashlanders vs the Tribunal vs the Imperial Cult. The old see the young as usurpers, the young see the old as stagnant. It's even reflected in the final battle, with Dagoth Ur recreating the fight between nerevar and the Dwemer with himself taking the part of Kagnerac.

What is Skyrim's theme? I ask honestly because there is no synchronisation between lore and gameplay. The very concept of the Dragonborn has never been explained AT ALL. They just exist. Why? Is daddy a dragon and mommy a [choose race]? Did a dragon soul posess you? In Morrowind, you earned your status since you had no special powers. In Skyrim you're given unique godlike abilities on a platter and without any explanation. And they retcon Talos and everything?

Rubbish.

I originally posted here to say that it is possible to love both Skyrim and Morrowind, and it is, and I do. But I hope that TES VI builds off Skyrim to make these changes mean something rather than just lazy writing.

READ.
LORE.
BOOKS.

The dragons have always been a thing in the TES series. The Imperials had a dragon as a weapon.

The dragonborn idea goes all the way back to Saint Alessia, who was given the Amulet of Kings by Akatosh. In Morrowind you were born into the role just like Skyrim. You earnt ♥♥♥♥. And Talos hasn't been retcon-ed ♥♥♥♥♥♥♥♥♥ do you even know what's going on in these games? The Aldmeri dominion don't believe he's a god but that doesn't mean he isn't.

There is NO lazy writing in Skyrim. The only continuity error is with the manufacture of Daedric armour, but as I've said, don't like it? Don't do it.
En son Toxic Ted tarafından düzenlendi; 26 Şub 2015 @ 11:50
İlk olarak Nadlug tarafından gönderildi:
People seem to love overstating and exaggerating Clif Racers and seem to forget that it started as a joke.
They die to one hit most of the time if you have a good ranged weapon or destructive magic.

A joke? How?

They are not very dificult to kill, once you are leveled properly, but the annoying thing about them is that they seem to see you coming from miles away and you can't go far in the ashlands without facing at least one, unleass you sneak or become invisible. During my first trip to the Ghostgate I was set upon by 10 if I remember correctly. It is irritating to have to waste healing potions or magicka or scrolls on these creatures when you were saving them for your destination. Not to mention the wear on your weapons and armor.

Frankly, I feel the same way about wolves in Skyrim. They are everywhere and almost always attack in packs. They are not really difficult to dispatch but it does get annoying after a while.
İlk olarak The Graceful Gazelle tarafından gönderildi:
İlk olarak dcyule tarafından gönderildi:

You make some very good points. Perhaps I am just being sentimental, just wanting some sort of continuity for an entire country, (not a single character!) that I grew to know and love over many hours. However, my main problem is A) the entire province of Morrowind goes south, not just Vivec. Balmora, Gnisis, the Telvanni towers? They're all gone. Everything. Who's alive? Veloth. Why HIM? The single most boring of the Telvanni (or rather, the only boring Telvanni). Why not Divayth Fyr? He's much more interesting, serving as a freindly Saruman type figure. Maybe his daughters were too edgy for Skyrim.

B) the time skip.

TES I-IV took place in the reign of Uriel Septim. This meant that the timeframe feels more accurate, since things don't have to change that much.

TES V skips the plot ahead 400 years. Everything is different. The Thalmor? Who are they? They haven't been built up. I didn't even get to see the tragedy of the Empire's humiliation. Why not stagger out these great, climactic events, for each games? The time skip doesn't feel planned, it feels like it was written to hold up everything else.

C) The lack of any defining theme

This is the big one. What are Morrowind's themes? Old vs Young, reflected in the battle of the Cammona Tong and the Theive's guild, the Telvanni and the Mages Guild, the Morag Tong and the Dark Brotherhood, the Ashlanders vs the Tribunal vs the Imperial Cult. The old see the young as usurpers, the young see the old as stagnant. It's even reflected in the final battle, with Dagoth Ur recreating the fight between nerevar and the Dwemer with himself taking the part of Kagnerac.

What is Skyrim's theme? I ask honestly because there is no synchronisation between lore and gameplay. The very concept of the Dragonborn has never been explained AT ALL. They just exist. Why? Is daddy a dragon and mommy a [choose race]? Did a dragon soul posess you? In Morrowind, you earned your status since you had no special powers. In Skyrim you're given unique godlike abilities on a platter and without any explanation. And they retcon Talos and everything?

Rubbish.

I originally posted here to say that it is possible to love both Skyrim and Morrowind, and it is, and I do. But I hope that TES VI builds off Skyrim to make these changes mean something rather than just lazy writing.

READ.
LORE.
BOOKS.

The dragons have always been a thing in the TES series. The Imperials had a dragon as a weapon.

The dragonborn idea goes all the way back to Saint Alessia, who was given the Amulet of Kings by Akatosh. In Morrowind you were born into the role just like Skyrim. You earnt ♥♥♥♥. And Talos hasn't been retcon-ed ♥♥♥♥♥♥♥♥♥ do you even know what's going on in these games? The Aldmeri dominion don't believe he's a god but that doesn't believe he isn't.

There is NO lazy writing in Skyrim. The only continuity error is with the manufacture of Daedric armour, but as I've said, don't like it? Don't do it.

Yes I know dragons have been a thing. All those lore books gave me the impression they would be difficult to fight. Hmm.

In Morrowind, you had to build yourself up to being the Nerevarine (not to mention the possibility that you are not him but just a guy who fulfills al the criteria). You had to use your own skills, not OP dragon hax shouts given to you by fate. The only thing fate gave you in Morrowind was a horoscope and a path. To follow that path, you had to work like anybody else in your situation would.

St. Alessia had to make divine pacts for her powers. Martin Septim Talos rest his soul had to perform the ultimate sacrifice to use his bloodline's powers. But in Skyrim you're just given them? Huh? How? Why?

And since you've read all the lore books as you so helpfully pointed out, perhaps you would do me the favour of giving me the underlying theme of Skyrim because I'm having trouble seeing it.

EDIT: BTW, Talos is mantling Lorkhan. When before Skyrim's lore did he have dragonsoul power level 9000? I thought he was just a guy with a magic god mecha and a buttload of Imperial light infantry.
En son Sigilbreaker tarafından düzenlendi; 26 Şub 2015 @ 11:59
İlk olarak The Graceful Gazelle tarafından gönderildi:
İlk olarak dcyule tarafından gönderildi:

You make some very good points. Perhaps I am just being sentimental, just wanting some sort of continuity for an entire country, (not a single character!) that I grew to know and love over many hours. However, my main problem is A) the entire province of Morrowind goes south, not just Vivec. Balmora, Gnisis, the Telvanni towers? They're all gone. Everything. Who's alive? Veloth. Why HIM? The single most boring of the Telvanni (or rather, the only boring Telvanni). Why not Divayth Fyr? He's much more interesting, serving as a freindly Saruman type figure. Maybe his daughters were too edgy for Skyrim.

B) the time skip.

TES I-IV took place in the reign of Uriel Septim. This meant that the timeframe feels more accurate, since things don't have to change that much.

TES V skips the plot ahead 400 years. Everything is different. The Thalmor? Who are they? They haven't been built up. I didn't even get to see the tragedy of the Empire's humiliation. Why not stagger out these great, climactic events, for each games? The time skip doesn't feel planned, it feels like it was written to hold up everything else.

C) The lack of any defining theme

This is the big one. What are Morrowind's themes? Old vs Young, reflected in the battle of the Cammona Tong and the Theive's guild, the Telvanni and the Mages Guild, the Morag Tong and the Dark Brotherhood, the Ashlanders vs the Tribunal vs the Imperial Cult. The old see the young as usurpers, the young see the old as stagnant. It's even reflected in the final battle, with Dagoth Ur recreating the fight between nerevar and the Dwemer with himself taking the part of Kagnerac.

What is Skyrim's theme? I ask honestly because there is no synchronisation between lore and gameplay. The very concept of the Dragonborn has never been explained AT ALL. They just exist. Why? Is daddy a dragon and mommy a [choose race]? Did a dragon soul posess you? In Morrowind, you earned your status since you had no special powers. In Skyrim you're given unique godlike abilities on a platter and without any explanation. And they retcon Talos and everything?

Rubbish.

I originally posted here to say that it is possible to love both Skyrim and Morrowind, and it is, and I do. But I hope that TES VI builds off Skyrim to make these changes mean something rather than just lazy writing.

READ.
LORE.
BOOKS.

The dragons have always been a thing in the TES series. The Imperials had a dragon as a weapon.

The dragonborn idea goes all the way back to Saint Alessia, who was given the Amulet of Kings by Akatosh. In Morrowind you were born into the role just like Skyrim. You earnt ♥♥♥♥. And Talos hasn't been retcon-ed ♥♥♥♥♥♥♥♥♥ do you even know what's going on in these games? The Aldmeri dominion don't believe he's a god but that doesn't mean he isn't.

There is NO lazy writing in Skyrim. The only continuity error is with the manufacture of Daedric armour, but as I've said, don't like it? Don't do it.


More then lazy writing the story of skyrim and the lore on it isn't bad at all.. is the game that bad execute them..

About the daedric armor well.... If in the lore you say something and then you trow outisde the window what the lore say for the sake of gameplay then don't make RPG in RPG lore must be consistent
En son ADEPTA SORORITAS MEBS™ tarafından düzenlendi; 26 Şub 2015 @ 12:05
İlk olarak dcyule tarafından gönderildi:
İlk olarak The Graceful Gazelle tarafından gönderildi:

READ.
LORE.
BOOKS.

The dragons have always been a thing in the TES series. The Imperials had a dragon as a weapon.

The dragonborn idea goes all the way back to Saint Alessia, who was given the Amulet of Kings by Akatosh. In Morrowind you were born into the role just like Skyrim. You earnt ♥♥♥♥. And Talos hasn't been retcon-ed ♥♥♥♥♥♥♥♥♥ do you even know what's going on in these games? The Aldmeri dominion don't believe he's a god but that doesn't believe he isn't.

There is NO lazy writing in Skyrim. The only continuity error is with the manufacture of Daedric armour, but as I've said, don't like it? Don't do it.

Yes I know dragons have been a thing. All those lore books gave me the impression they would be difficult to fight. Hmm.

In Morrowind, you had to build yourself up to being the Nerevarine (not to mention the possibility that you are not him but just a guy who fulfills al the criteria). You had to use your own skills, not OP dragon hax shouts given to you by fate. The only thing fate gave you in Morrowind was a horoscope and a path. To follow that path, you had to work like anybody else in your situation would.

St. Alessia had to make divine pacts for her powers. Martin Septim Talos rest his soul had to perform the ultimate sacrifice to use his bloodline's powers. But in Skyrim you're just given them? Huh? How? Why?

And since you've read all the lore books as you so helpfully pointed out, perhaps you would do me the favour of giving me the underlying theme of Skyrim because I'm having trouble seeing it.

You'r right, they should have been more difficult to fight. And in Skyrim you have to face that your character isn't a one-of-a-kind reincarnation of someone else (which I thought took ownership of my character away from me).

The only help Alessia had was from her demi-god boyfriend. She was dragonborn. It's cannon. It's also cannon that not every dragonborn has the same powers, some are more subtle.

Skyrim is way less clear-cut than morrowind. I much preferred the obvious tradition-versus-change commentary, as much as I love the game, I don't think there is a main theme. But is that really so bad? Why conform everything to fit into your theme 'box'? Doesn't that make something predictable once you've spotted the running gag?
En son Toxic Ted tarafından düzenlendi; 26 Şub 2015 @ 12:06
I think you could apply the same Old vs. New theme to Skyrim. The world is not the same as it once was. The old power structures are weakened and new ones are rising for better or worse. It remains to be seen how this impacts Tamriel.
İlk olarak Munuxi tarafından gönderildi:
İlk olarak Nadlug tarafından gönderildi:
People seem to love overstating and exaggerating Clif Racers and seem to forget that it started as a joke.
They die to one hit most of the time if you have a good ranged weapon or destructive magic.

A joke? How?

They started as a nostaligc meme which twisted and turned to "Hey do you remeber these annoying things?" From it basicly became hip to call them annoying really.

The only thing annoying about them is waiting for one to get into wahcking range for pure melee players even then they still die in a few good whacks and are easy to pull downawards by stepping backwards once they are directly above you.

If there annoying for you simply because you alwayse encounter them, then what about rats Nix hounds and all the other Hostiles you alwayse run into everwhere you go. Cliff Racers are nearly exclusive to the ashlands.
En son Nadlug tarafından düzenlendi; 26 Şub 2015 @ 12:16
İlk olarak The Graceful Gazelle tarafından gönderildi:
İlk olarak dcyule tarafından gönderildi:

Yes I know dragons have been a thing. All those lore books gave me the impression they would be difficult to fight. Hmm.

In Morrowind, you had to build yourself up to being the Nerevarine (not to mention the possibility that you are not him but just a guy who fulfills al the criteria). You had to use your own skills, not OP dragon hax shouts given to you by fate. The only thing fate gave you in Morrowind was a horoscope and a path. To follow that path, you had to work like anybody else in your situation would.

St. Alessia had to make divine pacts for her powers. Martin Septim Talos rest his soul had to perform the ultimate sacrifice to use his bloodline's powers. But in Skyrim you're just given them? Huh? How? Why?

And since you've read all the lore books as you so helpfully pointed out, perhaps you would do me the favour of giving me the underlying theme of Skyrim because I'm having trouble seeing it.

You'r right, they should have been more difficult to fight. And in Skyrim you have to face that your character isn't a one-of-a-kind reincarnation of someone else (which I thought took ownership of my character away from me).

The only help Alessia had was from her demi-god boyfriend. She was dragonborn. It's cannon. It's also cannon that not every dragonborn has the same powers, some are more subtle.

Skyrim is way less clear-cut than morrowind. I much preferred the obvious tradition-versus-change commentary, as much as I love the game, I don't think there is a main theme. But is that really so bad? Why conform everything to fit into your theme 'box'? Doesn't that make something predictable once you've spotten the running gag?

From the Elder Scrolls Wiki.

"Near the end of her reign, as Alessia lay dying, she was visited by Lorkhan, called Shezarr in Cyrodiil.[3] He brought with him a pact from Akatosh, the chief of all gods, for Alessia. Akatosh infused Alessia with his own divine blood, then had Shezarr place her soul into the newly formed Amulet of Kings. Akatosh then sealed off the planes of Oblivion, which kept the Aedra and Daedra from ever walking Nirn again. Alessia's soul was bound to this seal, as Akatosh vowed: as long as an heir of his and Alessia's joined blood sat on the throne of Cyrodiil, and wore the Amulet of Kings, the seal will remain in place and Tamriel would be safe from Oblivion. Thus from here the bloodline were called by the Nords of Skyrim as Dragonborn. Martin Septim was the last Dragonborn emperor to wear the Amulet of Kings and thereby sealed Oblivion forever."

That's a divine pact if I ever saw one. And Morihaus was mailed over direct from his mommy Kyne!

Where did the Dragonborn get his divine dragon blood? Win it in a game of poker? Find it cheap in Akatosh's car boot sale when he decided to move plane of existence? We are never told. Not even in the (excellent really, I loved it) DLC called Dragonborn where you meet another one.

And as for theme, I don't necessarily need the same theme, I just like to have one. Gives the game context, meaning, ties it together (good for such an open world game). It's far from a running gag for me. It's more powerful than a poorly done generic good vs evil theme, which is the default.
İlk olarak Munuxi tarafından gönderildi:
I think you could apply the same Old vs. New theme to Skyrim. The world is not the same as it once was. The old power structures are weakened and new ones are rising for better or worse. It remains to be seen how this impacts Tamriel.

I certainly can see this, which is why I feel the proof of the pudding will be in TES VI. I certainly would have perferred being present for the events that led to the White-Gold Concordat . Perhaps a spin-off title?
İlk olarak dcyule tarafından gönderildi:
3. However, dragons were much worse than Cliff Racers, because

A) Cliff racers were not the main antagonists of the game being reduced to abritrary random encounters.

B) Cliff racers did not take 15 mins to deal with and play a random choir track when you beat them.

When I first met the dragons I was ike "how could anyone hate these"?

I just hate it when games arbitrairly paint dragons as evil creatures because DRAGONS MAN they just gota be evil.

All powerfull being. Check.

Long lifespan, Check.

Inability to learn the basic concept of tolerence and coexistance within a nigh limitless lifespan. Check

Its a petty complaint to be sure but given the typical tropes that dragons alwayse fall into i find it hard to belive they would be in a constant state of conflict with humanoids.
En son Nadlug tarafından düzenlendi; 26 Şub 2015 @ 12:28
İlk olarak dcyule tarafından gönderildi:
İlk olarak The Graceful Gazelle tarafından gönderildi:

You'r right, they should have been more difficult to fight. And in Skyrim you have to face that your character isn't a one-of-a-kind reincarnation of someone else (which I thought took ownership of my character away from me).

The only help Alessia had was from her demi-god boyfriend. She was dragonborn. It's cannon. It's also cannon that not every dragonborn has the same powers, some are more subtle.

Skyrim is way less clear-cut than morrowind. I much preferred the obvious tradition-versus-change commentary, as much as I love the game, I don't think there is a main theme. But is that really so bad? Why conform everything to fit into your theme 'box'? Doesn't that make something predictable once you've spotten the running gag?

From the Elder Scrolls Wiki.

"Near the end of her reign, as Alessia lay dying, she was visited by Lorkhan, called Shezarr in Cyrodiil.[3] He brought with him a pact from Akatosh, the chief of all gods, for Alessia. Akatosh infused Alessia with his own divine blood, then had Shezarr place her soul into the newly formed Amulet of Kings. Akatosh then sealed off the planes of Oblivion, which kept the Aedra and Daedra from ever walking Nirn again. Alessia's soul was bound to this seal, as Akatosh vowed: as long as an heir of his and Alessia's joined blood sat on the throne of Cyrodiil, and wore the Amulet of Kings, the seal will remain in place and Tamriel would be safe from Oblivion. Thus from here the bloodline were called by the Nords of Skyrim as Dragonborn. Martin Septim was the last Dragonborn emperor to wear the Amulet of Kings and thereby sealed Oblivion forever."

That's a divine pact if I ever saw one. And Morihaus was mailed over direct from his mommy Kyne!

Where did the Dragonborn get his divine dragon blood? Win it in a game of poker? Find it cheap in Akatosh's car boot sale when he decided to move plane of existence? We are never told. Not even in the (excellent really, I loved it) DLC called Dragonborn where you meet another one.

And as for theme, I don't necessarily need the same theme, I just like to have one. Gives the game context, meaning, ties it together (good for such an open world game). It's far from a running gag for me. It's more powerful than a poorly done generic good vs evil theme, which is the default.

Hm. That'd make her the first... But she wasn't.

And the last dragonborn just happened to have been chosen by the gods. It could have been anyone. The gods needed a hero so they made it so.
İlk olarak Nadlug tarafından gönderildi:
İlk olarak Munuxi tarafından gönderildi:

A joke? How?

They started as a nostaligc meme which twisted and turned to "Hey do you remeber these annoying things?" From it basicly became hip to call them annoying really.

The only thing annoying about them is waiting for one to get into wahcking range for pure melee players even then they still die in a few good whacks and are easy to pull downawards by stepping backwards once they are directly above you.

If there annoying for you simply because you alwayse encounter them, then what about rats Nix hounds and all the other Hostiles you alwayse run into everwhere you go. Cliff Racers are nearly exclusive to the ashlands.

Cliff racers follow you up hills and attack you from unexpected angles. And their call is so annoying. They're far worse than Rats and nixhounds, and about on the same level as Kaugouti for me.
İlk olarak Nadlug tarafından gönderildi:
İlk olarak dcyule tarafından gönderildi:
3. However, dragons were much worse than Cliff Racers, because

A) Cliff racers were not the main antagonists of the game being reduced to abritrary random encounters.

B) Cliff racers did not take 15 mins to deal with and play a random choir track when you beat them.

When I first met the dragons I was ike "how could anyone hate these"?

I just hate it when games arbitrairly paint dragons as evil creatures because DRAGONS MAN they just gota be evil.

All powerfull being. Check.

Long lifespan, Check.

Inability to learn the basic concept of tolerence and coexistance within a nigh limitless lifespan. Check

There are lots of games with good dragons. heck, dragons in TES were good (i.e. they were Akatosh) until Skyrim. But yeah, it can be cliche.
İlk olarak The Graceful Gazelle tarafından gönderildi:
İlk olarak dcyule tarafından gönderildi:

From the Elder Scrolls Wiki.

"Near the end of her reign, as Alessia lay dying, she was visited by Lorkhan, called Shezarr in Cyrodiil.[3] He brought with him a pact from Akatosh, the chief of all gods, for Alessia. Akatosh infused Alessia with his own divine blood, then had Shezarr place her soul into the newly formed Amulet of Kings. Akatosh then sealed off the planes of Oblivion, which kept the Aedra and Daedra from ever walking Nirn again. Alessia's soul was bound to this seal, as Akatosh vowed: as long as an heir of his and Alessia's joined blood sat on the throne of Cyrodiil, and wore the Amulet of Kings, the seal will remain in place and Tamriel would be safe from Oblivion. Thus from here the bloodline were called by the Nords of Skyrim as Dragonborn. Martin Septim was the last Dragonborn emperor to wear the Amulet of Kings and thereby sealed Oblivion forever."

That's a divine pact if I ever saw one. And Morihaus was mailed over direct from his mommy Kyne!

Where did the Dragonborn get his divine dragon blood? Win it in a game of poker? Find it cheap in Akatosh's car boot sale when he decided to move plane of existence? We are never told. Not even in the (excellent really, I loved it) DLC called Dragonborn where you meet another one.

And as for theme, I don't necessarily need the same theme, I just like to have one. Gives the game context, meaning, ties it together (good for such an open world game). It's far from a running gag for me. It's more powerful than a poorly done generic good vs evil theme, which is the default.

Hm. That'd make her the first... But she wasn't.

And the last dragonborn just happened to have been chosen by the gods. It could have been anyone. The gods needed a hero so they made it so.

Who was the first dragonborn? Miraak? Who had to be given his power in return for servitude? Another semi-divine pact. A regular pact at least.

*The gods made it so* is not confirmed. We don't know who made it so. Akatosh? Talos? Who should I thank?
İlk olarak dcyule tarafından gönderildi:
İlk olarak The Graceful Gazelle tarafından gönderildi:

Hm. That'd make her the first... But she wasn't.

And the last dragonborn just happened to have been chosen by the gods. It could have been anyone. The gods needed a hero so they made it so.

Who was the first dragonborn? Miraak? Who had to be given his power in return for servitude? Another semi-divine pact. A regular pact at least.

*The gods made it so* is not confirmed. We don't know who made it so. Akatosh? Talos? Who should I thank?

Hence why I didn't specify... But it had to be an aedra of some description.
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