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As for the class/build, I think something akin to a spellsword is ideal. The struggle between the fighter half and the caster half of the character will keep a good challenge while providing a wider selection of options for your actions. The fighter side will keep the gear progression relevant, while the caster side will give you extended options and a good money sink.
Since very little scales to your level in this game, there really is no balance to achieve: If you want more of a challenge, go hit up the daedra shrines or head inside the ghostgate. If you're finding it too hard, head back to town and do chores for your house. And once everything gets too easy, head over to Solstheim or Mournhold for some minor adjustments to your position in the power hierarchy.
(It didn't help I was such a noob.)
I don't think it would make much difference anyway.