Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
It saved them from bankruptcy and their games since have been objectively getting worse by several measures. The ash-y areas make up maybe a third of the map. It may have the lowest graphics, but that's a matter of age and is easily fixed.
The design's are fundamentally different, and the future games have less variety.
Disregarding that Morrowind actually has towns and not just cities and the occasional farm or inn, what functions do you think are lacking? Have you even bothered to check out Morrowind's modding community? Hell, most of them aren't even available anymore or are difficult to find because the websites shut down.
That's exactly how combat is in both Oblivion and Skyrim, and is also the exact opposite of what you should be doing in Morrowind. Sure you can block and power attack, but that's just extra functions on top of spamming left click.
Clearly you haven't been using magic.
The game's systems are in fact more complex. You can fail. There are competing quests. There are more options. It's not generic fantasy and deals with far more things than it's successors etc.
And yet, it's still higher quality. There's certainly a lot of exposition, but it's not just pointless filler. It's actually largely relevant.
You know the 'boomers' are from the late 1940's yeah? Specifically, they're the people born during the boom just after World War 2. If anything it's Gen Y (the Millennials) and Gen Z. Also, rude.
And Oblivion's is the most forgettable. 90% empty, lifeless, generic, forgettable copy and pasted forests with absolutely nothing interesting to see or do in any of them.
''Dungeons are exactly the same as in Oblivion, just with non-leveled enemies.''
In Morrowind, you can enter a random cave and walk out with the Staff of Magnus, or walk into a Dwemer tower and find the Masque of Clavicus Vile.
There's absolutely no reason to ever enter a single cave or dungeon in Oblivion. Instead of finding unique artifacts, you'll probably just find a generic iron helmet which gives you 5% Fire Resistance and a tiny bit of level scaled gold.
''Combat in Morrowind is literally just mashing l-mouse. There is no strategy involved whatsoever and no reward for leveling like there is in Oblivion and Skyrim, just an increase in accuracy.''
And this is any different from Oblivion... how? Last time I played it I got through just spamming the attack button until the enemy died, you could block, sure, but what's the point when you can just... step out of the way of an attack.
What's the reward for leveling (presumably skills), in Oblivion? A tiny, tiny increase in damage which'll ultimately prove useless when your character levels up and the infinitely level scaling enemies gets even tankier? Or are you referring to the worthless perks which gives you a 5% chance to disarm the enemy if you attack in a certain direction?
''All magic except for restoration is trash.''
You've never actually played as a mage, have you?
''The characters offer a lot of dialogue but it's mostly just filler, no different from Oblivion and Skyrim. Quantity does not equal quality.''
As if Oblivion's or Skyrim's writing is any better. Especially when those games actually prioritize quantity over quality.
1. Morrowind
2. Skyrim
3. Oblivion
and Oblivion is a distant 3rd, most obvious from the fact that i do not, and pretty much cannot replay it - while i still replay Skyrim and Morrowind over and over
Skyrim is less relevant to the discussion, since it is so different to the other 2 games as to barely qualify for comparison - which is also why i still play it, since it is an entirely different game that provides different satisfactions
whereas for me, and i assume for many Morrowind players, Oblivion was a fun disappointment - in that it was fun to play for a while - and i probably played it for hundreds of hours - but most of that playtime was also filled with negative comparisons with Morrowind - that have since been more fully confirmed for me due to having replayed Morrowind a lot, and having my attempts to replay Oblivion scuppered by boredom and a desire to be playing something else - e.g. Morrowind
i am not saying Oblivion is a bad game - far from it - i had a lot of fun with it - and certainly got good value for money from it - hundreds of hours for the 40 or 50 bucks that i assume i paid for the "collectors" edition with the cool metal Septim that i still have lying around somewhere (and is likely full of some toxic lead compound if it ever breaks open lol)
but Oblivion very clearly had many design goals that were about mass market appeal and cross platform accessibility, rather than continuing or expanding on the mechanical sophistication and variety of gameplay and roleplay choices that make Morrowind still one of my favourite games of all time, and that i still play regularly even 20 years on and after many hundreds (or even 1000+) hours of play
again, none of this invalidates the opinion of people who prefer Oblivion over Morrowind (assuming they have actually played Morrowind), since personal preference is of massive significance when it comes to what people enjoy playing - but the people who try and claim that one game or the other is "objectively" better are either trolling or entirely unaware of how ridiculous it is to try and frame such nebulous claims as anything other than subjective
even simple comparisons like comparing the graphics are subjective - yes Oblivion's default graphics are significantly more advanced in terms of draw distance and lighting and polygon count to Morrowind's vanilla graphics - but even then, Morrowind's graphic style is arguably far more pleasant and diagetic to many players than Oblivion's overly bright, over saturated, almost cartoon-like visuals - and ridiculous looking characters that were generated using a 3rd party program that was never intended to be used to create hundreds of unique faces that would have such intense camera focus - or procedurally generated trees that look nice until you notice that the leaves always turn to face the player as you move the camera (most obvious if you ever look up while under a tree and then rotate your view)
and then Morrowind got the graphics extender which added massive draw distance (appropriately fogged), and distant land, as well as visual enhancements to lighting and high resolution - and suddenly the graphical argument was far more subjective and based on what art style people prefer
and with many other systems the comparisons are even more straightforward in terms of how they were simplified for Oblivion - which for some people reduced the fun and scope (while in many cases increasing the grind) - while for others likely made the game more accessible and fun for them since there was less there to make them feel like they needed to go all "spreadsheety" in order to experience everything the game had to offer
but for me Oblivion just felt (and continues to feel) like a shallower game than Morrowind - with less variety and fewer fun things to do - but with so many of the core systems still there (albeit simplified) that it is impossible to not make direct comparisons, which for me are mostly negative - whereas those same comparisons cannot be made with Skyrim, since they pretty much started again from scratch with that game - and so everything is so different that it is practically a different genre
anyway - the main point is that personal preference is not objective fact - and there are very few objective facts that can be stated about Oblivion or Morrowind that can somehow translate into reasons why one game must be universally agreed to be better than the other
we can discuss all of the systems in detail and compare the reasons why we may prefer one or the other - but in this context we can all be correct - so long as we express these preferences as subjective options - and not objective facts that somehow invalidate the personal preferences of others
and the first reply in this thread did a decent job of making it clear how subjective (and either ill informed or deliberately troll-y) the OP's statements were
i am honestly not sure what their objective is other than trying to get attention by dumping silly negative trash talk onto the forum for this game, where they know it will get some attention - instead of posting something positive about Oblivion on the forum for that game - where it likely will not get as much attention
possibly they cannot come up with any effective soundbites about what they think is good about Oblivion?
so instead tried to make Oblivion sound good by just saying it is better than some incorrect statements about Morrowind?
maybe they are jester farming? or just trying to fuel some negativity?
i am finding it hard to credit them with any good faith due to just how ill informed their points are, and how aggressively they framed them
e.g. instead of, "i prefer Oblivion's system because.....", and providing a comparison of what they prefer - it is "Morrowind's system sucks because.....", and then something mostly incorrect (which is again suspect since they are showing hundreds of hours in Morrowind), and following it with barely any information about what they prefer in Oblivion and why
i do wonder where the obsession comes from for people to go to forums of games and talk trash about them - usually comparing them with other games - and inventing some imaginary importance of one game being declared objectively better than another
especially when they make claims that move beyond simply being subjective opinions, and instead lean towards being objectively incorrect
e.g. claiming that Morrowind does not use level scaling for enemies, when in fact it uses level scaling all over the place, it is just done much better than in later games, and makes it so that the player's increase in power as they level is far more apparent and significant than in later games, which just continually repeat a difficulty cycle every few levels, so that the player becomes weak again just as they become powerful enough to beat the enemies in the current cycle - whereas in Morrowind once you get tough you stay tough, since you are hitting more and hitting harder, while being harder to hit yourself - and so tougher enemies are never as tough as weaker enemies were when the player was weaker - since the power comparison is not just a bigger health bar to chop down
anyway - the need to try and "prove" that game A is objectively worse than game B is like someone trying to claim that some kind of cuisine is objectively worse than another due to flavor or texture etc - and going to a forum for people who like that cuisine, and talking trash about it - when the people on that forum may also like the other cuisine - but clearly also like this one - and enjoy enjoying both - as well as not seeing the need to go to a forum for people who love a cuisine that they do not and trash talking that cuisine while declaring one of their favourites to be objectively superior
anyway - this kind of stuff is mostly preaching to the choir
i guess some people choose to get their dopamine rush from being negative about games others like - and presumably thinking that they are somehow being edgy and clever - instead of discussing games they like - and playing those games
alas
OP’s Oblivion play time: 221 hours.
Your actions defy your words, n’wah.
Also if you think the 2km long Oblivion dungeons with sixteen 1200hp goblins in them that drop iron weapons are ‘the same as Morrowind’, you should lay off the Skooma.
e.g. i am showing 11 hours of Oblivion on Steam - because my hundreds of hours were on my disk copy
i am showing 372 hours on Morrowind on Steam - and also had that one on disk - so can only imagine what my actual playtime is lol
plus i now own it on GOG - so no more Steam time will ever be added
so - it is possible that the OP has different playtimes for the games than is showing
but the fact that they posted such incorrect things about the game implies they are trolling, since i am not sure how they could play 300+ hours of Morrowind and legitimately think the things they claim
their words speak more than their playtimes - and either speak to trolling or an extreme lack of understanding
How can that be true? If it's dungeons you're looking for, Oblivion probably has about three times the dungeons as Morrowind in any given area. The forests in Oblivion are not copy-pasted. The situation is actually quite similar to Morrowind: some grasslands and a swamp with 75% of the map being different kinds of forests, which are much easier on the eyes than dirt/ash. Plus, there's far less filler enemies like cliff racers bugging you. I think Oblivion is clearly superior in this regard.
This is just the boomer goggles talking. A vast majority of Morrowind dungeons have nothing in them as well. The reason finding things in Morrowind might feel more organic is because they didn't have time to make a dedicated quest for some items you find.
The exact same thing can be said of Morrowind. However, at least in Oblivion, different dungeons are tied to specific loot items ie ruins with Welkynd stones, forts with wine, etc.
Because you can manually block in Oblivion like you said, but you can also use the skill attacks that you unlock as you level. You can also dodge roll with acrobatics and magic gets its very own key so you can seamlessly use magic and weapons together.
The perks do get nerfed once the enemies become tankier but unlike Morrowind, you don't HAVE to level up in Oblivion. Oblivion also places a heavy emphasis on enchanting and that is mainly how you're supposed to deal with late game enemies, seeing as how enchanting actually functions in Oblivion unlike in Morrowind.
I have. Half of Morrowind's spells are either useless or straight up don't work. That's why so much got cut from Oblivion. On top of that, vanilla Morrowind spells are always worse than top tier weapons especially with enchantments factored in. The same could be said of Oblivion but at least Oblivion has some cool gimmick spells like all of the daedra summons or long range telekinesis.
It's not but the voice acting is certainly better, leading to some great meme characters like Glarthir and the adoring fan.
Your whole take is flawed, subjectively Oblivion and Skyrim are way worse. So mych so that many people don'tr even play them. I don't play Skyrim at all i don't even own it as a played enough of it to know its inferior. Oblivion only just gets a pass because i think it has really strong lore but it to is inferior in gameplay.
Yes i am making an assumption here based of off what you have said as no older player would say these sorts of things like the spells don't work and legendary need to be tied to quests = bad game.