Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/morrowind/mods/54137
For a total overhaul you could try Morrowind Rebirth, but it's not very friendly with other mods. Will work fine with Voices though.
===
For graphics in general I'd use Morrowind Enhanced Textures and its recommended mods:
https://www.nexusmods.com/morrowind/mods/46221
For city/town and landscape overhauls I'd look at the BCOM and OAAB mods. Might want to look at this list: https://www.nexusmods.com/morrowind/mods/48812
===
For clothes, armour, and bodies I'd look at the various "Better XYZ" mods; Better Armor, Better Clothes, Better Robes etc.
For combined body/head:
https://www.nexusmods.com/morrowind/mods/48005
For just the body (you'll have to find own head mod): https://www.nexusmods.com/morrowind/mods/48387
===
If you want an overhaul of Bloodmoon/Solstheim, there's "Solstheim - Tomb of the Snow Prince": https://www.nexusmods.com/morrowind/mods/46810
For new lands the big three are Tamriel Rebuilt, Project Cyrodil and Skyrim: Home of the Nords.
===
I don't personally use animation mods, but the big one seems to be "Animated Morrowind"
Nobody cares. I know. But it is awesome to make Faggoth (sp LOL) even more annoying now, as he talks to the player.
Edit: Load VoV after Patch for Purists and merge your lists with delta plugin. Otherwise you may not hear some of the dialogue.
I can play the game, and savegame in game.
File is created in OpenMW > Documents.
When I start a new session, savefile is not recognized in game. Sigh, always something.
Has to do with omwscripts and MO2.
I have keyzer plugin in MO2.
OMW stuff shows up as fake ESP files in MO2.
When I run OpenMW thru MO2, the omwscripts in MW2 are unchecked. I check them, play.
Next session, omw scripts in OpenMW (run from MO2) are again unchecked, and I have to check them again which makes the game not see my savefile.
Arrgh, LOL
as usual, making mods work is more fun than playing the game LOL
I am just happy people in Morrowind (and, err, not people, otherpeople, whatev) speak to me.