The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Corinarh Aug 13, 2023 @ 2:04am
is there any way to play it with Vulkan/dx11/12 api?
It's hard to get 144fps at 4k if on opengl my gpu can't be utilized fully.
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Showing 1-9 of 9 comments
Isengrim Aug 14, 2023 @ 2:12am 
It's a game from 2003, while some other games older games (like Gothic, for example) had DX11 support introduced with community mods, it would require OpenMW to rework a lot of it's code. From what I understand implementing DX11 would be easier, while still a big task for a community project, but it also would kill compatibility with linux. Vulkan is supposedly harder to implement, especially implement well.

In other words, unless you have or know or can pay for a person with a very specific set of skills to do implement it, then bugtest it, OpenMW with OpenGL is as good as you're going to get.
Bandy Aug 14, 2023 @ 2:56am 
Originally posted by Isengrim:
... OpenMW with OpenGL is as good as you're going to get.
^This! And LMAO, even then do not expect to get anything like 144 ...
Last edited by Bandy; Aug 14, 2023 @ 2:57am
Isengrim Aug 14, 2023 @ 6:25am 
Originally posted by Bandy:
Originally posted by Isengrim:
... OpenMW with OpenGL is as good as you're going to get.
^This! And LMAO, even then do not expect to get anything like 144 ...

Well, I run OpenMW it at my monitors refresh rate of 165, but I do assume OP filled his game with a metric ton of graphical mods and overhauls. I just run upscaled textures and enhanced render distance and it runs fine and stable.

Looks like a 2003 with shaper texture work, but that's pretty much all I would ask out of Morrowind.

But different strokes for different folks. I just wanted to stress that implementing graphical APIs is not as easy as copy pasting dlls into a folder. Hell, from what I gathered that is one of downfalls of Vulkan -- It's works and can run better than DX12... if the devs put the work into it.
Last edited by Isengrim; Aug 14, 2023 @ 6:28am
Corinarh Aug 14, 2023 @ 2:20pm 
Originally posted by Isengrim:
Originally posted by Bandy:
^This! And LMAO, even then do not expect to get anything like 144 ...

Well, I run OpenMW it at my monitors refresh rate of 165, but I do assume OP filled his game with a metric ton of graphical mods and overhauls. I just run upscaled textures and enhanced render distance and it runs fine and stable.

Looks like a 2003 with shaper texture work, but that's pretty much all I would ask out of Morrowind.

But different strokes for different folks. I just wanted to stress that implementing graphical APIs is not as easy as copy pasting dlls into a folder. Hell, from what I gathered that is one of downfalls of Vulkan -- It's works and can run better than DX12... if the devs put the work into it.
I have vanilla game fresh install and game just can't utilize my gpu fully it's always at 30-60%, with mods it would be 10x worse even at 1080p , opengl just sucks and game need remaster with vulkan/dx12 support asap.
Graphical apis are easily converted as long as it's dx9/10/11 you can use dxvk to translate it to Vulkan, sadly it doesn't work on outdated opengl. AMD was always especially bad when it comes to the opengl i guess it's still the same after all those years.
RawCode Aug 19, 2023 @ 9:12pm 
well, if this is that easy, just contribute to openmw and you will have rendering you want in no time.
Nebgama Aug 22, 2023 @ 9:36am 
Vanilla Morrowind has horrible rendering issues it also has poor cell problems too OpenMW fixes all this and they having done considerable work on the rendering engine.

Its OpenGL but that does not mean much tbh and OpenGL means that vulkin parity will be on the cards because Vulkan comes from OpenGL they are pretty compatible so when they do make the switch much of the code should work out the gate ins some cases.

I mean if you have have good hardware and want to make the most of it with the game then use OpenMW because its designed to do that.

all sorts of render improvements and they just added proper post processing a while ago which means MGEXE is pretty much defunct now.
Nebgama Aug 22, 2023 @ 9:38am 
Vanilla Morrowind is not opengl either is direct x but its like Direct X 8 which is like 20 years old.
Nebgama Aug 22, 2023 @ 9:46am 
https://www.youtube.com/watch?v=yS5NTsVbuc8

youd be hard pressed to get this sort of post processing on vanilla modded with this sort of performance.
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Date Posted: Aug 13, 2023 @ 2:04am
Posts: 9