Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am not quite sure, but i think that arena and daggerfall had not the most.
So i think Morrowind had the most
DaggerFall, Morrowind, and Oblivion have very similar ammount of spelleffects. Ranging from more or less 90 to 110. And all have 6 schools of magic.
DaggerFall would have the most spelleffects available, Morrowind best Spellmaking, and Oblivion the biggest ammount of preset spells, but without spellmaking.
Skyrim is too hard for me to calculate, because of how exactly same spells are getting completely different names and are being pushed as "different" spell effect. I estimate it to have about 60 spelleffects split into 5 schools of magic. It also has TERRIBLY low ammount of preset spells (90 to 100), while all the previous games had this ammount way above one hundred.
Ummm... Illusion in Skyrim consist of 4 spells Courage, Fear, Calm and Rout. Every single other spell of the school of illusion is just other version of these (+Inisibility, + Muffle).
So I honestly do not know how it works better than systems in older games, where Illusion was used to : Render enemy mages unable to cast spells, make it harder for enemies to hit you, make emeies less likely to detect you, make you invisible, make enemies blind, cast light, cast night eye, Paralyze enemies AND cast courage, fear, calm and Rout.
On the destruction, yeah they FEEL like they mght actually hurt, but they DON'T with set damage they have, after you reach certain level magic is completely usless. So it's the oposite of the Older games, where magic started very weak and ended up being a force to single handedly destroy the Nirn if you felt like it. (I also do think that 100ft radius FireShock Ball looks like it hurts too)
But back to topic. However which elder scrolls has the most spells, Morrowind has the best one: levitation!
I am so sad they had to delete it because some cities now have their own areas
Anyway, I still hold to the basic idea. Getting rid of scaling damage is not dumbing down, as they replaced it with a scaling cost. This makes more sense to me, as I don't play glass cannons boom-booms anyway.