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http://www.ornitocopter.net/morrowind-overhaul/
If you are still having trouble with the game, maybe look up some guides. I know the combat can be pretty ♥♥♥♥ at first, but depending on what stats you choose first, it can get really fun.
Well, it does depend on your build. I usually play a stealth character, so I went into all the agility and one handed skills. I think you basically chose all the right stuff. However, if the combat is still too hard for you, stick with it. It's still pretty hard even when you pick the right stats. Once you're a good level, everything will be fine. Enjoy the game.
As for getting used to this old rpg, I think once you learn how to deal with combat you'll be able to get into the story and the world itself and won't even need to think about it anymore. So although I think you've chosen the toughest path to start with, stick with it. I think you can do it!
P.S: Forget about magicka potions. Apart from the Mages Guild's supply chests, that stuff is ridiculously rare.
If you install MGSO and a char-gen mod, you really don't need much else (except . I think the Morrowind Code Patch (MCP) bundled with MGSO has a magicka-regen option along with all the other essential game tweaks, which balance mage builds really nicely by making them playable at low levels.
Just remember that MGSO is in need of an update and the bundled MCP is outdated, and there are a couple of potentially game-breaking bugs that require minor fixes. I used this mod to direct me to the necessary patches: http://www.nexusmods.com/morrowind/mods/43463/?
I also found this forum post really useful when I was modding Morrowind and looking for mods. Includs a lot of the best mod lists compiled over the years, and some essential resources: http://forums.bethsoft.com/topic/1305729-mod-recommendations-for-new-players/
This list is arguably the definitive mod list, if you haven't come across it already: http://forums.bethsoft.com/topic/1155980-povuholos-tomorrowind-a-mod-recommendations-list-for-today/
P.S. Combat still blows for the first few levels, but I find the initial "swing-and-miss" more believable than landing a hit every single time.
as for gameplay on my first char i picked a pre built class which was marksmen or something but i was so stuck in skyrim mode that even though i chose a ranged profession i tried to do melee but for my second char i decided to create my own custom class and pick the skills i wanted, i find in morrowind you really need to know what u want to be before even beginning were as in skyrim you can discover that along the way, for example my current char i decided to choose heavy armour, axe and blocking as some of my major skills so now in game thats all i will use, i also have a minor skill of short sword but i find the game works alot better if you stick to one thing so now all im using is a one handed axe, a shield and heavy armour and focusing on them
So I would try to level up long blade or blunt weapon or short blade to 20-25 ish and get the bound spell for one of those, until you get to a high enough level that you have high magicka for Destruction spells.
Aso, join either House Telvanni or the Mages Guild.
You can get the most out of leveling up by picking three class types,and raising the stats of the skills tied to them. As in paying for training in Armorer,Long Blade,Axe,Blunt Weapons and so forth,to get your strength class up to the maximum five points once you level up.
You'll need to level up two skills within each class five times I believe to get the maximum effect,but that helps in earlier stages of the game,when you're pretty weak and can't really explore without being destroyed.
So just pick one or two class types you wish to raise the stats of,and train towards getting better in those particular classes.
But overall,the key I've found,is to spec your character the right way from the start of the game,and then find ways to get lots of money,and spend it all on training and better gear,which will go a long way.
Makes you more effective when in combat and such,that should let you have more fun once you start making contact with the majority of your strikes.
The magicka problem....you're gonna need alchemy, there's no two ways about it, but it's dead easy and i'll get back to that in a minute... 'Spell Absorption' can be handy, takes a percentage of an incoming spell's magicka cost, and adds it to your own pool.
Customising your spells is also a great way to reduce costs, for example I've been playing with a necromancer type character, and all the summon creature spells are at default, 60 seconds. Yet everything is dead within 20seconds, so I created new spells with 20second duration for a fraction of the cost.
About weapons/hitting stuff, as a couple people mentioned, bind weapon/armour spells are awesome (especially since you're a mage too). They equip you with a daedric weapon, and fortifies the appropriate skill.
Bound Longsword = daedric longsword + longblade skill 10pts
You can make yourself a spell to bind a full suit of armour and a weapon of your choice (Scotty, Kit Me Out)
Now for the alchemy bit...i'll try not to bore you lol (go to balmora for this)
mortar & pestle, alembic, calcinator, retort, any one of these will let you do alchemy, a full kit makes your pots way better though. (alchemist shop has some gear)
See ajira and buy some alchemy skill. I know you said you didn't want to, but the really early levels are pretty cheap....just something to make the next part smoother
Food items like kwama eggs, crab meat, bread, nixhound meat, saltrice etc, will restore fatigue, these are the easiest and cheapest way to get alchemy going. Just spam rubbish pots like there's no tomorrow. Sell the pots afterwards to get your money back (see last part)
I would say, around 30 alchemy skill and you're set. It's really quick to increase, and just gets quicker.
Restore Magicka pots. Comberry + Frost salts (void salts too but they're more expensive). You can buy all the mats in Balmora, you can find comberry bushes everywhere outside though (bushes with berries on). When you know what to look for, Alchemy allows you to pot on the go. I wouldn't recommend trying to make magicka pots at early levels though, they cost a lot if they fail.
Problem is everything i've suggested requires MONEY MONEY MONEY so, here's a little trick for you.
Take the mages teleport to Caldera and head outside. Ghorak Manor, near the southern exit of the town. Upstairs, theres a creeper merchant, he'll buy the potions you make off you, for the price they're actually worth. Consider you make a potion worth 30 drakes, using 2 ingredients that cost 1drake each, that's 15 attempts to make a potion, and break even with the costs. If you skip the first levels of alchemy by buying skills, then there's nothing but profit ahead of you. It's a shock at higher levels when you fail a potion!
aaaaaand sorry I wrote you a huge essay
overly complicated too, honestly, it's dead easy lol
as a mage : the better you are in a school of magic the less magic is consumed. Alchemy is inportant. Enchanted items regenerate (very slowly). mana management is required.
Enchanted items are important. Remember you can enchant every item you are wearing- and put a robe on ... .
Character Race and profession have to fit. You should start with 20-30 in your main stats.
No boots/shoes for animal races (
The game works completely different than skyrim or oblivion.
It rolls DICE (in the background).
You ARE a WEAKLING early in the game.
The weight you carry influences your chances of success and speed. Don't run in combat - don't start a fight with low STAMINA (green bar).
Quest can run out of time, if i recall correctly.
Exploring the world gets rewarded and don't be ashamed to run. Finding a nice ring, helmet is like X-mas/brthday.
Train your skills on weak opponents.... like mud crab .... but don't get sick.
PS: free bed in the cellar of the imperial office in the vilage at beginning.
Keep your gear in a good shape !
Some enemies are immune to certain damage types- weapons.
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