The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

This is the worst enemy levelling system I have ever seen.
I'm enjoying the game, before anybody gets too angry, but the way enemies are leveled feels like a bizzarely terrible version of MMO-style zoning. I understand the frustrations people have had with later Bethesda titles, where you could fight the scariest monsters in the game at low levels and win, but the system I am seeing here is another ridiculously unhealthy extreme. From what I am experiencing, it seems that enemies start out fairly weak, but get much stronger in certain zones, meaning the player has to level up to properly fight them. This would be fine, if not for two major issues. For one, enemies can be grossly dispraportionate in terms of damage output/health, but can share an identical model/have no level indicator. For two, there's no real sense of visual feedback when you enter alot of these harder areas. An example of this would be when I went to Balmora, or whatever that place was called, and got one-shotted by a rat. I then headed back to the geographically similiar starting town, and was able to take on an identically named, identically modeled mob quite easily. This is ridiculous.
Last edited by Punch All Nazis #Trans; Jul 6, 2015 @ 2:44am
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Showing 1-13 of 13 comments
King Nerevar Jul 6, 2015 @ 3:05am 
actually, balmora is in west gashe (so there are harder enemys) and Seyda Neen (i think thats the mention starter town) is in bitter coast.
If u need easy ones, get to ascani islands (the region around vivec) or bittercoast. Do not go to the ashelands or molag amor/sheogard in north, they will kill u as soon as a cliffracer sees u. Azura Coast is ok, but there is nothing special, so...
Grazelands is a place to beware. There can be easy rats, but also harder unusual monsters
[SNP]Rancor Jul 6, 2015 @ 3:30am 
As your level progresses the blight disease spreads throughout the land.

Every animal on map can get normal disease or blight disease. (Aka. spawn ill depending on your level)

Ill animals not only have a chance of infecting the player, and thus lowering his attributes, but are also a LOT more dangerous. They get berserk, and attack a lot more fiercly, as you have seen with the Blighted and normal rat.

There is no way to tell if animal is diseased or not other than reading it's name. In case of Alits, diseased alits can perform Poison attack, that warns you abuot it's illness.

The enemies themselves NEVER scale, so every blighted rat will have same stats no matter if you are level 1 or 70, the same goes for every other enemy on the map.




The island of Vvanderfell is split into 9 regions, each has it's own specific flora and most importantly fauna. No matter what region, the higher your level the more chance for Blighted animals, though healthy or diseased will never be completely replaced.



Relatively safe areas :
Ascadian Isles, Bitter Coast, West Gash


Generally safe but can get problematic :
Azura's Coast (Inhaited ONLY by Mudcrabs, Cliffracers and fish, while these are all low level enemies, coasts are literally SWARMED by Cliffracres, enitre packs of 4 - 5 are norm here)
Sheogorath - Cliffracers, mudcrabs, Nix-hounds. Blight.


Slightly Dangerous :
Ashlands - A lot of blighted animals, few Daedra, cliffracers.
Molag Amur - Same
Grazelands (Harmless looking bugs walking around here, are actually dangerous oponents, in this region high level Daedra can be seen just walking around)


Dangerous :
Red Mountain. Nothing to say there, well prepared players ONLY.
Brandybuck Jul 6, 2015 @ 9:39am 
It is NOT like MMO zoning! Zoning is all about the railroad. You level up to move to zone 2, then level some more to move to zone 3, then to zone 4, in an endless straight line. The enemies are often the SAME enemies, just with bigger hit point bags.

What Morrowind does is put dangerous enemies in dangerous areas. The baddest guys inside the Ghostfence. You will find daedra and atronachs near daedric shrines and volcanic areas, and not near civilization. And you will find low level practice creatures near Seyda Neen. Otherwise Morrowind does NOT level enemies. The Alit near Pelagiad are the same Alit found near Molag Amur. Not easier, not tougher. Cliffracers are equally annoying no matter where they are.

Once you reach level ten or so, the native creatures will not be problem outside of Red Mountain, daedric shrines, and volcanic areas. It's not like you turn a corner and all the mobs suddenly have purple names.
//// Jul 7, 2015 @ 6:53am 
man... even commoners in game suggest you not to rush blindly. you can return for tougher mobs later...

imo, dungeons & dragons-like role playing makes morrowind stand taller than oblivion and skyrim. vanillas, that is.
Hjelpmooglene Jul 7, 2015 @ 10:47am 
I'm pretty sure oblivion had the worse scaling enemies out of all the elder scroll games. I don't think there was a point to ever leveling past level 20-25 in that game.
King Nerevar Jul 7, 2015 @ 10:58am 
after lvl 30, oblivion did not level one, thats rigth. all items wont level after that point.
In Morrowind, all items have static levels. (they wont lvl)
Last edited by King Nerevar; Jul 7, 2015 @ 11:00am
AC Denton Mar 19, 2018 @ 5:48pm 
Agreed. The enemy levelling in this game is a joke. There's no indication that you're in a difficult area or that enemies will be tough.
The ghost wall? Sure, it makes sense they'd be tough, but HOW tough is the point. Do I go there at level 20? 30? 5?

I'm doing a quest right now where I have to find a womans husband who's missing. The only information you get is he uses skooma dn might be in the sewers; this sounds extremely easy and simple; it's not.
I walk into the room and get killed in 3/4/5 hits and do almost no damage.
There was nothing to suggest this would happen or that i couldn't handle this quest.

This is by far the worst thing about this game, everything else is a masterpice.

All it takes is to have a suggested level next to the quest name or something.

I want to love this game; I do love this game; it's unhealthily messed up.
pw1108 Mar 19, 2018 @ 8:55pm 
NPCs says "talk is free"
Dialogues are the most important part of RPG.

some enemies are follows leveling such as daedra but most of enemies are not leveling.
if your equipment and skill is good enough, you can go most part of Vvardenfell even level 1.
Last edited by pw1108; Mar 19, 2018 @ 8:57pm
Caethyril Mar 20, 2018 @ 5:10am 
[Edit: whoa, just realised this thread is nearly 3 years old. ._.]

Originally posted by Anthony Campbell:
Agreed. The enemy levelling in this game is a joke. There's no indication that you're in a difficult area or that enemies will be tough.
The ghost wall? Sure, it makes sense they'd be tough, but HOW tough is the point. Do I go there at level 20? 30? 5?
Red Mountain is the toughest place on Vvardenfell; if you haven't explored the rest of the island, I'd strongly recommend steering clear. Wait for a quest that sends you there, and even then make sure you're buffed up.
I'm doing a quest right now where I have to find a womans husband who's missing. The only information you get is he uses skooma dn might be in the sewers; this sounds extremely easy and simple; it's not.
I walk into the room and get killed in 3/4/5 hits and do almost no damage.
There was nothing to suggest this would happen or that i couldn't handle this quest.
From this description, I suspect you've found the decoy deathtrap. (I think it could have been handled better, but suspect it was designed like this on purpose.) Hint: did you find any other...humanoids down there? Other than the ones in that room. o_o

Don't know how much of this advice you'll need, but...

In general, I'd recommend playing cautiously. What do you know of the enemy? If nothing, test them a bit. If they're moving slowly, try darting in, whacking them, rushing away before they can hit you. Get an idea for how strong they are. Running away is fair play. If they're much faster than you then be prepared to Intervention or Recall out of there. If you keep getting killed, get some agility and/or shield training and up the quality of your armour. Make sure your gear is in good condition, too.

Talk really is cheap. NPCs give lots of helpful advice, such as (paraphrased): "if you're not carrying at least one teleport-type scroll or item on you at all times, you really should be". Early on, stick to the "green" areas (coast, swamp, isles; Balmora, Vivec, etc). Once you start finding cliff racers more annoying than terrifying, maybe start venturing out into Molag Amur. North and eastern coasts, including the green Grazelands region, are more dangerous. Caves, tombs, etc can be a very mixed bag; they're usually tougher than the region in which they're located.

There's an in-game guide to Vvardenfell; I think Balmora's bookseller sells a copy. It's long but probably worth a read. =)
Last edited by Caethyril; Mar 20, 2018 @ 5:17am
terror923 Mar 20, 2018 @ 8:35am 
honestly morrowind is all about knowing what doors to not go into. the monsters that populate the outside world of morrowind are rather harmless(unless you goto the red mountains) granted there are places like daedric shrines/orc outposts that are guarenteed death to the unprepared.

for the most part if you stay on the road in early games you can get decent exp while staying relatively safe, there are caves along the way that you SHOULD avoid.

when you get your endurance/strength/agility up you can start entering caves and test the waters. if a cave is too strong just run out the exit, they do not chase you out of the cave. after that go out to the backlands of morrowind and just adventure like crazy.

if your a person who likes quests fighters guild/mages guild at low levels offers really great quests
some of the imperial legion quests are also decent.
//// Mar 20, 2018 @ 9:28am 
Originally posted by Caethyril:
[Edit: whoa, just realised this thread is nearly 3 years old. ._.]

unbelievers... worship akatosh! dragon break is canon! \o/
slatingsangan Mar 22, 2018 @ 6:03pm 
in this game it seems there are static enemies you can go to kill just to get the best stuff but you will feek ridicoulously underlvleled if you try at lvl 2 the lvl balancing is more like higher lvl enemies instead of scamps and non blighted stuff like all those women with glass blades that start appearing at lvl20
//// Mar 23, 2018 @ 4:50am 
Originally posted by slatingsangan:
all those women with glass blades that start appearing at lvl20

they are daedras called golden saints. also, strongest daedras in the game.
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Date Posted: Jul 6, 2015 @ 2:43am
Posts: 13