The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Mr. Very Cool Guy (Banned) Jul 3, 2015 @ 2:45pm
Port this game maybe?
This game would've worked great on a PS2 or hell, probably a ps vita too.
Last edited by Mr. Very Cool Guy; Jul 3, 2015 @ 2:46pm
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Showing 1-15 of 30 comments
You're asking for a port of a 10 year old game to a console thats already two generations behind?
EgoMaster Jul 3, 2015 @ 4:26pm 
I think C64 would be better. You can do anything with 64 kilobytes of memory.
Mr. Very Cool Guy (Banned) Jul 3, 2015 @ 8:28pm 
Originally posted by Nerevars Goat Whatever:
You're asking for a port of a 10 year old game to a console thats already two generations behind?
I'm not saying port it to the PS2, just that it could probably function coorectly on a PS2 is all. You could probably put it on PS3 and PS4 too.
dcain3456 Jul 3, 2015 @ 9:28pm 
Morrowind was made back when Bethesda designed games for the PC master race only.
Asus Jul 3, 2015 @ 9:49pm 
Morrowind was on the Xbox.
https://www.youtube.com/watch?v=cwvwMkzjS0o
It would have been nice to have it on the PS2 as well.
Last edited by Asus; Jul 3, 2015 @ 10:09pm
EgoMaster Jul 3, 2015 @ 10:25pm 
Originally posted by dcain3456:
Morrowind was made back when Bethesda designed games for the PC master race only.
True that. The reason it was on XBOX was the hardware was similar. While I believe the PS2 has enough horse power to run vanilla Morrowind, porting it would be hell. Same goes for PS3 and its CELL architecture, even more so. PS4 would definitely be easier though. I read one developer say "the three platforms are so close, we should use a different term instead of 'porting', since everything is much easier now."
Last edited by EgoMaster; Jul 3, 2015 @ 10:26pm
Mr. Very Cool Guy (Banned) Jul 4, 2015 @ 12:31pm 
Originally posted by EgoMaster:
Originally posted by dcain3456:
Morrowind was made back when Bethesda designed games for the PC master race only.
True that. The reason it was on XBOX was the hardware was similar. While I believe the PS2 has enough horse power to run vanilla Morrowind, porting it would be hell. Same goes for PS3 and its CELL architecture, even more so. PS4 would definitely be easier though. I read one developer say "the three platforms are so close, we should use a different term instead of 'porting', since everything is much easier now."
Yeah consoles are so much like PCs nowadays. I've even heard some developers are looking for ways to bring mods to consoles. Which it would be nice to mod the last of us, but I can't becuase no PC version :(
EgoMaster Jul 4, 2015 @ 2:52pm 
Originally posted by $P@C3 dR@G0N:
Yeah consoles are so much like PCs nowadays. I've even heard some developers are looking for ways to bring mods to consoles. Which it would be nice to mod the last of us, but I can't becuase no PC version :(
Mods have nothing to do with hardware structure. We have mods on PC because PC is an open platform with many different tools and content delivery methods. These tools are sometimes official modding tools (just like Morrowind's Construction Set), and sometimes a clever programmer with extensive C++ knowledge (like MGE XE or ENB series). If a developer doesn't go to extra lengths to make their game un-moddable (I'm looking at you, Rockstar) and the game is popular, you can probably mod it even without any official tools. You can change cars of almost every Need for Speed game for example.

Consoles are closed platforms, which means only manufacturer approved mods/tools can be used. This will be even more restrictive than Steam Workshop. All in all, I think "mods on consoles" is an oxymoron.
Last edited by EgoMaster; Jul 4, 2015 @ 2:56pm
Mr. Very Cool Guy (Banned) Jul 4, 2015 @ 2:59pm 
Originally posted by EgoMaster:
Originally posted by $P@C3 dR@G0N:
Yeah consoles are so much like PCs nowadays. I've even heard some developers are looking for ways to bring mods to consoles. Which it would be nice to mod the last of us, but I can't becuase no PC version :(
Mods have nothing to do with hardware structure. We have mods on PC because PC is an open platform with many different tools and content delivery methods. These tools are sometimes official modding tools (just like Morrowind's Construction Set), and sometimes a clever programmer with extensive C++ knowledge (like MGE XE or ENB series). If a developer doesn't go to extra lengths to make their game un-moddable (I'm looking at you, Rockstar) and the game is popular, you can probably mod it even without any official tools. You can change cars of almost every Need for Speed game for example.

Consoles are closed platforms, which means only manufacturer approved mods/tools can be used. This will be even more restrictive than Steam Workshop. All in all, I think "mods on consoles" is an oxymoron.
Well, couldn't you have the mod maker be on a PC and publish them onto a game's server to bhe connected to and then have the mods downloaded onto the console? It seems like something that could be done but for some reason nobody's doing it. We could probably even have console games get mod support via steam. Valve uses steam for the online mode for Potal 2 (which is why PS3 and PC gamers can play it together) so why not also use this same method to get mods?
Hjelpmooglene Jul 4, 2015 @ 3:47pm 
Originally posted by $P@C3 dR@G0N:
Originally posted by EgoMaster:
Mods have nothing to do with hardware structure. We have mods on PC because PC is an open platform with many different tools and content delivery methods. These tools are sometimes official modding tools (just like Morrowind's Construction Set), and sometimes a clever programmer with extensive C++ knowledge (like MGE XE or ENB series). If a developer doesn't go to extra lengths to make their game un-moddable (I'm looking at you, Rockstar) and the game is popular, you can probably mod it even without any official tools. You can change cars of almost every Need for Speed game for example.

Consoles are closed platforms, which means only manufacturer approved mods/tools can be used. This will be even more restrictive than Steam Workshop. All in all, I think "mods on consoles" is an oxymoron.
Well, couldn't you have the mod maker be on a PC and publish them onto a game's server to bhe connected to and then have the mods downloaded onto the console? It seems like something that could be done but for some reason nobody's doing it. We could probably even have console games get mod support via steam. Valve uses steam for the online mode for Potal 2 (which is why PS3 and PC gamers can play it together) so why not also use this same method to get mods?
How would that work when it comes to exclusive games though? Sony, Microsoft, and Nitendo pay gaming developers to get a game to only be on one console. Some companies don't like the idea of crossplay, console players playing with other players on another console/pc. There are some games on the xbox and playstation that I feel would have done really well on the pc. Alas, I won't get my hopes up.
Mr. Very Cool Guy (Banned) Jul 4, 2015 @ 3:52pm 
Originally posted by SaveTheKupo:
Originally posted by $P@C3 dR@G0N:
Well, couldn't you have the mod maker be on a PC and publish them onto a game's server to bhe connected to and then have the mods downloaded onto the console? It seems like something that could be done but for some reason nobody's doing it. We could probably even have console games get mod support via steam. Valve uses steam for the online mode for Potal 2 (which is why PS3 and PC gamers can play it together) so why not also use this same method to get mods?
How would that work when it comes to exclusive games though? Sony, Microsoft, and Nitendo pay gaming developers to get a game to only be on one console. Some companies don't like the idea of crossplay, console players playing with other players on another console/pc. There are some games on the xbox and playstation that I feel would have done really well on the pc. Alas, I won't get my hopes up.
They could do that the same way I said using a construction kit on a PS4 (you could use the mouse and keyboard peripherals with it if this is too difficult with a controller) and they could be published to the servers. Then people could download them onto their PS4 and tehen they have their mods :-)
Hjelpmooglene Jul 4, 2015 @ 3:59pm 
If what people say about fallout 4 console version being able to use mods, maybe more developers will start doing it. But like what EgoMaster has said, some companies purposely make it hard for their games to be modded.
Mr. Very Cool Guy (Banned) Jul 4, 2015 @ 4:02pm 
Originally posted by SaveTheKupo:
If what people say about fallout 4 console version being able to use mods, maybe more developers will start doing it. But like what EgoMaster has said, some companies purposely make it hard for their games to be modded.
I'm kind of glad Fallout 4 will be modable on PS4 because I doubt my PC will be able to handle those fancy 8th gen graphics.
EgoMaster Jul 4, 2015 @ 10:07pm 
Originally posted by SaveTheKupo:
about fallout 4 console version being able to use mods
And where will those mods be uploaded I wonder? This means Bethesda may restrict options. Otherwise I think modders will prefer universal sites like the Nexus, a site they're on good terms with, against brand specific solutions like Workshop and Sony. Also I don't think PC modding community is a work horse that wants to carry consoles on its back. Mods are created by the PC community, for the PC community and it's been done for so long that it became a culture. This may also be the next step in monetizing mods.
Mr. Very Cool Guy (Banned) Jul 4, 2015 @ 10:12pm 
Originally posted by EgoMaster:
Originally posted by SaveTheKupo:
about fallout 4 console version being able to use mods
And where will those mods be uploaded I wonder? This means Bethesda may restrict options. Otherwise I think modders will prefer universal sites like the Nexus, a site they're on good terms with, against brand specific solutions like Workshop and Sony. Also I don't think PC modding community is a work horse that wants to carry consoles on its back. Mods are created by the PC community, for the PC community and it's been done for so long that it became a culture. This may also be the next step in monetizing mods.
Bethesda could always have their own seperate website to put the mods on. Better yet you could even get mods from other websites and simply upload them to their servers and then they could be put onto your consoles :D :D :D :D :D :D
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Date Posted: Jul 3, 2015 @ 2:45pm
Posts: 30