The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Best class for new players?
I've started Morrowind and I'd like to know what the best class is for newer players.I'm guessing its "smash head with rock" warrior but I could be wrong. Could I have some help? :)
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Сообщения 1630 из 34
Picking Redguard warrior with Long blade / Axe completely removes the need to train the skill via trainer...

Also I would reccomend to NOT instal Morrowind Overhaul, as not to ruin the Vanilla Morrowind experience. Unofficial Morrowind Patch should be enough to get rid of bugs, without changing gameplay. You can also try Morrowind Code Patch, but you have to be careful with it, as it CAN be set to make some major changes if you just tick all the options without reading.

Sadly there is not a single graphics mod for Morrowind that I would recomend using.
Автор сообщения: SNPRancor
Also I would reccomend to NOT instal Morrowind Overhaul, as not to ruin the Vanilla Morrowind experience.
Ditto. Play the game as it was meant to be played before transforming into something completely different. If the graphics offend you, then stick with Witcher 3.
These are the best choices for a beginner imo.

Custom Class

Race: Redguard w/ longblade as a major skill. Starts with Agility at 40. Redguard with a longblade has the best starting melee accuracy.

The Redguard with longblade as a major with combat specialization will start off with level 55 longblade skill, which should be adequate to hit most enemies with frequency.

Other races with decent starting agility and a weapon racial bonus of +10 can be nearly as accurate. However, training will help make all races viable.

Specialization: Combat

Attributes: Agility and Strength or Endurance. Agility is key to having acceptable accuracy in the game.

Birthsigns: The Warrior (Accuracy +10) or
The Lover: Fortify Agility 25. Agility increases accuracy +5 and dodge +5. Agility also helps open higher level locks.

You can also easily aquire the Fists of Randagulf which increases your Agility and Strength by 20, from Ilunibi at level 1 or 2 as less enemies will spawn in the zone during those levels only.
Отредактировано Dexter; 25 фев. 2016 г. в 8:10
1) Don't use any of the pre-made classes. Ugh.

2) Create a balanced class. Unfortunately some skills stats are more important than others, so it can be difficult.

3) Being a mage is pretty easy. The only drawback is constantly running out of magicka, so learn to sleep.

4) A conjurer type can be useful. Focus on conjuration, restoration, spear (get the bound spear spell), unarmored (oddly enough, bound armor counts as no armor because it has zero weight), alchemy, alteration, and round off to taste.

5) If going with a fighter type, remember that you only need one type of melee weapon, and maybe a bow. Spear is good as it's fast and has longer range. Stick with medium armor as it's strong but not so heavy it stops you in your tracks. Sneak is good as getting in a sneak attack gives you a critical. Speech is good as it gives you more options. And restoration or alchemy to keep you healed up.
I created a custom class favoring speed agility light-armor and spear. my sign was the charioteer and it is very refreshing to be able to travel fast and run circles around my enemies. Majoring in speed and agility make it much easier to level up because if you major or minor in acrobatics and athletics those skill ups from running around and jumping contribute to your level experience.
Try Witchhunter. The bound dagger is pretty useful.
Автор сообщения: tom.trog69
As others have said, Redguard warrior will keep you alive long enough to find some trainers, particularly those you'll be pointed to shortly after beginning the game, as well as those in the Fighters/mages guilds. Gold! Gold is the way to power. Concentrate on how you use trainers, too. You can raise your character's attributes tremendously with careful planning of which training to accept in order to complement other attributes when leveling up.

Oh, and I envy anyone just now starting Morrowind. Keep in mind that the developers gave you total freedom to play as any character you want. From a war wizard who has to plan his batttles carefully, to an uber-warrior who can fly over the entire map and sneak into and out of every dungeon, or kill everything. No boundaries.

My first major class was an Orc Barbarian who used one handed blunt and a shield. Destroyed enemies rapidly.

My second playthrough is Breton Sorcerer.

The main problem with the in-game classes is the lack of vital skills in many classes. For instance, why the heck does the Sorcerer have marksman? trade that with repair or restoration or hell even alchemy. Alchemy is a vital skill for spellcasters.

I honestly just make a sorcerer class, write a similar description, and trade alteration with Illusion and Marksman/Short Blade with Repair and Alchemy, giving me some nice starting stats.
Автор сообщения: Nick Vascuas
Generally magic is not something you want to main. (at first) Other then that its up to you.
Автор сообщения: Brandybuck
Автор сообщения: SNPRancor
Also I would reccomend to NOT instal Morrowind Overhaul, as not to ruin the Vanilla Morrowind experience.
Ditto. Play the game as it was meant to be played before transforming into something completely different. If the graphics offend you, then stick with Witcher 3.
Not only that MGSO is outdated as ♥♥♥♥. Morrowind communities have long warned newbies to avoid it, because it is known to break your game and it is horribly put together. The choices of visual mods are highly questionable. So go with the "Patch for purist" and "Morrowind code patch" as Rancor mentioned. Patch for purist IS the recommended unofficial patch.

https://old.reddit.com/r/Morrowind/comments/bqxzze/number_of_reasons_to_not_use_mgso/

As for best class to play first, make a custom class that is combat based. The important thing is that your minor and major skill's governing attributes should be evenly distributed. (Str, end, per, etc.)

Taking alchemy and speechcraft as major skills is a good choice.
Автор сообщения: mccartneyconnor280
Автор сообщения: tom.trog69
As others have said, Redguard warrior will keep you alive long enough to find some trainers, particularly those you'll be pointed to shortly after beginning the game, as well as those in the Fighters/mages guilds. Gold! Gold is the way to power. Concentrate on how you use trainers, too. You can raise your character's attributes tremendously with careful planning of which training to accept in order to complement other attributes when leveling up.

Oh, and I envy anyone just now starting Morrowind. Keep in mind that the developers gave you total freedom to play as any character you want. From a war wizard who has to plan his batttles carefully, to an uber-warrior who can fly over the entire map and sneak into and out of every dungeon, or kill everything. No boundaries.

My first major class was an Orc Barbarian who used one handed blunt and a shield. Destroyed enemies rapidly.

My second playthrough is Breton Sorcerer.

The main problem with the in-game classes is the lack of vital skills in many classes. For instance, why the heck does the Sorcerer have marksman? trade that with repair or restoration or hell even alchemy. Alchemy is a vital skill for spellcasters.

I honestly just make a sorcerer class, write a similar description, and trade alteration with Illusion and Marksman/Short Blade with Repair and Alchemy, giving me some nice starting stats.

believe it or not, but traditionally, in d&d and most tolkien inspired fantasy, sorcerers and sorceresses supposed to be eastern equivalents for wizards. middle east to far east, that is. so marksman is for throwing darts and shurikens...
Отредактировано ////; 5 сен. 2020 г. в 7:10
Автор сообщения: ////
Автор сообщения: mccartneyconnor280

My first major class was an Orc Barbarian who used one handed blunt and a shield. Destroyed enemies rapidly.

My second playthrough is Breton Sorcerer.

The main problem with the in-game classes is the lack of vital skills in many classes. For instance, why the heck does the Sorcerer have marksman? trade that with repair or restoration or hell even alchemy. Alchemy is a vital skill for spellcasters.

I honestly just make a sorcerer class, write a similar description, and trade alteration with Illusion and Marksman/Short Blade with Repair and Alchemy, giving me some nice starting stats.

believe it or not, but traditionally, in d&d and most tolkien inspired fantasy, sorcerers and sorceresses supposed to be eastern equivalents for wizards. middle east to far east, that is. so marksman is for throwing darts and shurikens...

That's so weird, especially since sorcerers in Morrowind are treated more like powerful hermit-scholars and Daedric Conjurers rather than just eastern wizards.

Maybe it's linked to the backwards way of thinking the Dark Elves have about Daedra and Necromancy compared to the west? It's also been confirmed that the tribunal was inspired by Hinduism and Shintoism.
Автор сообщения: mccartneyconnor280
Автор сообщения: ////

believe it or not, but traditionally, in d&d and most tolkien inspired fantasy, sorcerers and sorceresses supposed to be eastern equivalents for wizards. middle east to far east, that is. so marksman is for throwing darts and shurikens...

That's so weird, especially since sorcerers in Morrowind are treated more like powerful hermit-scholars and Daedric Conjurers rather than just eastern wizards.

Maybe it's linked to the backwards way of thinking the Dark Elves have about Daedra and Necromancy compared to the west? It's also been confirmed that the tribunal was inspired by Hinduism and Shintoism.

well, the whole point of fantasy is unrecognizable mess. at least it turned out to be so over the years.

sorcerers of different made up races (mostly elves) kinda eliminates eastern element, since "east" concept as we know it is non existent in many fantasy universes. exactly this happens in the elder scrolls.

but still, "hermit-scholar" thing suggests that their knowledge lies elsewhere than knowledge of mages of the empire, so small foreign vibe remains.
Автор сообщения: BatushkaTabushka
well, if you're gonna start a warrior, be patient. You will miss a lot in the beginning, but once your skill goes up, you will hit a lot more.

I can't resist starting with anything else than a mage. I usually make my own spells that are a bit weaker in the beginning (for high chances) and build up from there. But for a mage, you need a little more understanding of the game mechanics than for a warrior, but it's nothing major.
I also like mages because all the stuff they can do. They can restore health, stats, fortify stats, go invisible etc.. It's a lot more fun than just clicking the left mouse button.
what might be a game breaker you for in a mage is that mana doesn't regenerate. So you'll have to pack yourself with potions. You can get them for free in the mages' guild, but it's of limited amount. You'll also need to buy potions sometimes, and spells are damn expensive. You'll need a lot of gold for a mage, which might be a problem for your first character. But go for it, if you want. I'm sure there are guides on how to farm gold. You'll also level pretty slowly for some reason, and if you want to be fast, you'll need to go to trainers (and also if you want to get the most stat upgrades per level) which again, is a lot of gold.


What I've found with running a Mage character in Morrowind is that they're highly tedious to level up their spells. You need to go to the Balmora Mages Guild, sign up, and find the Altmer lady mage downstairs and have her create spells for you. Do *all* of your major spell groups at 1 second only, etc. Then sit there in the bunk bed area and just spend an hour or two spamming your spells up to a level that's acceptable to you.

I began grinding a mage up to skill level 50 in the major spell groups. It takes *forever* but it's worth it. Once you've got all your spells up to around 50, you can start doing some serious damage. The only drawback is that you have to rest frequently to replenish you rmagicka, which means...you level like crazy. There's a drawback to this in that that random mobs in the world get more powerful which means, you may end up getting hosed doing this. In fact, I haven't tested this method out entirely. I got all the spells up to 50 with the exception of Destruction and Conjuration, which I'm stopping at 40 each. That way I'm not sitting at 10th level or something and with crap spells and lousy gear and mobs that can 1-shot me. Course, it's a mage...*everything* can one shot you.

Just my two cents on how to improve as a mage type.
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Дата создания: 28 июн. 2015 г. в 22:30
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