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Сообщить о проблеме с переводом
Also I would reccomend to NOT instal Morrowind Overhaul, as not to ruin the Vanilla Morrowind experience. Unofficial Morrowind Patch should be enough to get rid of bugs, without changing gameplay. You can also try Morrowind Code Patch, but you have to be careful with it, as it CAN be set to make some major changes if you just tick all the options without reading.
Sadly there is not a single graphics mod for Morrowind that I would recomend using.
Custom Class
Race: Redguard w/ longblade as a major skill. Starts with Agility at 40. Redguard with a longblade has the best starting melee accuracy.
The Redguard with longblade as a major with combat specialization will start off with level 55 longblade skill, which should be adequate to hit most enemies with frequency.
Other races with decent starting agility and a weapon racial bonus of +10 can be nearly as accurate. However, training will help make all races viable.
Specialization: Combat
Attributes: Agility and Strength or Endurance. Agility is key to having acceptable accuracy in the game.
Birthsigns: The Warrior (Accuracy +10) or
The Lover: Fortify Agility 25. Agility increases accuracy +5 and dodge +5. Agility also helps open higher level locks.
You can also easily aquire the Fists of Randagulf which increases your Agility and Strength by 20, from Ilunibi at level 1 or 2 as less enemies will spawn in the zone during those levels only.
2) Create a balanced class. Unfortunately some skills stats are more important than others, so it can be difficult.
3) Being a mage is pretty easy. The only drawback is constantly running out of magicka, so learn to sleep.
4) A conjurer type can be useful. Focus on conjuration, restoration, spear (get the bound spear spell), unarmored (oddly enough, bound armor counts as no armor because it has zero weight), alchemy, alteration, and round off to taste.
5) If going with a fighter type, remember that you only need one type of melee weapon, and maybe a bow. Spear is good as it's fast and has longer range. Stick with medium armor as it's strong but not so heavy it stops you in your tracks. Sneak is good as getting in a sneak attack gives you a critical. Speech is good as it gives you more options. And restoration or alchemy to keep you healed up.
My first major class was an Orc Barbarian who used one handed blunt and a shield. Destroyed enemies rapidly.
My second playthrough is Breton Sorcerer.
The main problem with the in-game classes is the lack of vital skills in many classes. For instance, why the heck does the Sorcerer have marksman? trade that with repair or restoration or hell even alchemy. Alchemy is a vital skill for spellcasters.
I honestly just make a sorcerer class, write a similar description, and trade alteration with Illusion and Marksman/Short Blade with Repair and Alchemy, giving me some nice starting stats.
https://old.reddit.com/r/Morrowind/comments/bqxzze/number_of_reasons_to_not_use_mgso/
As for best class to play first, make a custom class that is combat based. The important thing is that your minor and major skill's governing attributes should be evenly distributed. (Str, end, per, etc.)
Taking alchemy and speechcraft as major skills is a good choice.
believe it or not, but traditionally, in d&d and most tolkien inspired fantasy, sorcerers and sorceresses supposed to be eastern equivalents for wizards. middle east to far east, that is. so marksman is for throwing darts and shurikens...
That's so weird, especially since sorcerers in Morrowind are treated more like powerful hermit-scholars and Daedric Conjurers rather than just eastern wizards.
Maybe it's linked to the backwards way of thinking the Dark Elves have about Daedra and Necromancy compared to the west? It's also been confirmed that the tribunal was inspired by Hinduism and Shintoism.
well, the whole point of fantasy is unrecognizable mess. at least it turned out to be so over the years.
sorcerers of different made up races (mostly elves) kinda eliminates eastern element, since "east" concept as we know it is non existent in many fantasy universes. exactly this happens in the elder scrolls.
but still, "hermit-scholar" thing suggests that their knowledge lies elsewhere than knowledge of mages of the empire, so small foreign vibe remains.