The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

one piece Sep 4, 2015 @ 9:44pm
What's so good about Morrowind?
I personally LOVE Morrowind. I also like messing around with the construction set.
But anyways, I was just curious as to the reasons for why you like Morrowind? For me, it's the large, varied world, the fun quests, the challenge, the cliffracers (kind of), the spellmaking, the skills, Fargoth, the many playstyles, the different armours, and of course, the ability to kill anyone and the ability cast aside the main quest, not giving a care to it, even breaking destiny. I may have just listed everything this game has...
But I still love it to the core. Everything about it. I also like that you can make your own quests and stuff! It's awesome, you should try it out.
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Showing 1-15 of 21 comments
Nadlug Sep 5, 2015 @ 12:23am 
Much the same for me, I love the vast and diverse setting. The variety of skills avalible to explore. Beyond that though thers the fact that its simply a classic of the genre. And every time i pick it back up to play I find something new to explore and exploit.
Almost everyone has heard of it at least once. and much of the RPG genre still gets compared to it today. Then thers the modding community which has slowd down understandably but im hoping it picks back up once OpenMW releases.
Last edited by Nadlug; Sep 5, 2015 @ 12:23am
Noergelbert Sep 5, 2015 @ 12:25am 
Morrowind offers something, most fantasy games lack: actual fantasy! Vvardenfell is a different and well composed world full of stuff you see for the very first time, not just boring history lessons mixed with mythology.
Another great thing about Morrowind is it's feeling: No, you are not an invincible killing machine, and noone likes you! This is why you start to really care about getting jobs done and build up your character. It's not just wiping dungeons.
Oh, and you can fly right at the beginning! ^^
Yesterday I started my third play (it seems I revisit Morrowind every five years), while I don't think I'll touch Oblivion or Skyrim ever again.
Hjelpmooglene Sep 5, 2015 @ 9:34am 
It's one of the few truly open wold sandbox rpg's. You can freely explore the world with no worry about invisible walls and barriers. The story, side quests, and characters are pretty good. I would like daggerfall more, but quite a bit of it seems randomly generated.
Fireeye Sep 5, 2015 @ 10:11am 
Unique setting, lots of customization (custom spells, custom potions, custom enchantments), many different factions to play through (which requires more than 6 hours per faction like in Skyrim), and a more interesting and nuanced story - even today, the fans still argue about whether or not the player character actually was the Nerevarine or whether Azura made it all up for a revenge plot against Vivec.
Emma Sep 5, 2015 @ 10:57am 
Oh yeah, I love how you have to prove yourself constantly throughout the whole game. A major part of hte main quest is centered around that very concept. It feels much more real.

Other than that I can't just peg one thing that I think makes the game great. I mean, I really like Oblivion and Skyrim too. But there is just something special about Morrowind those two didn't quite capture. One thing I can think of is the sense of pure exploration and survival. You get a lot of help in Oblivion and Skyrim. In Morrowind no one wants to. Often people in your own factions will double cross you (Fighter's Guild) or at least be thinking about it constantly (Telvanni). You can enhance that sense of raw, on-your-own survival with Necessities of Morrowind.
peterpopoff91 Sep 5, 2015 @ 12:09pm 
Everything is so detailed compared to the later games, with much more complexity. The story feels way more in depth and makes the situation seem so much more dire. In Oblivion at high levels the goblins seem like more of a threat than the Daedra, and Skyrim doesn't feel dangerous at all. There is so much more hidden stuff in Morrowind as well, while the later games hold your hand and point to everything. Having more pieces of armor rather than clumping them all together, different melee attacks, being able to wear clothing AND armor, medium armor and unarmored skills, spears, a world that actually feels wild and dangerous and remote (which IV and V definitely do not have), so many more types of weapons, armor, and spells, artifacts that actually feel powerful, enchanted items regenerating over time, etc. etc. etc.

The only things I prefer with the newer games is the regenerating magicka (but not health like in Skyrim) and the longer draw distance.
dcain3456 Sep 10, 2015 @ 6:13pm 
Morrowind, because once you start it up, you know you're not in Kansas anymore. Mushrooms as big as trees? Giant jellyfish in the sky? Hollowed-out crabshells used as buildings?
Not your typical fantasy world. I like to say that Morrowind looks like something off a Yes album cover.
one piece Sep 10, 2015 @ 7:09pm 
Originally posted by dcain3456:
Morrowind, because once you start it up, you know you're not in Kansas anymore. Mushrooms as big as trees? Giant jellyfish in the sky? Hollowed-out crabshells used as buildings?
Not your typical fantasy world. I like to say that Morrowind looks like something off a Yes album cover.
That's true. I really liked that part. I mean, Oblivion, Skyrim, I've seen them before. There was nothing special about their settlements. For me, there's most of Tamriel, then there's Morrowind. The only other really unique one I could possibly think of might be Black Marsh, Elsweyr, or Thras if they ever decide to actually show it. I hope ESVI has Thras. At least part of it. Would be amazing.
one piece Sep 10, 2015 @ 8:32pm 
Originally posted by Count Apple Juice:
Originally posted by Nerevar's Butler's Brother:
That's true. I really liked that part. I mean, Oblivion, Skyrim, I've seen them before. There was nothing special about their settlements. For me, there's most of Tamriel, then there's Morrowind. The only other really unique one I could possibly think of might be Black Marsh, Elsweyr, or Thras if they ever decide to actually show it. I hope ESVI has Thras. At least part of it. Would be amazing.
Thras? For me Valenwood would be cool as the next one.
No, I'm not saying that it will take place there, but just access to part of Thras. Kind of like the Skyrim quest Rise in the East where you're taken by ship to an island for a quest. So you'd be taken to a part of Thras for a quest or something. Maybe larger though. I don't know.
Fireeye Sep 11, 2015 @ 12:38pm 
Originally posted by Count Apple Juice:
Originally posted by Nerevar's Butler's Brother:
No, I'm not saying that it will take place there, but just access to part of Thras. Kind of like the Skyrim quest Rise in the East where you're taken by ship to an island for a quest. So you'd be taken to a part of Thras for a quest or something. Maybe larger though. I don't know.
Im asking what Thras is lol

Thras is an island kingdom to the far west of Tamriel inhabited by the Sload - essentially giant toads with a knack for necromancy. They don't really exist outside of the lore apart from some small snippest like the Sload Soap you can find in Morrowind.
Nadlug Sep 11, 2015 @ 12:57pm 
Originally posted by Count Apple Juice:
Originally posted by Fireeye:

Thras is an island kingdom to the far west of Tamriel inhabited by the Sload - essentially giant toads with a knack for necromancy. They don't really exist outside of the lore apart from some small snippest like the Sload Soap you can find in Morrowind.
Lol it would be pretty wierd buying gear from giant toads,
then you'd really be the outlander.

Considering how varied Argonians and Khajiits appear in the lore its not all that unusual
Rocket Sep 11, 2015 @ 1:15pm 
idk how people didnt realise this before but bethesda obviously based all of its elder scrolls content on super mario. its especially obvious in morrowind.
Taiwan Number One Sep 11, 2015 @ 6:33pm 
It doesn't treat me like an idiot. Skyrim, and Oblivion to an extent, assumes the player is either mentally challenged or a young child who cannot handle even basic things without aid. Puzzles in Skyrim are a brillant example of how stupid the developers think we are now.
Rocket Sep 11, 2015 @ 6:57pm 
Originally posted by Steve Saint James:
It doesn't treat me like an idiot. Skyrim, and Oblivion to an extent, assumes the player is either mentally challenged or a young child who cannot handle even basic things without aid. Puzzles in Skyrim are a brillant example of how stupid the developers think we are now.

SQUIRREL POWER
Hjelpmooglene Sep 11, 2015 @ 7:10pm 
Off topic, what's with the rodents in armor?
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Date Posted: Sep 4, 2015 @ 9:44pm
Posts: 21