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Almost everyone has heard of it at least once. and much of the RPG genre still gets compared to it today. Then thers the modding community which has slowd down understandably but im hoping it picks back up once OpenMW releases.
Another great thing about Morrowind is it's feeling: No, you are not an invincible killing machine, and noone likes you! This is why you start to really care about getting jobs done and build up your character. It's not just wiping dungeons.
Oh, and you can fly right at the beginning! ^^
Yesterday I started my third play (it seems I revisit Morrowind every five years), while I don't think I'll touch Oblivion or Skyrim ever again.
Other than that I can't just peg one thing that I think makes the game great. I mean, I really like Oblivion and Skyrim too. But there is just something special about Morrowind those two didn't quite capture. One thing I can think of is the sense of pure exploration and survival. You get a lot of help in Oblivion and Skyrim. In Morrowind no one wants to. Often people in your own factions will double cross you (Fighter's Guild) or at least be thinking about it constantly (Telvanni). You can enhance that sense of raw, on-your-own survival with Necessities of Morrowind.
The only things I prefer with the newer games is the regenerating magicka (but not health like in Skyrim) and the longer draw distance.
Not your typical fantasy world. I like to say that Morrowind looks like something off a Yes album cover.
Thras is an island kingdom to the far west of Tamriel inhabited by the Sload - essentially giant toads with a knack for necromancy. They don't really exist outside of the lore apart from some small snippest like the Sload Soap you can find in Morrowind.
Considering how varied Argonians and Khajiits appear in the lore its not all that unusual
SQUIRREL POWER