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Morrowind can still be modded even if it is a non-steam copy. My favorite site is Morrowind Nexus, but there are other sites, and all of the best ones are free to use and safe.
Otherwise just buy it again it's only 20 bucks. I've bought the game twice, once on the xbox and then on steam and its well worth the combined full retail prices i paid at the time.
My Original 2002 copy has an advertisement for "Sea Dogs II" an amazing game too but renamed "Pirates of the Caribbean." My copy of "Pirates of the Caribbean" is for the Original Xbox... this is off topic but any ideas of were to get a copy for the PC.
As for the answer to the original question, you can't activate disc version of Morrowind in Steam unless you bought it with TES Anthology.
The reasons given in that thread are pretty much all invalid, apart for one which if true would be the reason why there can not be workshop - Lack of code to edit Construction set.
Other reasons, could ALL be applied to Skyrim, and I didn't see people having any problem with it. Steamworkshop downloaded mods are no different than manualy downloaded ones, they work exactly the same no matter how you put them in your gamedata folder.
You're contradicting yourself. Same mods, same method of installation means same requirements (like mod ordering, merging, ini edits etc). If you download and manually install all the mods from Nexus but neglect these, you'll have problems. If it's valid for Nexus, why is it invalid for Workshop? Workshop is convenient and great for "install and forget" type of modding but too crude for Bethesda games.
Among other things, the Workshop can't
1) sort load order (with the Steam version you can't even install a simple texture replacement mod without having to redate the bsa files)
2) merge levelled lists
3) clean mods from dirty references
4) detect and handle conflicts between mods
5) detect missing resources in badly packaged mods, e.g. missing icons, meshes, textures, sounds, etc.
And on top of that, even if you manage to get away with the above without experiencing problems (unlikely, but still possible I guess, depending on which mods are installed) as soon as one of the installed mods is updated by the author, the automatic update feature would inevitably mess your modded game.
Also for Skyrim the Workshop is less than ideal, as you can read in a very insightful post by a Skyrim modder at the following link: http://deadlystream.com/forum/topic/3421-why-its-not-okay-to-upload-someone-elses-mods/page-8#entry35944
Of the post linked above, I especially like this part:
Uhuru N'Uru says: "Skyrim Nexus, the real Hub of modding (Skyrim) is where all the new modders ended up when they realise how useless the workshop is, a two-edged sword as only new users, the idiots and those banned from Nexus now use Steam."