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As for the fast travel thingy, I think your approach is wrong. This isn't Skyrim. It's not done to "stretch playing hours". It's done to immerse you into the game world and make you explore. And explore you should. It's rewarding. More rewarding than later installments in the series.
But the rest of your post shows Morrowind is clearly not the right game for you. Since it offers hundreds of hours of gameplay and recommends you to leave the main quest for side missions at certain points, squeezing it into a month may not be a wise decision. It's also evident that don't understand the core mechanics of the game, like combat.
No. The immersion and exploration gets totally destroyed when I get stuck on every object.
Bushes, inside a sunken boat, flowers, plants in grottos and so on.
These navmeshes are very poorly done.
And I don't get immersed when my character can only 'sprint' 10cm/s.
I also don't get immersed when npc's can't speak.
And that horrible UI doesn't immerse me as well.
And I do understand combat.
I walk in a dungeon, some creatures or bandits attack me, I just stand around and click mouse button 1.
They rarely hit me and I kill them with that lightning sword in 3 hits.
Don't pretend the combat is complex, because it's even simpler than skyrims.
There are none.
Only a dice rolling and determing if you hit or miss.
There isn't even a stealth system.
Not even a lockpicking system.
YOU JUST CLICK A BUTTON.
SO IMMERSIVE!
The best mod I've found that makes getting around Vvardenfell easier that also feels like it best fits the game is Melian's Teleport Mod, which lets you save an unlimited mark and recall points, replacing the game's default mark and recall system. You would need to physically go to a location you want to cast a mark and recall point at, then when you cast mark, you get to name it, with the default name being the name of the cell. The spells still count for mysticism experience. The mod can be found here, though it requires the script extender. If you're using the graphics extender, likely if you have the overhaul, you have to make sure its internal script extender is active.
http://mw.modhistory.com/download-31-6360
If this feels too overpowered for you, abot created a patch for it that restricts the number of marks you can make based on your level and skill in mysticism and your willpower attribute:
http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=64&Itemid=50&-Melian-s-Teleport-Leveled-Marks-Patch
There also can be a lot of reading, but the only people that truly talk or are worth speaking to most of the time are main or side quest givers; The random NPCs around the place basically say the same thing to you, so its not worth talking to them for the most part (there are exceptions to this)
The sword combat is pretty much just click your mouse until the enemies die. There are mechanics behind it, but at the end of the day, you are just doing that to win. I did find that using magic does vary up the gameplay a bit, so if your character can do that somewhat well, that helps a lot.
I just finished playing the game a few weeks ago for the first time, but I can attest that it does get much better, but it does have its issues (freaking Cliff Racers....)
If you keep going past 100, either with enchantments or with the skill uncap from the Code Patch, you'll actually start getting stuck inside objects. If anything the game needs something that slows you down. More specifically, take the edge off of how much increasing your skill speeds you up.
It's just unmanagable once you approach 100. So anyone that says walking and running speeds are too slow clearly haven't played the game long enough to get their atheletics stat close to 100.
Side note, jumping has the same problem. It might seem limited when you start out, but once you get it up there, you very literally can jump over mountains. So much so that the jumping function isn't really safe to use. In fact, the guy who falls to his death every time you start a game near the starting town died that way. You can find videos on youtube of people spending several minutes in the air from a single jump.
To be fair, getting your athletics and acrobatics skills even to 100 will take an absurdly long time to do so. I've already beat the game and had my fair share of the game minus the expansions/dlc (which I'm doing right now) and my acrobatics and athletic skills are at ~78 and without the boots of blinding speed, I still run like a turtle; jumping while running constantly makes this a little better, but not by much and I'm certainly not jumping over mountains at that level (still about half an NPC)
With those boots however, makes the game much more enjoyable and it makes my speed 239 which is speed that is about normal for the later games in this series (still it isn't THAT fast -- especially when you need to do backtracking in this game sometimes)
That being said there are plenty of ways to get around without having to walk that dont break the immersion.
Boats, Silt Striders, The Mages guild, 2 types of Interventions (Unless im missremebering) Mark and Recall, Scrolls of incranian flight, boots of blinding speed, Dunnmer fortress teleporters, and the good old fasioned drop your unessisary gear at home and hike.
Weight has a major impact on your speed and fatigue should never be a factor since you should ALWAYS be swimming in resources specificly designed to restore it.
Now thats an unfair generalization.
Sucess is determiend but a large number of factors.
For combat it starts with your weapon skill, Agility and fatigue then gradually trails off as it intergrates your opponents fatigue, defensive skills agility, and finally your luck stat versus his.
Saying its random just shows how ignorent you are to the actual game mechanics that are in play.
There is a stealth system, its broken in the vanilla game but its there. Lockpicking is heavily determiend by your skill, lockpick quality and fatigue level though it has few other modifiers than that so "luck" does have a more signifigant effect.