The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Faster running and fast travel
Are there some mods that add faster running with no stamina drain and fast travel to every location?
I just started morrowind and it's tedious to always have a speed of 20cm per second and having only a limited amount of locations you can fast travel to.
I already specialized in stealth and picked athletics as a major skill but I am still so slow.
It's just stretching the playtime in an artificial way.
It adds absolutely nothing to the gameplay, which is, to be honest, quite boring.
You just stand there and bash the mouse button 1 and that's it.
Morrowind is pretty overrated imo, no voice acting, no real gameplay, an ui which displays 0.1mm icons you can barely see and so much text you need at least 2 hours to read everything the dunmer in that altmers shop in seyda neen has to tell you.
Srsly, I don't have that much time and would rather read a book.
I want to finish this in a month or so.
I also have to start and finish New Vegas and Skyrim and many other games.

The fog of war in the local map is ridiculous too.
You can do that in a strategy game with resources and when the map isnt 5*5km big.
Last edited by Captain Kacknoob; Sep 10, 2015 @ 3:52am
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Showing 1-15 of 28 comments
EgoMaster Sep 10, 2015 @ 4:50am 
There was a mod called "Numeria's faster walk" but there's no need. As your skills progress, you will walk faster anyway.

As for the fast travel thingy, I think your approach is wrong. This isn't Skyrim. It's not done to "stretch playing hours". It's done to immerse you into the game world and make you explore. And explore you should. It's rewarding. More rewarding than later installments in the series.

But the rest of your post shows Morrowind is clearly not the right game for you. Since it offers hundreds of hours of gameplay and recommends you to leave the main quest for side missions at certain points, squeezing it into a month may not be a wise decision. It's also evident that don't understand the core mechanics of the game, like combat.
Last edited by EgoMaster; Sep 10, 2015 @ 4:58am
Captain Kacknoob Sep 10, 2015 @ 5:22am 
Originally posted by EgoMaster:
There was a mod called "Numeria's faster walk" but there's no need. As your skills progress, you will walk faster anyway.

As for the fast travel thingy, I think your approach is wrong. This isn't Skyrim. It's not done to "stretch playing hours". It's done to immerse you into the game world and make you explore. And explore you should. It's rewarding. More rewarding than later installments in the series.

But the rest of your post shows Morrowind is clearly not the right game for you. Since it offers hundreds of hours of gameplay and recommends you to leave the main quest for side missions at certain points, squeezing it into a month may not be a wise decision. It's also evident that don't understand the core mechanics of the game, like combat.

No. The immersion and exploration gets totally destroyed when I get stuck on every object.
Bushes, inside a sunken boat, flowers, plants in grottos and so on.
These navmeshes are very poorly done.
And I don't get immersed when my character can only 'sprint' 10cm/s.
I also don't get immersed when npc's can't speak.
And that horrible UI doesn't immerse me as well.

And I do understand combat.
I walk in a dungeon, some creatures or bandits attack me, I just stand around and click mouse button 1.
They rarely hit me and I kill them with that lightning sword in 3 hits.
Don't pretend the combat is complex, because it's even simpler than skyrims.
Last edited by Captain Kacknoob; Sep 10, 2015 @ 5:24am
EgoMaster Sep 10, 2015 @ 6:32am 
Originally posted by Geronimo Röder:
I walk in a dungeon, some creatures or bandits attack me, I just stand around and click mouse button 1.
They rarely hit me and I kill them with that lightning sword in 3 hits.
Don't pretend the combat is complex, because it's even simpler than skyrims.
Like I said, this game doesn't seem right for you and you clearly don't understand core mechanics. Just because "you" don't get immersed doesn't mean the game isn't immersive. It just means it doesn't agree with you. Skipping this for New Vegas or Skyrim might be a better decision.
Last edited by EgoMaster; Sep 10, 2015 @ 6:34am
Captain Kacknoob Sep 10, 2015 @ 6:33am 
What core mechanics?
There are none.
Only a dice rolling and determing if you hit or miss.
There isn't even a stealth system.
Not even a lockpicking system.
YOU JUST CLICK A BUTTON.
SO IMMERSIVE!
Last edited by Captain Kacknoob; Sep 10, 2015 @ 6:33am
EgoMaster Sep 10, 2015 @ 6:34am 
So long...
Emma Sep 10, 2015 @ 7:09am 
What is now traditional TES/Fallout fast travel really isn't for Morrowind. I have seen a couple mods that attempt it, but I'd hardly call them convenient, not that I'd try them.
The best mod I've found that makes getting around Vvardenfell easier that also feels like it best fits the game is Melian's Teleport Mod, which lets you save an unlimited mark and recall points, replacing the game's default mark and recall system. You would need to physically go to a location you want to cast a mark and recall point at, then when you cast mark, you get to name it, with the default name being the name of the cell. The spells still count for mysticism experience. The mod can be found here, though it requires the script extender. If you're using the graphics extender, likely if you have the overhaul, you have to make sure its internal script extender is active.
http://mw.modhistory.com/download-31-6360
If this feels too overpowered for you, abot created a patch for it that restricts the number of marks you can make based on your level and skill in mysticism and your willpower attribute:
http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=64&Itemid=50&-Melian-s-Teleport-Leveled-Marks-Patch
Logorouge Sep 10, 2015 @ 2:20pm 
The game isn't for everyone. Different flavor for different tastes. Playing it should be a fun and rewarding experience. If it's not, I don't think you should torture yourself and force it. It's a very slow paced game (even when you run fast, the story itself is slowly paced), so if you don't have much time I wouldn't recommend it. I heard New Vegas is quite a good game and reading a good book is never a waste of time, so I would recommend those options. That's my 2 septims.
Emma Sep 10, 2015 @ 3:04pm 
Just a casual comment about the topic, I actually enabled the stamina restriction functions of Necessities of Morrowind, the one that makes you collapse if you try to keep running with no stamina. It forces me to explore morrowind at a walking pace, not running everywhere. And I love it. I feel like I'm really exploring it. A real world exploration wouldn't be done running everywhere, it'd be at a walking pace. It's an experience I love but it's definitely not for everyone.
redeem4 Sep 10, 2015 @ 3:35pm 
I absolutely agree with you when it comes to the running speed and travel system of this game. Morrowind would have been much better if your running speed was naturally pretty fast -- I recommend looking online for where the boots of blinding speed are and how to fix the negative effects of it; These boots made the game infinitely more playable for me.

There also can be a lot of reading, but the only people that truly talk or are worth speaking to most of the time are main or side quest givers; The random NPCs around the place basically say the same thing to you, so its not worth talking to them for the most part (there are exceptions to this)

The sword combat is pretty much just click your mouse until the enemies die. There are mechanics behind it, but at the end of the day, you are just doing that to win. I did find that using magic does vary up the gameplay a bit, so if your character can do that somewhat well, that helps a lot.

I just finished playing the game a few weeks ago for the first time, but I can attest that it does get much better, but it does have its issues (freaking Cliff Racers....)
Last edited by redeem4; Sep 10, 2015 @ 3:36pm
Emma Sep 10, 2015 @ 5:14pm 
I think I should point out that at higher skill levels your running and walking speed get.... uh.... well "very fast" doesn't quite describe it. Maybe... "ludacrously fast" is better. You engage ludicrous speed.

If you keep going past 100, either with enchantments or with the skill uncap from the Code Patch, you'll actually start getting stuck inside objects. If anything the game needs something that slows you down. More specifically, take the edge off of how much increasing your skill speeds you up.

It's just unmanagable once you approach 100. So anyone that says walking and running speeds are too slow clearly haven't played the game long enough to get their atheletics stat close to 100.

Side note, jumping has the same problem. It might seem limited when you start out, but once you get it up there, you very literally can jump over mountains. So much so that the jumping function isn't really safe to use. In fact, the guy who falls to his death every time you start a game near the starting town died that way. You can find videos on youtube of people spending several minutes in the air from a single jump.
redeem4 Sep 10, 2015 @ 6:15pm 
Originally posted by ;517141807565438026:
I think I should point out that at higher skill levels your running and walking speed get.... uh.... well "very fast" doesn't quite describe it. Maybe... "ludacrously fast" is better. You engage ludicrous speed.

If you keep going past 100, either with enchantments or with the skill uncap from the Code Patch, you'll actually start getting stuck inside objects. If anything the game needs something that slows you down. More specifically, take the edge off of how much increasing your skill speeds you up.

It's just unmanagable once you approach 100. So anyone that says walking and running speeds are too slow clearly haven't played the game long enough to get their atheletics stat close to 100.

Side note, jumping has the same problem. It might seem limited when you start out, but once you get it up there, you very literally can jump over mountains. So much so that the jumping function isn't really safe to use. In fact, the guy who falls to his death every time you start a game near the starting town died that way. You can find videos on youtube of people spending several minutes in the air from a single jump.

To be fair, getting your athletics and acrobatics skills even to 100 will take an absurdly long time to do so. I've already beat the game and had my fair share of the game minus the expansions/dlc (which I'm doing right now) and my acrobatics and athletic skills are at ~78 and without the boots of blinding speed, I still run like a turtle; jumping while running constantly makes this a little better, but not by much and I'm certainly not jumping over mountains at that level (still about half an NPC)

With those boots however, makes the game much more enjoyable and it makes my speed 239 which is speed that is about normal for the later games in this series (still it isn't THAT fast -- especially when you need to do backtracking in this game sometimes)
Nadlug Sep 10, 2015 @ 6:26pm 
Originally posted by EgoMaster:
As for the fast travel thingy, I think your approach is wrong. This isn't Skyrim. It's not done to "stretch playing hours". It's done to immerse you into the game world and make you explore. And explore you should. It's rewarding. More rewarding than later installments in the series.

That being said there are plenty of ways to get around without having to walk that dont break the immersion.

Boats, Silt Striders, The Mages guild, 2 types of Interventions (Unless im missremebering) Mark and Recall, Scrolls of incranian flight, boots of blinding speed, Dunnmer fortress teleporters, and the good old fasioned drop your unessisary gear at home and hike.

Weight has a major impact on your speed and fatigue should never be a factor since you should ALWAYS be swimming in resources specificly designed to restore it.
Last edited by Nadlug; Sep 10, 2015 @ 6:26pm
Emma Sep 10, 2015 @ 6:26pm 
Everyone else should take that as an object lesson then to never try to grind or train athletics and acrobatics. Just stick with whatever they end up being organically through normal gameplay.
Nadlug Sep 10, 2015 @ 6:34pm 
Originally posted by Geronimo Röder:
What core mechanics?
There are none.
Only a dice rolling and determing if you hit or miss.
There isn't even a stealth system.
Not even a lockpicking system.
YOU JUST CLICK A BUTTON.
SO IMMERSIVE!

Now thats an unfair generalization.

Sucess is determiend but a large number of factors.

For combat it starts with your weapon skill, Agility and fatigue then gradually trails off as it intergrates your opponents fatigue, defensive skills agility, and finally your luck stat versus his.

Saying its random just shows how ignorent you are to the actual game mechanics that are in play.

There is a stealth system, its broken in the vanilla game but its there. Lockpicking is heavily determiend by your skill, lockpick quality and fatigue level though it has few other modifiers than that so "luck" does have a more signifigant effect.
Last edited by Nadlug; Sep 10, 2015 @ 6:35pm
Sevrojin Sep 11, 2015 @ 3:44am 
you need speed and stamina? just make potions.need to jump? potions flight? potions invisibility? potions theres a potion to solve ally your problems in morrowind. when you drink potions theres no stacking limit drink 90 levitation potions and you fly around ar mach 1 is that fast enough?
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Date Posted: Sep 10, 2015 @ 3:50am
Posts: 28