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What Major/Minors?
Let me know and get you raised a couple of levels quick but have to say the start of the game can be tough especially if you have not made a good strong starting build.
Also some levels will destroy you quickly at that level, remember you start this game as a complete no-one and need to struggle to get better.
By the time your level 10+ you will think your a god.
I found that I could get so far into a dungeon before I came across someone who could trounce me. I would make notes on the map (double click), leave and go back when I was stronger.
It's a really difficult game to begin with because realistically you're just off a boat and have no skills or training. If you make some money and get some training then you'll be fine.
I tend to spam alchemy - it's really useful and you can sell the potions you make. Ingredients can be picked from the country side.
SPOILERS - READ AT YOUR RISK.
Money is easy early game. Balmora.
Join Mages guild. Second quest steal all the soul gems (no-one is around). Go to Scamp in Caldera sell some (5000 easy). Return next day sell more. Keep big one for enchanting.
With some builds I like to use Spear late game, so for that build I join Fighters guild and Train up Spear for 10 (+5 Endurance) for 3 or 4 levels. You can only train it so far as the only other trainer is in Ghost Gate.
You want a great weapon early?
Enter the Vassir-Didanat Cave south of Balmora . Exit.
Visit one of 3 three House Hlaalu councilors.
Choose the correct dialogue option and claim your reward. A daedric weapon of choice.
Health 38
Magica 110
Fatigue 160
Major
Short Blade 31
Light Armor 34
Restoraatioon 45
Destruction 35
Conjoration 45
Minor
Alteration 25
Mercantile 24
Speechcraft 15
Illusion 25
Enchant 20
Str 40
Int 55
Will 55
Agi 30
Speed. 40
End. 35
Per 50
Luck 40
Weapon Dwemer Jinkswqord
Armor.Complete Chitin + Velothian Helm
1. Really, I would simply leave those quests that seem too difficult for your character on the back burner and pursue other quests until you're stronger. (You have access to some very difficult quest lines early on--especially if you've got Tribunal and Bloodmoon, as I assume you do.) I can't think of any quests (besides escort quests) that are timed, and so no harm will be done if you leave those quests alone for a while.
2. If you really want to take on those difficult dungeons, there are ways of exploiting magic that can give you a leg up. I see that you have a good starting Conjuration stat--and I suspect that there are some exploits here that will help you hit well above your weight. (There's a wonderful Youtube channel that describes Morrowind mechanics. Type in "Morrowind mechanics conjuration" into the YT search engine, and I suspect you'll get some ideas.)
3. Yes, you can fast track your leveling--especially if you know how to get some gold and pay to get training. Others above have outlined some methods for doing so.
But I'd go with option #1 above, myself.
Your Endurance and Agility are awful. Do Not get into any melee fights.
Endurance boosts your health, Agility affects how easy you are to hit and how often you hit in melee.
Go for being a long range destruction character to start.
Get some money raise spear for 4 levels that should raise health a bit and it becomes a good longish range stabbing weapon (walk forward/ backward to stab), make it your main weapon then.
Use alchemy to raise int, make money and make as many magicka potions as possible. There are 40 available as soon as you join Mages guild. 10 in each chest of 4 guilds.
You are not going to be able to train Light Armour yet as your Agility is lower than the skill. You are either going to have to be hit a lot (do not want that at the moment with those stats) or waste some levels by raising sneak or block.
If I was you to then level up (after getting 10 spear and 10 alchemy) is train up Destruction to level up.
Get long range spells made. Mix the elements as there are too many Dunmer and Nords around. i.e make a shock and frost on target over a small area, do another for shock and absorb health. Make 2 more for on touch over an area for when things get close.
Use enchanted damaging items. There is a shock ring in Caldera and another one close by that does fire damage (cannot remember where.)
Do not use the ones you stole or found in boxes in Balmoral Mages Guild to enchant anything use the enchanter in Aldruhn.
I always play a Breton and choose the "Mage" Birthsign as it has no negatives.
More of a build type which allows you to level easier but also starts quite strong.
Although I would prefer to recommend an Altmer with the Atronach sign.
Much better starting stats. Ancestral ghost helps you replenish magica, 40 pots available at level 1. Build up alchemy to make more and also bloat and ash yams inflate your intelligence. At level 10 or so have potions which will double or treble your magicka for 60 seconds or more. Great for throwing huge "bombs".
Anyway you seem to want Breton and mage sign so here it is. All skills needed to start off strong are in Majors, minors to me have always been a waste.
Race: Breton
Gender: Male
Sign: The Mage
Class: Adventurer (Custom)
Major Skills:
Conjuration Intelligence
Destruction Willpower
Athletics Speed
Light Armour Agility
Mysticism Willpower
Minor Skills:
Heavy Armour Endurance
Speechcraft Personality
Mercantile Personality
Security Intelligence
Armourer Strength
Specialization: Magic
Favored Attributes:
Endurance
Agility
str 40
Int 50
Will 50
Agi 40
Spe 30
End 40
Per 40
Luc 40
Des 35
con 45
ath 30
Mys 45
light armour 30
Level up Light Armour - Agility
Spear - Endurance (buy conjure spear spell, buy summons i.e scamp - you already have ancestral ghost (but he is so slow))
Destruction - Willpower.
Buy destructive spells and create the ones you want. Still use enchanted long range items.
Easily use Mark and Recall with Mysticism (Temple in Balmora)
Use summons as distractions.
Forget minor skills for a while. Speechcraft/ Mercantile and security not that important for a mage type, only there to give a good start. Create all the spells you need to get by any obstacles when high enough in skills i.e unlock 100 points for 1 sec on touch.
Skills in misc pile you will be raising are alteration at some point (especially if join Telvani).
Spear - excellent weapon and raise Endurance.
Alchemy - intelligence. Raise as much as you want as you still have enchant to help raise int.
Restoration.
Never put all of one type i.e all Willpower into major and minors it stops you raising that 1 or 2 points to get a better level up.