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Redguard get +15 skill to Long Blade, Nord receive +10 skill to both Axe and Blunt weapon, Imperials get +10 skill to Long Blade. Dunmer have +10 skill in Shortblade and +5 in Long Blade.
Those are the optimal choices for a melee character. You can choose other races, but they will lack the accuracy that these three races start with. This will only matter during the earlier levels as training can make up for any races disadvantages.
An important thing to know is that Agility increases melee accuracy and Willpower increases spell accuracy. You may want to focus on raising Agility for a few levels to improve your accuracy.
Create a custom class and choose Agility as one of your two Favored Attributes. That will increase your melee accuracy a little.
When choosing your Major Skills, it is optimal to choose a weapon that your chosen race has a racial bonus with. All major skills start at level 30, so a Redguard will start with 45 skill in Long Blade, Nord will have 40 skill in both Axe and Blunt, and Imperial will have 40 skill in Long Blade.
Choosing Combat as your specialization will add another +5 skill to those totals, increasing your accuracy a little.
Long Blade is an optimal weapon to use as a major skill imo, especially for a new player. You will find many Long Blades early on and can easily find some high level Long Blades with a little effort.
For Birthsigns the Warrior offers the highest accuracy bonus and the Lover adds an +25 Agility bonus which offers half the accuracy as the Warrior birthsign, but also increases your ability to dodge attacks.
You can either use Restoration as a major to improve healing spell accuracy or you can rely on enchanted items to heal yourself.
With Enchant as a major skill, you will have more charges for your enchanted items and most healing items are fairly cheap and have low weight.
You can buy a few of these enchanted healing items and alternate them for healing.
short blade
Light armor
restoration
and any others you plan on using often. Wiilpower and endurance as the class attributes
you could go with nightblade class instead of making a custom class.
either way you will want to raise your endurance as quickly as possible though as they start with a low endurance which means low health gain every level.
he knows what he is talking about
BBQ'd kitten is correct, you want to stack bonuses to start off on a good foot. Trying to fight mudcrabs with 10 weapon skill and low agility will be frustrating and puts off a lot of new players. Compared to starting off with 45 weapon skill and high agility.
When "training" spells, go to a spellmaker and just make a 1 magicka cost spell. You can spam it while running from fetch quest to fetch quest to help level up that school of magic. It may seem a bit cheap, but the way the magicka system works in Morrowind, you kind of need to do it this way, else you would literally be resting 20 hours every other enemy just to try and up magic skills.
Restoration is a good school to boost up regardless of class and not just for heals. Cure disease/blight, restore attribute are great.
Endurance is good, but in all honesty, not that important in Morrowind as in Oblivion.
If you're playing vanilla Morrowind. It will be much tougher. Make sure all or most of your major and minor skills will be ones you'll be using a lot so you'll level up faster.
POTENTIAL ADDITIONAL SPOILERS REGARDING TRIBUNERAL:
Another great way to qet experience and level up, (along with making some decent cash,) is to activate Tribuneral. There is a glitch where the Dark bortherhood will attack you at Level 1 at the very start of the game. All you have to do is sleep/rest often and you will be attacked by an assassin. This can happen only ten times, I think.
You can hoard their gear to sell it and combat will give you XP.
If it gets to a stage where you no longer want to put up with the attacks, simply go see Apelles Matius in Ebonheart and finish the journal quest to unlock Mournhold.
The best part of Morrowind is the exploration and caracter creation/development. Telling someone specificly what to do directly contradicts this. So yeah, some of us were being minimalistic in our responces so he/she could better enjoy the game.
Or do you object to motivating someone to use their personal critical thinking skills on some personal level?
Encouraging someone to learn it for themselves is not elitism.
Give a man a fish, feed him for a day. Teach a man to fish, feed him for a lifetime.
Your anser will serve him through one playthrough, but the next one when he wants to do something different he will not know what to do.
The only person acting pompus here is you. Blowing whistles and ringing bells declaring "Look at me, I'm being more helpfull than everyone else!"