The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

RACHMANOVSKI May 14, 2022 @ 12:03am
Agility vs Speed vs... weapon skills?
Okay, I've been digging around and looking to hit chance formula, so help me to clarify:

I only use Shortblades on my characters, so that means I need to increased *both* Agility and Weapon skill to increase To hit chance, right?

Do I even need Speed? (because the tooltips says, it "govern" Shortblade skills --- tbh, i don't quite cleared on how Speed "govern" Shortblade skills because they both different skills.

So far, I've focusing on Agility, and currently at 3rd level, so pretty early in the game, made 10 or so character before choosing Dark Elf, because it has more Agility/Speed based attribute. I might restart (again) as Redguard, because it has extra shortblade skills, IF Weapon skill > Speed then I will likely restart to play as Redguard.

ps.
I know speed make you run fast etc etc.

===
Additional:

1. Also, I'm totally noob, I dislike TES because my first TES game is Skyrim and the story just sucks balls, I heard a lot of good things about Morrowind and I've been watching that Irish (?) guy playing Morrowind on my youtube recommendation a lot. If you have better character idea (noob friendly) that can carry me to the end of the game easy peasy, I'd very much want to know about it.

2. I play on OpenMW, because they said it the best way to play it for your first time. I want to ask how do you mod the UI, I want to know how to make the font bigger. So far I crank down the setting to 800x600 just to have bigger font, I have dyslexia so I have difficulty on reading especially on small fonts, I keep repeating on the middle of the sentences because my brain decided to snooze mid reading on normal UI/aspect ratio. But smaller Aspect ratio = bad graphics, it's so bad it's disorienting me and it can easily made people threw up, like literally.

So far so fun tho (would LOVE to know how to play this game as comfortable as possible without smearing my nose with mint balm, because anything above 90 FOV is literally wrapzone lmao,jk)
Last edited by RACHMANOVSKI; May 14, 2022 @ 12:12am
Originally posted by WingedKagouti:
According to UESP[en.uesp.net] the to-hit formula is

(Attacker's Hit Rate - Defender's Evasion)%

Where Attacker's Hit Rate is calculated as:
(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude + Blind Magnitude

And Defender's Evasion is calculated as:
((Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Sanctuary Magnitude

In other words: Each point of skill is worth 5 points of Agility or 10 points of Luck.

As far as Fatigue management goes, in the early game you either chug a lot of Restore Fatigue or you only run and jump on your way between areas (or as a means to escape a bad fight). In large part because Fatigue affects just about everything where a skill is involved.
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Showing 1-7 of 7 comments
slayor3000 May 14, 2022 @ 12:20am 
Since by the sound of it you have checked the "chance to hit" calculations you are correct in assuming chance to hit is weapon skill, agility, luck and of course the amount of fatigue you have left. Speed has nothing to do with it. Just there I think for raising levels and since short blades are fast they lumped speed as a governing attribute.
Melee weapon damage is governed by strength, with 50 being the break even figure. 100 strength would give a 150% modifier. And weapon condition affects damage. A weapon with only 50% condition left deals 50% less damage than a weapon with perfect condition.
RACHMANOVSKI May 14, 2022 @ 12:26am 
Originally posted by slayor3000:
Since by the sound of it you have checked the "chance to hit" calculations you are correct in assuming chance to hit is weapon skill, agility, luck and of course the amount of fatigue you have left. Speed has nothing to do with it. Just there I think for raising levels and since short blades are fast they lumped speed as a governing attribute.
Melee weapon damage is governed by strength, with 50 being the break even figure. 100 strength would give a 150% modifier. And weapon condition affects damage. A weapon with only 50% condition left deals 50% less damage than a weapon with perfect condition.
So.. if I try to hit something while my fatigue is 0, I'm likely to miss more? — so how do you guys handle this problem? Because just running around at early levels made your fatigue meter going down so quickly.

Do i need to chug fatigue potion often to offset this?
The author of this thread has indicated that this post answers the original topic.
WingedKagouti May 14, 2022 @ 12:57am 
According to UESP[en.uesp.net] the to-hit formula is

(Attacker's Hit Rate - Defender's Evasion)%

Where Attacker's Hit Rate is calculated as:
(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude + Blind Magnitude

And Defender's Evasion is calculated as:
((Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Sanctuary Magnitude

In other words: Each point of skill is worth 5 points of Agility or 10 points of Luck.

As far as Fatigue management goes, in the early game you either chug a lot of Restore Fatigue or you only run and jump on your way between areas (or as a means to escape a bad fight). In large part because Fatigue affects just about everything where a skill is involved.
slayor3000 May 14, 2022 @ 1:01am 
Originally posted by RACHMANOVSKI:
Originally posted by slayor3000:
Since by the sound of it you have checked the "chance to hit" calculations you are correct in assuming chance to hit is weapon skill, agility, luck and of course the amount of fatigue you have left. Speed has nothing to do with it. Just there I think for raising levels and since short blades are fast they lumped speed as a governing attribute.
Melee weapon damage is governed by strength, with 50 being the break even figure. 100 strength would give a 150% modifier. And weapon condition affects damage. A weapon with only 50% condition left deals 50% less damage than a weapon with perfect condition.
So.. if I try to hit something while my fatigue is 0, I'm likely to miss more? — so how do you guys handle this problem? Because just running around at early levels made your fatigue meter going down so quickly.

Do i need to chug fatigue potion often to offset this?
Fatigue potions at the start of the game, yes. If you have invested any into restoration, then grab a cheap restore fatigue spell. Also look out for any enchanted item that might have restore fatigue.
The Flying Rodent May 14, 2022 @ 2:26am 
Originally posted by RACHMANOVSKI:
Okay, I've been digging around and looking to hit chance formula, so help me to clarify:

I only use Shortblades on my characters, so that means I need to increased *both* Agility and Weapon skill to increase To hit chance, right?

Do I even need Speed? (because the tooltips says, it "govern" Shortblade skills --- tbh, i don't quite cleared on how Speed "govern" Shortblade skills because they both different skills.

So far, I've focusing on Agility, and currently at 3rd level, so pretty early in the game, made 10 or so character before choosing Dark Elf, because it has more Agility/Speed based attribute. I might restart (again) as Redguard, because it has extra shortblade skills, IF Weapon skill > Speed then I will likely restart to play as Redguard.

ps.
I know speed make you run fast etc etc.

===
Additional:

1. Also, I'm totally noob, I dislike TES because my first TES game is Skyrim and the story just sucks balls, I heard a lot of good things about Morrowind and I've been watching that Irish (?) guy playing Morrowind on my youtube recommendation a lot. If you have better character idea (noob friendly) that can carry me to the end of the game easy peasy, I'd very much want to know about it.

2. I play on OpenMW, because they said it the best way to play it for your first time. I want to ask how do you mod the UI, I want to know how to make the font bigger. So far I crank down the setting to 800x600 just to have bigger font, I have dyslexia so I have difficulty on reading especially on small fonts, I keep repeating on the middle of the sentences because my brain decided to snooze mid reading on normal UI/aspect ratio. But smaller Aspect ratio = bad graphics, it's so bad it's disorienting me and it can easily made people threw up, like literally.

So far so fun tho (would LOVE to know how to play this game as comfortable as possible without smearing my nose with mint balm, because anything above 90 FOV is literally wrapzone lmao,jk)

Short Blade is completely fine as a main weapon skill. You can gain access to Paralyse weapons pretty quickly, that you can use as utility weapons in combination with other weapons to stun lock then kill things. Hint: Talk to Wayn in the Balmora Fighters Guild, and also talk to Ra'virr (Balmora trader) if you'd like to get your hands on some decent Short Blades early.

Weapon skill & Fatigue level have the greatest effect on your ability to hit people with weapons; Agility & Luck plays a very small part by comparison, and Speed does absolutely nothing (though by levelling Short Blade, you'll be able to select more Speed points on level up). I'm assuming that your character started with Short Blades as a Major skill, and if so, then great!

If you are not playing with any mods that affect Enchant skill, then you can solve 'the Fatigue issue' early pretty simply with an Enchanted Ring. If you create an Enchanted item and do not touch the duration, then it casts the effect instantaneously, meaning that you can spam click an Enchanted item to heal yourself or deal damage rapidly (depending on what the Enchanted item does). Not exactly balanced, which is why a lot of patches/mods change Enchanting, but it is what it is.

My advice would be:

- Complete the 2nd Mages guild quest in Balmora ... and take liberty with the collection of fine unguarded Soul Gems that this quest presents to you.
- Purchase a Restore Fatigue spell from one of the members of Balmora Temple (think it's a guy upstairs? Can't remember his name however). Join the Temple first if you'd like the members of the temple to like you more & thus sell you things for less.
- Use one of the better Soul Gems that you've just stolen (at least one with over 30 charge), in combination with a Common Ring (which you can purchase or find in quite a few places), and talk to the enchanter in Balmora Temple. Get him to make a Restore Fatigue 39 pts for 1 sec ring, and DO NOT TOUCH THE DURATION of the enchanted item when you create it. It should cost a little under 1,000 gp.

If you follow this little procedure, you'll now have a little ring that you can spam whenever you're tired, which will have enough charge on it such that it should almost never run out.

Before entering combat, spam this little ring until the bar is all green, then stab all the things. Use a Paralyse blade in conjunction with another higher damage blade if you're feeling fancy (just beware that some monsters have innate Reflect, making them a wee bit dangerous to Paralyse).
Last edited by The Flying Rodent; May 14, 2022 @ 2:30am
Dallas S May 14, 2022 @ 6:08am 
Originally posted by RACHMANOVSKI:
Originally posted by slayor3000:
Since by the sound of it you have checked the "chance to hit" calculations you are correct in assuming chance to hit is weapon skill, agility, luck and of course the amount of fatigue you have left. Speed has nothing to do with it. Just there I think for raising levels and since short blades are fast they lumped speed as a governing attribute.
Melee weapon damage is governed by strength, with 50 being the break even figure. 100 strength would give a 150% modifier. And weapon condition affects damage. A weapon with only 50% condition left deals 50% less damage than a weapon with perfect condition.
So.. if I try to hit something while my fatigue is 0, I'm likely to miss more? — so how do you guys handle this problem? Because just running around at early levels made your fatigue meter going down so quickly.

Do i need to chug fatigue potion often to offset this?

Basically the idea is that you don't get into a fight with 0 fatigue. So potions or spells are good for this, or simply walking if you're in a dungeon and don't know what's around the corner.

As your weapon skills get higher, the effect of fatigue on hit chance is much less. At 100 short blade you won't have to worry about fatigue being full to hit, you'll be hitting quite frequently.
RACHMANOVSKI May 16, 2022 @ 3:26am 
Hi guys, thanks for the suggestions, I went ahead with my Dark Elf character, although I just realized choosing what type of class you made (Combat/Magic/Stealth) actually added 5 (I think) extra points for skills, I missed out on that but in the end it does not matter much because I'm reaching 100 quite quickly and hit regularly.
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Date Posted: May 14, 2022 @ 12:03am
Posts: 7