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Melee weapon damage is governed by strength, with 50 being the break even figure. 100 strength would give a 150% modifier. And weapon condition affects damage. A weapon with only 50% condition left deals 50% less damage than a weapon with perfect condition.
Do i need to chug fatigue potion often to offset this?
(Attacker's Hit Rate - Defender's Evasion)%
Where Attacker's Hit Rate is calculated as:
(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude + Blind Magnitude
And Defender's Evasion is calculated as:
((Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Sanctuary Magnitude
In other words: Each point of skill is worth 5 points of Agility or 10 points of Luck.
As far as Fatigue management goes, in the early game you either chug a lot of Restore Fatigue or you only run and jump on your way between areas (or as a means to escape a bad fight). In large part because Fatigue affects just about everything where a skill is involved.
Short Blade is completely fine as a main weapon skill. You can gain access to Paralyse weapons pretty quickly, that you can use as utility weapons in combination with other weapons to stun lock then kill things. Hint: Talk to Wayn in the Balmora Fighters Guild, and also talk to Ra'virr (Balmora trader) if you'd like to get your hands on some decent Short Blades early.
Weapon skill & Fatigue level have the greatest effect on your ability to hit people with weapons; Agility & Luck plays a very small part by comparison, and Speed does absolutely nothing (though by levelling Short Blade, you'll be able to select more Speed points on level up). I'm assuming that your character started with Short Blades as a Major skill, and if so, then great!
If you are not playing with any mods that affect Enchant skill, then you can solve 'the Fatigue issue' early pretty simply with an Enchanted Ring. If you create an Enchanted item and do not touch the duration, then it casts the effect instantaneously, meaning that you can spam click an Enchanted item to heal yourself or deal damage rapidly (depending on what the Enchanted item does). Not exactly balanced, which is why a lot of patches/mods change Enchanting, but it is what it is.
My advice would be:
- Complete the 2nd Mages guild quest in Balmora ... and take liberty with the collection of fine unguarded Soul Gems that this quest presents to you.
- Purchase a Restore Fatigue spell from one of the members of Balmora Temple (think it's a guy upstairs? Can't remember his name however). Join the Temple first if you'd like the members of the temple to like you more & thus sell you things for less.
- Use one of the better Soul Gems that you've just stolen (at least one with over 30 charge), in combination with a Common Ring (which you can purchase or find in quite a few places), and talk to the enchanter in Balmora Temple. Get him to make a Restore Fatigue 39 pts for 1 sec ring, and DO NOT TOUCH THE DURATION of the enchanted item when you create it. It should cost a little under 1,000 gp.
If you follow this little procedure, you'll now have a little ring that you can spam whenever you're tired, which will have enough charge on it such that it should almost never run out.
Before entering combat, spam this little ring until the bar is all green, then stab all the things. Use a Paralyse blade in conjunction with another higher damage blade if you're feeling fancy (just beware that some monsters have innate Reflect, making them a wee bit dangerous to Paralyse).
Basically the idea is that you don't get into a fight with 0 fatigue. So potions or spells are good for this, or simply walking if you're in a dungeon and don't know what's around the corner.
As your weapon skills get higher, the effect of fatigue on hit chance is much less. At 100 short blade you won't have to worry about fatigue being full to hit, you'll be hitting quite frequently.