The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Buliwyf May 13, 2022 @ 2:48pm
Fellow Morrowinders, is a Werewolf Build possible?
Really love Werewolf and Vampire from all the years in Skyrim, but after finishing Skyrim the next couple days I will tackle Morrowind next and, without having played it ever since back in the day, I wonder if a almost full Werewolf build is possible.

So far from what I spoilered myself slightly, you can get unlimited Werewolf Transformations with Bloodmoons Hircine Ring from the ending quest. What level is realistic to tackle that on? :steamhappy:

Is there also a way to boost the Werewolf damage and stats apart from the quest? Like Hand-to-Hand?
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The Flying Rodent May 13, 2022 @ 4:30pm 
https://en.uesp.net/wiki/Bloodmoon:Werewolf

It's possible, but the only stats that transfer over to werewolf form are Health and Fatigue. All other stats/skills get reassigned, while magic and items become unusable. Sadly there doesn't appear to be a way to boost Hand to Hand damage.

Bloodmoon itself is quite a tricky expansion, which you're expected to tackle after finishing the Morrowind main quest, so probably around level 30-50. You can of course tackle Bloodmoon at earlier levels with the right build/equipment, it's just more difficult.
slayor3000 May 13, 2022 @ 6:17pm 
There is another mod from the Chargen series of mods. Chargen was the original alternative start mod series, Chargen Revamped (2017) "Customize/randomize your starting attributes, skills, spells, items, companion, faction, and location on Vvardenfell, Solstheim, Mainland Morrowind (TR), Skyrim (SHOTN), or Cyrodiil (PC)."
If you are interested check here:
https://www.nexusmods.com/morrowind/mods/44615?tab=description

i have not personally tried this mod (Chargen Werewolf), but it allows you to start the game as a Werewolf. No longer available on Nexus, this is the only place I could find it.
https://mw.modhistory.com/download-53-8989
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Date Posted: May 13, 2022 @ 2:48pm
Posts: 2