The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

ifyucantbeatmexd 30 ENE 2022 a las 9:32 a. m.
this is a really cool game but the combat is really bad
ive been playing this for many hours now over the past months and ive been really enjoying it. i dont play it as a serious game but more of an evening game to relax after work. im working on the sixth trial right now

i love the big world and the writing work is well done
lots to explore, lots of interesting npcs, quests

but the combat is really not good imo, i just stab everything with a spear and done. the game does not guide me or even force me into being more varied in terms of strategy and tactics. this is what i call the 'illusion of freedom' in rpg games where on paper you get a lot of options in terms of number of weapons, spells, etc. but the actual variety in actions and outcomes are not that much in practice

also cliff racers are the worst enemy ever, i really hate seeing these, they're not hard to kill at all they're just super annoying like a bunch of mosquitos that just wont stay the f away for more than 5 seconds, they aggro from miles away

enemy variety is not great. i dont know how many enemies there are in this game, but the number of enemies in a game is meaningless. the fact is they all kind do the same thing, and the fact that the sheer amount of cliff racers overshadows whatever other types of enemy there may be destroys any illusion of enemy variety

havent played this in two weeks now, will at least try to finish the main campaign and then move onto oblivion, probably

quite frankly reading the in-game books/notes is one of the best things about these games
Última edición por ifyucantbeatmexd; 30 ENE 2022 a las 9:36 a. m.
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Mostrando 16-30 de 31 comentarios
th 30 ENE 2022 a las 2:42 p. m. 
Publicado originalmente por Свинорыл:
the main thing that the author of the article needs to do is to set the difficulty to 100 from the first seconds of the game and never touch, NEVER, that's when you'll like the game, despite the combat system.
Yea. I wanted to say the same thing. TS, set max difficulty and play only with this setting. With this setting game WILL motivate you to use more options in your fights.

There is another rule - never cheat and never use exploits. Like alchemy super potions, soul trap exploit and so on. This way you'll encounter some really hard figths inevitably. There are such fights in the expansions - Tribunal and Bloodmoon.
slayor3000 30 ENE 2022 a las 3:29 p. m. 
Even though so many people see this as aRPG, its not. The fighting is the last thing in scale of importance.
This is a sandbox, to create characters, roam the world, check out the lore and have adventures.
I also believe when the devs developed this they did not realise how quickly the players would find ways to become OPed, making finding out whether to use thrust, slash or chop with your weapons meaningless. That using heavy weapons you need to find a way to keep your fatigue full or you would never crit an enemy.
Quite honestly I see no difference in any of the Elder Scrolls game, it is so easy to be OPed very quickly, each fight becomes quite boring, unless you do as @Свинорыл and @th have commented on above, with which I totally agree.
You want the game to more fight focused do exactly as they have said.

p.s there is a way to go into the CS and cut down the amount of Cliff Racers you may encounter, at highish levels they do get ridiculous.
NemesisLeon44 30 ENE 2022 a las 6:16 p. m. 
Publicado originalmente por M͂͒̀λgi͡caℓ Ήo͓̽ﻇo̴:
it's old skool dice rolling combat rpg. it's not skyrim where u just blindly swing around and pray u hit something
dice rolls are random... skyrim combat hits when it looks like it does, which is the opposite.
Granted, both games lack solid hack-and-slash game design. Kingdom Come Deliverance is better at that. Even The Witcher 3.

As for Morrowind combat, the satisfaction is in the simulation / stats department. Feeling like my skills have meaning as opposed to fancy physics and physical weapon mechanics.
Nebgama 30 ENE 2022 a las 6:57 p. m. 
Publicado originalmente por Nemesis☯Leon:
Publicado originalmente por M͂͒̀λgi͡caℓ Ήo͓̽ﻇo̴:
it's old skool dice rolling combat rpg. it's not skyrim where u just blindly swing around and pray u hit something
dice rolls are random... skyrim combat hits when it looks like it does, which is the opposite.
Granted, both games lack solid hack-and-slash game design. Kingdom Come Deliverance is better at that. Even The Witcher 3.

As for Morrowind combat, the satisfaction is in the simulation / stats department. Feeling like my skills have meaning as opposed to fancy physics and physical weapon mechanics.

only to a threshold once you are above that then dice roll does not matter.
theo 30 ENE 2022 a las 8:47 p. m. 
The point of RNG gameplay is in player's ability to manipulate the odds
pw1108 1 FEB 2022 a las 10:41 p. m. 
Non of Bethesda's rpg have good combat.
theo 2 FEB 2022 a las 1:27 a. m. 
Nah, Morrowind and Daggerfall have decent combat
pw1108 2 FEB 2022 a las 8:28 p. m. 
uh.. Daggerfall.. vampire ancient spams 10 spell of shock touch in 1 frame..

well, it's not bad as skyrim which iis about drumming enemies' shield to death is normal, but it's not as good as Ultima underworld, Arx fatalis or Gothic.
but I really like using magic to flying or just simply use my skill to jump to explore world.
in Daggerfall, even I'm totally suck at magic, I can still fly by using potion or some kind of eh.. how can I call it? trap? whatever it is there are always tools to able player to fly without spell and it's really cool
Lathanx 3 FEB 2022 a las 7:43 a. m. 
I must be in a twilight zone where morrowind and daggerfall have good combat.

Like are you guys for real? On what ♥♥♥♥♥♥♥ planet do those games have "good" combat? Oh please, regale me with your tale of spamming left mouse button for 3 hours.

*But there's tons of stats, variables and modifiers! DICE ROLLS!* Guess what? Past level 5 NONE OF THAT ♥♥♥♥ MATTERS. So in essence, you're right back to where you are, spamming left mouse button.

Or readying your hands for spells and guess what... spamming left mouse button only now you get to watch red, yellow or blue orbs travel slowly at enemies... woo ♥♥♥♥♥♥♥ hoo!

Great combat? GREAT COMBAT? Are you people ♥♥♥♥♥♥♥ high?
psychotron666420 3 FEB 2022 a las 10:23 a. m. 
Publicado originalmente por Davaeorn:
I must be in a twilight zone where morrowind and daggerfall have good combat.

Like are you guys for real? On what ♥♥♥♥♥♥♥ planet do those games have "good" combat? Oh please, regale me with your tale of spamming left mouse button for 3 hours.

*But there's tons of stats, variables and modifiers! DICE ROLLS!* Guess what? Past level 5 NONE OF THAT ♥♥♥♥ MATTERS. So in essence, you're right back to where you are, spamming left mouse button.

Or readying your hands for spells and guess what... spamming left mouse button only now you get to watch red, yellow or blue orbs travel slowly at enemies... woo ♥♥♥♥♥♥♥ hoo!

Great combat? GREAT COMBAT? Are you people ♥♥♥♥♥♥♥ high?

You literally described oblivion and Skyrim combat as well. Spamming the left mouse button.

Morrowind = spam 30 times, hit 10 times, kill enemy.

Oblivion = spam 30 times, hit 30 times, kill enemy

Skyrim = spam 30 times, hit 30 times, kill enemy.

The end result is the same, whether your attacks are missing and going through the enemy, or hitting him 30 times as a damage sponge, it's all the same. It's just as realistic (ie not very) for either system.

The difference with morrowind is that there is some variation, as in different weapons have different attacks that do varying damage depending on the attack (you're gonna do bad if you're thrusting with a mace as opposed a dagger), with damage ranges varying (daggers have similar min and Max damage so they are meant for spamming, while spears and claymores are better for holding back full charge attacks), so it changes the style of combat you do depending on weapon, rather than just spam with every weapon like oblivion or Skyrim.

Then you got hit chance and spell chance that increases with level and decreases with low fatigue, so there's another factor to consider.

They're all the same when you get down to it, but morrowind at least has variation that are determined by stats (ie more moving parts behind the scenes).
slayor3000 3 FEB 2022 a las 12:42 p. m. 
@Davaeorn
I am not going to "rag" you down yet.
But what games do you think have good combat and why? Do you come out of "fighting" games?
How many aRPG (Sandbox RPGs') have you played?
All games are different and they are played differently. Do not like it. Mod it. Do not like that. Maybe see you on a different forum because this game is not for you.
Watermelon 3 FEB 2022 a las 2:09 p. m. 
If you really can't get into the combat, you can try the "MEN combat" mod. It changes combat, mana, and fatigue to work like Oblivion and Skyrim.
Watermelon 3 FEB 2022 a las 2:11 p. m. 
Publicado originalmente por Grumpy Old Dude:
nor is it likely that you will admit to the weakness of MW's combat system. Bash-bash-bash-bash-bash-ad nauseum until you or they drop.

No advantage to a thrust vs a swing vs a bash attack. None what so ever. No defense against one, which has a weakness vs another. The OP is entirely correct in their admonition. The game itself IS great, but the combat system DOES suck. (As do Cliff Racers. https://www.nexusmods.com/morrowind/mods/44712/? )
Improved cliff racer AI does nothing to my game lol.
pw1108 3 FEB 2022 a las 5:35 p. m. 
Publicado originalmente por psychotron666420:

Morrowind = spam 30 times, hit 10 times, kill enemy.

Oblivion = spam 30 times, hit 30 times, kill enemy

Skyrim = spam 30 times, hit 30 times, kill enemy.
no no it's not like this

M: spam 30 times, hit 10 times, kill enemy.
ok it is true

O: Spam 30 time and enemy don't dies because it's health is too high
S: Are you hitting at thug? or legendary thug?

I really hate Bethesda's level scailing.
Vashra 5 FEB 2022 a las 8:28 a. m. 
Publicado originalmente por Grumpy Old Dude:
nor is it likely that you will admit to the weakness of MW's combat system. Bash-bash-bash-bash-bash-ad nauseum until you or they drop.

No advantage to a thrust vs a swing vs a bash attack. None what so ever. No defense against one, which has a weakness vs another. The OP is entirely correct in their admonition. The game itself IS great, but the combat system DOES suck. (As do Cliff Racers. https://www.nexusmods.com/morrowind/mods/44712/? )

You, Sir, get a cookie for linking that mod. :steamhappy:
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Publicado el: 30 ENE 2022 a las 9:32 a. m.
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