The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Nebgama 2021 年 4 月 19 日 上午 6:58
Argument of case in point of OpenMW
https://youtu.be/UeJc3e_qQWY?t=64

The case i am trying to make is that anybody that thinks OpenMW is subpar is sorely mistaken and that once the modding community finally moves away from defunct methods of modding which it is slowly starting to do.

OpenMW is becoming the standard for Morrowind-Modding Morrowind in general and it is not going away anytime soon.

In other words get with the times modders.
最後修改者:Nebgama; 2021 年 4 月 19 日 上午 7:14
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Lathanx 2021 年 4 月 25 日 下午 4:14 
I use openmw because vanilla morrowind runs like utter ♥♥♥♥♥♥♥.

If it didn't crash all the time on my system, i would probably stick with vanilla. But since that's a pipe dream, i'll stick with the version that doesn't crash every 30 minutes.
galevheaton 2021 年 4 月 25 日 下午 9:46 
I remember vanilla MW,MCP, MGE XE, exeopt1.9, etc...spent more time trying to get the game to run than playing the game. Then there is the normal map situation--MGE XE PBR prototype will give you those at a huge fps hit compared to OpenMW even with parallax normal maps enabled there, and the specular effects with MGE XE PBR prototype are not good. So for me, its OpenMW. I have found, for myself anyway, that parallax effects do more for my immersion into the game than anything else, and if you add ambient occlusion through the meshes as a dark map you approach another PBR setup called PBR SPECULAR. it only lacks linear light to be that--looks great too. It does require the whole game, all object and ground textures, to be mapped for this to work well for immersion. Off subject there but it is the reason I prefer OpenMW.
最後修改者:galevheaton; 2021 年 4 月 25 日 下午 9:58
Marktwelve 2021 年 5 月 1 日 上午 10:55 
Many mods with openMW and not one crash, xbox one controler and pc fan and battery super at 1080p i love it. i belive its needed for microwave and wow i do same on my mid grade phone, maybe not 1080p? but looks and plays super, xbox controler or just phone!!
Marrowind on smart phone really makes me happy when waiting bored or not!
davidb11 2021 年 5 月 1 日 上午 11:03 
Strangely enough, I've never had many crashes with Morrowind with lots of mods just with the Morrowind Code Patch alone helping fix them.
Nebgama 2021 年 5 月 11 日 下午 3:41 
引用自 Edubba
引用自 Ranger
These fan engine replacement projects are almost always pointless. I can think of exactly one - out of hundreds - that has borne any worthwhile fruit and that is the NewDark engine for the old Thief games. And it benefited by having the source code leaked. But it has kept those games playable when they otherwise would not be.

OpenMW is complete pointless because MW remains 100% playable today. We are more likely to be able to run the game near perfecrly in virtual machines before we will need a replacement engine. It's just a dumb, pointless project.

I agree. We play now and will be cappable to play original MW in 2040, exactly as we play 1990s and 1980s titles today. Probably we will need some extra plugins and patches and maybe some emulator eventually, of those that OpenMW developers call "unsophisticated hacks", but that's all.

Also the secondary support, every year more and more further away from PC focus and the brother projects as that mp thing or the recent VR thing, are almost entirely decadent, casualizing, negative projects for Morrowind, its players and modding community. They are atracting to MW the worst of the worst...

Finally the deviation from initial project philosophy, the agressive spam, the absurd "more than simply MW, a platform to create new games", the delusional "new standar" claim. They evolved from annoying to infuriating.

NOPE I disagree your claims are the exact claims that stand for OpenMW.

Can you play dos games natively today? the answer is no you need dos box or some form of virtualization.

The same thing will happen to Morrowind and is already there because its a dx9 game. Morrowind probably is not going to work on the next revision of windows tbh.

Because now as it stands on windows 10 to even play the game truly in its native form you need to re-enable "Direct Play" Which holds the needed dx9 api/functions that Morrowind requires. Otherwise the game is intermittent and may work for some ppl, others it won't boot/work at all without modding the game.

Look at all the old dx9 games that have problems and only work due to the community fixing them.

Going past this the only way to play vanilla is via community patches and mods. So tbh i am not really sure what the argument is here.
Tbh its a catch 22 and you are describing the exact same reasons as to why OpenMW is relevant but in a manner where you are trying to disprove it.

VR and multiplayer are not associated with OpenMW and are direct forks of OpenMW;being open sourced so we would not have these forks if this was not the case and it was closed source. Plus i am struggling to see the context here regarding this matter you are slightly outside of it.

OpenMW developers call "unsophisticated hacks"

Well patching an 32bit exe up to 4gb address space is not unsophisticated but it is still a hack. Without it, it only has 2048mb of addressable memory for both the gpu vram and mobo ram.

And finally OpenMW "IS";keyword the "emulator/patch" that you are describing as the tool we will need to run the game in the future.
最後修改者:Nebgama; 2021 年 5 月 11 日 下午 4:12
Nebgama 2021 年 5 月 11 日 下午 5:09 
Sorry VR might be actually iirc, i don't care about VR so i don't really know here because i don't bother following that part of OpenMW.

I do know they are looking at implementing Tes3mp officially into the repository later on down the line, But atm it is still considered a fork and not directly associated.
最後修改者:Nebgama; 2021 年 5 月 11 日 下午 5:14
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張貼日期: 2021 年 4 月 19 日 上午 6:58
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