The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Crafty Dec 2, 2024 @ 11:08am
Combat Log mod for OpenMW?
https://www.nexusmods.com/morrowind/mods/54836

Something like this but supported by OpenMW.

This is my only real issue with this game so far is there is no log/feedback to what is happening in combat.
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Showing 1-6 of 6 comments
Crafty Dec 5, 2024 @ 4:49am 
Found this

https://www.nexusmods.com/morrowind/mods/55396

Still doesn't show bow information though which is the whole reason I wanted it.

Dice roll combat without a log or any kind of feedback is just dumb.
Last edited by Crafty; Dec 5, 2024 @ 4:49am
Nebgama Dec 5, 2024 @ 5:49am 
You should know how much you hit for and the game tells you visually when you miss. Most players will know what their max hit is. it means you either hit for max or you miss. The game is pretty simple.

In the following video i just max rolled him in the face twice so being a WarAxe with poison its 20x2+poison modifier+ whatever else idk without looking at the character, but the point is its not hard to know what you hit for.

https://youtu.be/CDnLbApRarA

A mod like that might be cool to you lol. But don;t get upset if others don't agree.
Last edited by Nebgama; Dec 5, 2024 @ 5:51am
Nebgama Dec 5, 2024 @ 6:00am 
We have been through this one before too because i know someone will argue what i just said, Yes the dice can be rigged and you can max roll every hit. when you can rig the die in this game and max hit every swing a combat log becomes less warranted.

All you need to know really is if you hit or miss and the game tells you both of these things visually. if you want to be a bit more intelligent then you would know exactly what each hit is doing and every hit is a max roll so it means you know what you hit for every time.
Crafty Dec 5, 2024 @ 6:15am 
Originally posted by Nebgama:
We have been through this one before too because i know someone will argue what i just said, Yes the dice can be rigged and you can max roll every hit. when you can rig the die in this game and max hit every swing a combat log becomes less warranted.

All you need to know really is if you hit or miss and the game tells you both of these things visually. if you want to be a bit more intelligent then you would know exactly what each hit is doing and every hit is a max roll so it means you know what you hit for every time.

Ranged though is not clear. I noticed a "whoosh" sound though, I'm assuming that is the feedback. Still, it's poor.

Having the percentage is nice, but just a log on the side would've been great. No idea why it was never included.
Nebgama Dec 5, 2024 @ 6:52am 
idk they probably just never saw any value in a combat log or its something they never thought to add.

I do think personally though. Morrowind does borrow its style from DnD so its more about theory crafting, like all the stats on the sheet and all the math you can add up etc.

i said in the other post its simple, but its really not there is lots of theory crafting you can do in this game. I just meant like you can dumb it down to hit or miss that is all you really need to know.

The woosh sound by itself is missing otherwise the woosh will be accompanied but the Npc grunting if you hit, plus their body will usually have an animation.
Nebgama Dec 5, 2024 @ 6:57am 
Modders are usually receptive to feedback,so maybe if you post on that mod they modder might add the feature you want, or if its not possible they may inform you,
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Date Posted: Dec 2, 2024 @ 11:08am
Posts: 6