The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

OpenMW Water Shader Blues
I just did a fresh install of Morrowind and OpenMW 0.47.0. When entering or exiting water with the water shader on, I get a bizarre pixelation effect when I'm a few inches from entering.

I took three screenshots, two of which show entering vs. exiting and another showing its absence with the water shader turned off. I've not altered any files, all settings are left alone and there are zero mods installed. Any ideas?
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Showing 1-6 of 6 comments
galevheaton Nov 12, 2021 @ 7:54am 
A suggestion to reduce that water pixelation; do not use refractions and use the high quality setting. If it got bad I just stayed underwater, but I have not seen the pixellation since I started using those settings. It was particularly bad with low quality setting.

I wonder if the graphics card is at fault here, I have an rx550/550 series card.

Hope this helps
Last edited by galevheaton; Nov 12, 2021 @ 7:59am
Liberty's Torch Nov 12, 2021 @ 2:45pm 
Originally posted by galevheaton:
A suggestion to reduce that water pixelation; do not use refractions and use the high quality setting. If it got bad I just stayed underwater, but I have not seen the pixellation since I started using those settings. It was particularly bad with low quality setting.

I wonder if the graphics card is at fault here, I have an rx550/550 series card.

Hope this helps

Just tested with your recommended settings, but I'm still getting funky pixelation. No noticeable improvement. My GPU is a Radeon RX 580X with the current optional drivers, tested with just the AMD recommended ones and there's no difference. The damnedest thing is that I don't get any of these issues in MGE XE.

Are there alternative shaders I could potentially try? If so, a pointer to their download links would be greatly appreciated.
Lobo de hielo Nov 12, 2021 @ 3:02pm 
Originally posted by Your Conscience:
Originally posted by galevheaton:
A suggestion to reduce that water pixelation; do not use refractions and use the high quality setting. If it got bad I just stayed underwater, but I have not seen the pixellation since I started using those settings. It was particularly bad with low quality setting.

I wonder if the graphics card is at fault here, I have an rx550/550 series card.

Hope this helps

Just tested with your recommended settings, but I'm still getting funky pixelation. No noticeable improvement. My GPU is a Radeon RX 580X with the current optional drivers, tested with just the AMD recommended ones and there's no difference. The damnedest thing is that I don't get any of these issues in MGE XE.

Are there alternative shaders I could potentially try? If so, a pointer to their download links would be greatly appreciated.
Maybe this is a bug introduced in the new build.
With this build they fixed over 100+ engine bugs etc. OpenMW is not a finished product, any new release may have bugs.
I took a look at some shaders that I thought I could post (one was Vtastek's Light Shaders) but apparently they are not compatible with the new release.
Liberty's Torch Nov 12, 2021 @ 3:09pm 
Originally posted by slayor3000:
Originally posted by Your Conscience:

Just tested with your recommended settings, but I'm still getting funky pixelation. No noticeable improvement. My GPU is a Radeon RX 580X with the current optional drivers, tested with just the AMD recommended ones and there's no difference. The damnedest thing is that I don't get any of these issues in MGE XE.

Are there alternative shaders I could potentially try? If so, a pointer to their download links would be greatly appreciated.
Maybe this is a bug introduced in the new build.
With this build they fixed over 100+ engine bugs etc. OpenMW is not a finished product, any new release may have bugs.
I took a look at some shaders that I thought I could post (one was Vtastek's Light Shaders) but apparently they are not compatible with the new release.

I just installed Vtastek's shaders in-game without worrying about compatibility and the pixelation is gone. Damnedest thing. It looks great too! Also, Realistic Water and Vanilla-Inspired Water both work fine from testing and neither produce pixelation.
Last edited by Liberty's Torch; Nov 12, 2021 @ 3:20pm
Lobo de hielo Nov 12, 2021 @ 4:17pm 
Originally posted by Your Conscience:
Originally posted by slayor3000:
Maybe this is a bug introduced in the new build.
With this build they fixed over 100+ engine bugs etc. OpenMW is not a finished product, any new release may have bugs.
I took a look at some shaders that I thought I could post (one was Vtastek's Light Shaders) but apparently they are not compatible with the new release.

I just installed Vtastek's shaders in-game without worrying about compatibility and the pixelation is gone. Damnedest thing. It looks great too! Also, Realistic Water and Vanilla-Inspired Water both work fine from testing and neither produce pixelation.
Glad that is working for you, but it is so strange that they have just posted it is incompatible with 0.47.
galevheaton Nov 13, 2021 @ 9:59am 
Excellent. I haave to finally try Vtastek's shaders now. LOL I have avoided them because I have my own shaders--but not really--just maps that use the already existing normals and color-specular maps. Thank you OP for bringing this up and to slayor3000 for pointing the way to a solution.
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Date Posted: Nov 12, 2021 @ 5:29am
Posts: 6