The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Im lost, where am I supposed to go??
Hi guys, so Im a newbie comming from Skyrim and I figured out that Morrowind is a very complex for a beginner. So far Ive created my char, bought some stuff and did the light house quest. But now Im totally lost. My journal says Im supposed to go to a city but I have absolutely no idea where it is. Also, Iv been told that there are a few more quests to do in the first city but I dont know which ones. Also, there is supposed to be a dungeon nearby but I have no idea where is it and so on... I kinda miss those arrows on the map telling where I am supposed to go from Skyrim.

So, what do you guys tell me? What are the nearby quests in the first city? Also, where is this city that Im supposed to go for the main quest? Thanks.
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Showing 1-15 of 20 comments
Dexter Dec 25, 2015 @ 2:13pm 
Go to Balmora.

You can take the Silt Strider from Sedna Neen or walk there. Just follow the road signs. Talk to Caius in Balmora to get the main quest under way.

You can join the Mages Guild and Fighters Guild in Balmora. The sooner you join the sooner you can take potions from the chests in each city and the sooner they respawn. You can also join the Thieves Guild there.

I suggest then going to Caldera, where you will find the NPC merchant Creeper. I would keep an eye out for a Mark or Recall scroll, enchanted item, or spell and use Mark standing next to Creeper. That way if you are over-encumbered you can use recall and sell your items to Creeper. It works great if you steal alot of items from crates for quick cash early on.
Last edited by Dexter; Dec 25, 2015 @ 10:18pm
Hjelpmooglene Dec 25, 2015 @ 4:57pm 
Have trouble finding info for a quest, click on the journal. Hit options and then quests. As for finding quests, you can join a guild or talk to random people until you get one.
McKnuckles Dec 25, 2015 @ 10:13pm 
Make sure to actually listen to what the npcs say, or what the journal says (even though the npcs can be wrong on direction sometimes, and the journal can be rather cluttered). You will need to do that as the game won't hold your hand with visual icons of where locations are.
EgoMaster Dec 25, 2015 @ 10:20pm 
1. There are no quest markers but the game is built around that. Talk to NPCs. They give you directions. If you can find your way in real world, you can find it in Morrowind too. After a while, you'll learn to find your way around the continent and this will add to your "I'm getting stronger, better" feel.
2. Read the journal. The directions NPCs give are noted there most of the time.
3. If all else fails, look at here: Google Maps for Morrowind[mwmap.uesp.net]
4. When you exit Seyda Neen, turn right. Don't climb the small hill the Silt Strider rider stands on, look to left, across to small pond. You should see door. Enter and die. If you're level 1, there's no way you can get past the first bandit, let alone clear the dungeon. Morrowind world doesn't level with you and you have to be careful about which dungeons to enter and which quests to take. I really hope your character has at least one weapon skill close to 50.
Last edited by EgoMaster; Dec 25, 2015 @ 10:27pm
McKnuckles Dec 26, 2015 @ 4:40am 
Originally posted by EgoMaster:
1. There are no quest markers but the game is built around that. Talk to NPCs. They give you directions. If you can find your way in real world, you can find it in Morrowind too. After a while, you'll learn to find your way around the continent and this will add to your "I'm getting stronger, better" feel.
2. Read the journal. The directions NPCs give are noted there most of the time.
3. If all else fails, look at here: Google Maps for Morrowind[mwmap.uesp.net]
4. When you exit Seyda Neen, turn right. Don't climb the small hill the Silt Strider rider stands on, look to left, across to small pond. You should see door. Enter and die. If you're level 1, there's no way you can get past the first bandit, let alone clear the dungeon. Morrowind world doesn't level with you and you have to be careful about which dungeons to enter and which quests to take. I really hope your character has at least one weapon skill close to 50.
Actually, you can complete that dungeon near the strider. The first bandit is killable, while you will have way more trouble after that (on normal at least, even then its not really a cake walk and you have to make enemies run out of either magicka or ranged weapons(you will want to make a save before entering as you will more than likely die lots)). I can honestly say that you will at least want to have one main skill that is some weapon type, unless you want to be stuck farming gold to be able to train the skills up with trainers (as at low levels your chance to hit is quite low).
Last edited by McKnuckles; Dec 26, 2015 @ 4:47am
Nadlug Dec 26, 2015 @ 6:52am 
Originally posted by BlackMetalGamer:
Im lost.
Op its very important that you read the dialoge given to you by the game, not every detail is recorded in the quest Journal. So its important to pay attention to what NPC's (or in this case a letter) are/is saying.

As mentioned before the roads alwayse have signs that point the way to go to get to settlements and the silt strider (the giant bug) is one of the fast travel systems avalible in Morrowind. But honestly i reccomend walking.
Exploration is one of the big selling points of Morrowind and your caracter needs expierence from the critters youl encounter along the way. Plus alchemy ingredients.
Last edited by Nadlug; Dec 26, 2015 @ 6:53am
McKnuckles Dec 26, 2015 @ 6:54am 
Originally posted by Nadlug:
Originally posted by BlackMetalGamer:
Im lost.
Op its very important that you read the dialoge given to you by the game, not every detail is recorded in the quest Journal.

As mentioned before the roads alwayse have signs that point the way to go to get to settlements and the silt strider (the giant bug) is one of the fast travel systems avalible in Morrowind. But honestly i reccomend walking.
Exploration is one of the big selling points of Morrowind and your caracter needs expierence from the critters youl encounter along the way. Plus alchemy ingredients.
Though to be fair, compared to say Skyrim, the journal does give you a decent amount of info on stuff if you need to remember about something for a quest (even though the way the thing is set up is sort of hard to go through sometimes (more so if you have alot of journal entries)).
Nadlug Dec 26, 2015 @ 7:08am 
To be fair the quest log and journal in Skyrim are completely poinless because you have a compass that knows the exact location of every feature of the landscape and has a marker pointing out exactly you where to go for your active quest.

Personally I like the Journal in Morrowind. it has a bit of a realistic touch to it. It actually seems like a Journal that your caracter is keeping and as he/she writes something down they sometimes overlooks an important detail.
Last edited by Nadlug; Dec 26, 2015 @ 7:09am
McKnuckles Dec 26, 2015 @ 7:12am 
Originally posted by Nadlug:
To be fair the quest log and journal in Skyrim are completely poinless because you have a compass that knows the exact location of every feature of the landscape and has a marker pointing out exactly you where to go for your active quest.

Personally i like the Journal in Morrowind. it has a bit of a realistic touch to it. It actually seems like a Journal that your caracter is keeping and as he/she writes something down they sometimes overlooks an important detail.
I think that's one thing I sort of hate with the newer ES/Fallout games is the quest marker, and the location icons on the compass. I mean some of the quests want you to find a spot that may be hidden in those games or that you really would have to search around for but won't need to (due to either the compass showing a location being there, or the quest marker pointing the way). Sadly with the way the ES games are now, they can't really have no quest markers, or go the route of no more location icons on the compass, as the games don't really have anything that could be used to help the player find something for a quest (due to how badly they toned those aspects down).

I'd say the lack of major handholding through the use of the compass and the quest markers is what makes exploring funner, and also makes the game feel larger.
Nadlug Dec 26, 2015 @ 7:19am 
Agreed
McKnuckles Dec 26, 2015 @ 7:27am 
Originally posted by Nadlug:
Agreed
The games don't even really have true exploring that much mainly due to the hand hold the game does with the location icons (aside from them also pointing out areas you likely won't ever need to go to due to there being no icons there). Not to mention the quests at this point feel less like quests, and more like the game just giving you a task and pointing you in the direction with lots of help (sure the games may still be fun but they just aren't as good as they used to be (not saying some of the things with say morrowind weren't annoying or tedious at times, but they could have built off of them better)).

As for with morrowind itself, have a main skill for a weapon type (or spell (which will require you to stock up on magicka potions) either way combat will be way more difficult if you don't, early on at least), listen closely to what the npcs say (cause the game won't just hand you what you need to find/get), the journal actually helps somewhat so always use it if needed. The game itself is rather different compared to the new ones that don't really care that much on skills for combat, doesn't matter if you listen to the npcs, nor pay attention where you look.
Last edited by McKnuckles; Dec 26, 2015 @ 7:28am
la_nague Dec 26, 2015 @ 10:41am 
the game came with a map, i think it expects you to have it to find your way sometimes.
IvanLeTerrible Dec 26, 2015 @ 11:19am 
Ok guys, thanks for the help. I got to Balmora, cleaned up a few dungeons on the way, died a few to times to overleveled bandits, etc... Now Im doing the warriors guild quest line and I guess I finally got a good grip on the game system, specially the directions.
You gotta read your journal and you gotta talk to npcs for directions. Its much more realistic than Skyrim on this matter.
Nadlug Dec 26, 2015 @ 1:07pm 
Originally posted by BlackMetalGamer:
died a few to times to overleveled bandits,

Actualyl quite the opposite, you died because your caracter is a nobody who just got off the prisoner release boat. Thoes bandits have been making a career out of robbing people and are competent at what they do even though they are pretty mucht he bottom tier of humanoid hostiles
McKnuckles Dec 26, 2015 @ 3:46pm 
Originally posted by la_nague:
the game came with a map, i think it expects you to have it to find your way sometimes.
I liked using the map that came with the game. Was actually quite detailed and could be used to find things like caves and the like.
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Date Posted: Dec 25, 2015 @ 12:46pm
Posts: 20