The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Atropos May 13, 2024 @ 10:56pm
New to Morrowind, Character Creation?
So... I want to really try Morrowind, I Made a Nord Knight with the path of the Warrior
Is a good pick if i want to start like a Warrior but also wanna speak to others in a non-hostile way?

Any vids or tutorial You reccomend?

I'm playing with openMW btw

Ty!
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Showing 1-15 of 26 comments
Greetings! And welcome to the Vvardenfell, outlander.

My recommendation, picking the Speechcraft as a major skill. NPCs loves or hates you — now you choose. And your "speech power" will grow.

You need to level up: don't pick Blacksmith, Athletics and Security cuz they hard to develop.
You are a Nord, so you need to pick Magic or Stealth as a specialization (depends, what skills you'll pick as major/minor) — it's a compensation for lacking magic/stealth bonuses. And pick one Combat skill — Block.
Magic specialization → so you need to pick Stealth skills as major/monor. Stealth specialization → pick Magic skills.
Between Magic and Stealth I prefer to take Stealth skills as major/monor for a Nord, but it's up to you :)

And you don't need to pick skills as major and minor, that you already have as race bonuses.

As a result, you have 30 points in major skills and 15 in minor — It brings you to max level at the end of game.

You need also develop other skills — it increases attributes too.

First you need to develop Endurance, Luck and Strength. But also instead of Strength you can max Speed first: it depends on your play style, chosen damage skills and preferred way to overcome the distance — bunny jump or running.
Also, if Strength is low, you do less damage in melee combat (affects weapons only) and the weight carried will be small. So take this into account when leveling.

https://www.youtube.com/watch?v=zUPsI9gAKno
Last edited by Jughead Hellcaster; May 14, 2024 @ 2:59am
lonetrav May 14, 2024 @ 3:25am 
Please bear in mind that getting stronger is a two-step process involving attributes and skills. Put simply, attributes determine your abilities, while skills determine how well you execute your abilities (broken down into several sub-categories). Your character has always all attributes and all skills up to a degree (possibly close to zero). When you choose your character, you also determine which of these skills are more relevant for the character than others. While playing, your skills get better by using them (there are no experience points), or, up to a degree, by paying a trainer. When you've increased your more relevant skills 10 times (no matter which, you could increase one skill 10 times, if you want), you can level up. Leveling up gives you the opportunity to improve your attributes (all skills "belong to" an attribute, and you can improve the attributes depending on the skills you've improved).

For a fighter, attributes like Strength and Endurance make sense, you could also consider Agility and Speed (the latter lets your character, among others, move faster - that he / she moves very slowly initially is not a bug, but a consequence of low Speed), for communication with others Personality is a good choice.

For details I recommend UESP, link: https://en.uesp.net/wiki/Morrowind:Morrowind. You'll find links about attributes and skills there, which take you to more detailed information and tables about the relationship between attributes and skills.
Boshiken (Banned) May 14, 2024 @ 7:33am 
for Nord - you can see the start attributes, skill bonuses and abilities
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Morrowind:Nord
with low start Personality
https://en.uesp.net/wiki/Morrowind:Personality
with high start Strength but Redguards are better as Warriors
https://www.youtube.com/watch?v=CCAnJQMokVI
for max level - you need to create your own class - not picking warrior class
https://www.youtube.com/watch?v=zUPsI9gAKno
and the Nerevar is a Chimer aka Dark Elf - like in the Game Picture
bringing back his Chimer Empire
https://en.uesp.net/wiki/Lore:Nerevar
Last edited by Boshiken; May 14, 2024 @ 7:42am
trahuar May 14, 2024 @ 8:29am 
If you dont want to 5-5-5/1 you can try this mod - https://modding-openmw.gitlab.io/ncgdmw-lua/
Last edited by trahuar; May 14, 2024 @ 8:30am
BlueMonday May 14, 2024 @ 2:25pm 
Good choice on Openmw, very stable
Drizzt May 14, 2024 @ 3:46pm 
probably the most important thing for your first time through the game is just to play and learn and enjoy

there are so many parts to the game that it would be a big task for someone to explain them all to you - plus you will be more understanding of tips and tutorials once you have played the game for a while

that being said......

a major thing to know is that when you have levelled up 10 points between any of your main skills (major or minor), you will then level up next time you sleep
BUT
you are still able to level up your other skills before you sleep, and they will contribute to the number of Attribute points you can increase when you level up
BUT
you can also level up your main skills more than 10 total combined points per level - and they will contribute to your attribute points for that level up - but not the next one - but the extra points will still show as points towards the next level up, reducing the number of main skills you need to level next time - but they won't help your attribute points for that next level (yes i know that was a ridiculously long sentence :-))

When you do level up you can increase 3 attributes by up to 5 points - and these points are determined by how many points you increased the skills related to those attributes

i believe the relationship is:
0 related skill increases = 1 attribute point
1 to 5 related skill increases = 2 attribute points
6 or 7 related skill increases = 3 attribute points
8 or 9 related skill increases = 4 attribute points
10 related skill increases = 5 attribute points

it's not a big deal first time through - but on your second playthrough and beyond you may want to try and max out your level ups

as well as being aware which things are controlled by which attributes so you can prioritise - e.g. Endurance controls HP per level up, Agility increases hit chance, Strength increases carry weight etc

there is also no limit to how many times you can buy training for each skill per level - but obviously any points above the 10 per attribute will not contribute to the points you can use on that attribute when you level - and you can only level 3 attributes per level - so levelling skills related to 4 attributes 10 points each will technically be a "waste" of 5 potential attribute points

but like i say, first time through you are probably best just playing and seeing how many points you get per level from just playing the game

as a warrior class character you will be levelling up skills related to Strength and Endurance every level, just from attacking with weapons and getting hit while wearing armour - as well as possibly blocking which is related to Agility

so you may well find one or two attributes having 3 points each time you level up

anyway - i will stop there - there is so much detail to the systems - but as you play the game you will learn a lot about them - and will then be more prepared to ask specific questions or look up specific things on the wiki (uesp is an excellent wiki)

also - playing a combat focused character is good for the first playthrough - since once you discover Alchemy and how powerful it is, you may find yourself having to force yourself not to use it just to keep the game challenging (even without exploits it is crazy powerful)

ok - i will really stop here now lol :-)

and here is a video on character creation for beginners by PatricianTV - who made an epic 8 hour analysis video of Morrowind several years ago (as well as 12 hours on Oblivion, and a 2 part, 20 hour Skryim video lol)
https://www.youtube.com/watch?v=SFxt_29uu6s

this one is only a half hour :-)

he focuses on custom characters - but also describes all of the things that affect your character - so it is a good way to understand the class you pick

anyway - good luck and have fun :-)
Last edited by Drizzt; May 15, 2024 @ 4:25pm
Drizzt May 14, 2024 @ 3:55pm 
one last tip - you may want to make a hard save after you level - so that the next time you level you can use the autosave created when you sleep and can then go back to the previous save and see how many of each skill you have increased if you want to check why you are getting the number of attribute points that level

ok - now i must get back to my crazy Alchemist build (custom class that i may post sometime - deliberately designed to maximise levelling and using Alchemy to control and pay for it)

have fun :-)
Last edited by Drizzt; May 15, 2024 @ 7:09pm
Drizzt May 14, 2024 @ 4:28pm 
ok - one more

fatigue management is very important

not only does it affect hit chance with weapons - it also affects disposition with NPCs - e.g. you get better prices if you have full energy - so it's good to wait an hour before trading

also, you can bribe most NPCs with 10 gold at a time to get their disposition permanently raised - it will also increase your Speechcraft - (EDIT: just beware some NPCs have very high Speechcraft and your bribes will fail repeatedly - but for most you will often get at least 1 in 3 or 1 in 4 successes, with is usually enough for a net gain)

also - if you haggle and get refused, it will reduce the NPC's disposition - but only for that conversation - if you exit dialogue and talk to them again, their disposition should be restored
Last edited by Drizzt; May 14, 2024 @ 4:46pm
lonetrav May 15, 2024 @ 1:18am 
Originally posted by Drizzt:
probably the most important thing for your first time through the game is just to play and learn and enjoy ...
anyway - good luck and have fun :-)
This is what matters most. Everything else is interesting and useful - once you're more familiar with the game and learnt some basics.
dopugsnotdrugs May 15, 2024 @ 5:10am 
ignore everyone else, too complicated

morrowind grows as you do, start whatever you want any class, i recommend using the main skills as the things you'll never use so you level slowly

no matter what just keep building and growing the same character, never ever stop the same character. if you want skills go find a trainer and pay to upgrade, if you need gold kill baddies and sell armor

bottom line just keep being the same guy, run away if the fight is too hard come back later

never stop the same character, just do one guy for it all!
dopugsnotdrugs May 15, 2024 @ 5:12am 
oh and for your info, in balmora the second city youll reach, buy a trinket that heals you and use it, they will reload themselves with mana or uses

buy a heal trinket in balmora!

you can take the stilt strider from seyda neen to balmora, its the giant bug horse after you exit the first starting house "census and excise office"
dopugsnotdrugs May 15, 2024 @ 5:13am 
i would recommend short blade as your first weapon skill, make sure it somehow is about level 30-50 in your skills when you start
Boshiken (Banned) May 15, 2024 @ 8:32am 
there is nothing complicated
just get back to my 1st comment

also why should you run around - like these spammers
when you are asking in this forum - where i am
Last edited by Boshiken; May 15, 2024 @ 8:33am
lonetrav May 15, 2024 @ 3:26pm 
Originally posted by dopugsnotdrugs:
ignore everyone else, too complicated
morrowind grows as you do, start whatever you want any class, i recommend using the main skills as the things you'll never use so you level slowly
I agree wholeheartedly with the first part. But then why recommend to choose skills you'll never use as main skills and to level up slowly? This is hard to understand, unnatural. It may be your preferred way of playing, but it isn't necessary at all.

I know and understand the rationale behind this strategy, but there is no problem playing in the obvious fashion, to choose the skills as main skills which are most important for the role you play. Why play a fighter, but don't focus on fighting skills? Why play a mage, but don't focus on mage skills? If someone wants to play in this way, ok, but don't tell people it's the best way to play - or do want to frighten them away from playing Morrowind?
Drizzt May 15, 2024 @ 4:20pm 
Originally posted by lonetrav:
Originally posted by dopugsnotdrugs:
ignore everyone else, too complicated
morrowind grows as you do, start whatever you want any class, i recommend using the main skills as the things you'll never use so you level slowly
I agree wholeheartedly with the first part. But then why recommend to choose skills you'll never use as main skills and to level up slowly? This is hard to understand, unnatural. It may be your preferred way of playing, but it isn't necessary at all.

I know and understand the rationale behind this strategy, but there is no problem playing in the obvious fashion, to choose the skills as main skills which are most important for the role you play. Why play a fighter, but don't focus on fighting skills? Why play a mage, but don't focus on mage skills? If someone wants to play in this way, ok, but don't tell people it's the best way to play - or do want to frighten them away from playing Morrowind?
they also said to never replay the game - and instead to just do everything as one character

which is also somewhat questionable advice

and opposite to what has been suggested by some other people (even though you wholeheartedly agree that everyone else's suggestions should be ignored) - who suggested that the player should just play the game first time through - and not focus on min/maxing (which is what the poster you to whom you are replying is suggesting) - and then explore more sophisticated strategies once they are familiar with the game

the main plot of the game can be completed with a straightforward Warrior type character, levelling just through gameplay - and without it being necessary to complete too much of the side content or to explore a significant amount of the map - or to engage with many of the systems

it is mostly in replaying the game that other systems can be explored in rewarding ways, as well as exploring the map, and other factions and classes and side content etc

if a player continues with their character after completing the main quest and then explores the rest of the map and does all the faction quests and other side content with their character who possesses god like levels of power, they are robbing themselves of the experience of playing that content when their character is still at a level where they can be challenged, and feel both the satisfaction of the victories, as well as the powering up that they will get from the great variety of cool loot that this game has

obviously a player can do a lot in a single playthrough - but there are certain things that cannot be done in just one playthrough - as well as the game being very different depending on the starting class - especially for players not using power levelling through Alchemy for example

anyway - while i did provide some info about how the levelling works - the first thing i suggested was to play through the game the first time just "as is" - i.e. just play the game and see what it has to offer

while also making it clear that there is a lot more under the surface for when they are more familiar with the game mechanics and the structure of the main plot and the factions etc

anyway - hopefully the OP will have some fun - and will maybe have some more specific questions once they have played some more
Last edited by Drizzt; May 15, 2024 @ 7:03pm
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Date Posted: May 13, 2024 @ 10:56pm
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