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The higher the quality of your equipment, the better. It doesn't matter if you mix and match, but you should always be using the best you have.
Apprentice < Journeyman < Master < Grandmaster < SecretMaster
- Mortar and Pestle is required to make potion, and quality affects the potion quality.
- Alembic reduces the strength and duration of negative effects.
- Retort increases the strength and duration of all positive effects.
- Calcinator increases the strength and duration of both positive and negative effects.
You can't use alchemy to poison weapons in Morrowind.
You can create fortify int and fortify luck potions to create super powerful potions. This way you can create absolute monster potions that last several minutes with ludicrously powerful effects.
next to the beds is a large closed and in the teleporter room are 2 sideboards/desks in which you can store... whatever, but alchemy ingridients + tools is an option.
dont continue read if you dont want to break your game.
ordered in seriousness of impact.
caldera mage guild (teleport), next to the alchemy npc is a door with stairs going up. up there is a full master alchemist set
balmora temple. alchemist npc on the entry level sells (low weight) ingridients to make healthpotions. each cost 1-5 coin or so. buy em, end in dialog window, open barter again, just bought ingidients are there again.
sell your ingridients to him, open barter window again. the amount of ingridients you just sold got added to the ones he had; meaning those (ie.) 5 & 5 just became 10 & 10. repeat till he has a comfy 100 & 100 stack.
start mass production for $$$
sadrith mora mage guild. move 1 level lower, talk to the alchemist guy in red. he sells ingridients fortify INT. stack him up to comfy 50 & 50 or so.
fortify potions stack. make 5, use 5. your int got stacked up, meaning you now make better int potions. make 5, use 5. repeat, till you got a comfy 10k++ INT.
now every healthpotion you buy in 100&100 stacks of ingridients and pay 2 - 5 coin for (X100) sells for 500-1000++ each and heal A LOT.
the monster trader in the ork house on the 2nd floor in caldera has 5000 coins (and buys stuff at value-price, not vendor-price... not that it matters at this point)
this increase also works with levitate potions. the vendor for the ingridients is right next to the mage guild teleporter (also in sadrith mora). enjoy comfy 10min ++ levitate potions with rapid speed
alchemy. not a crazy as enchanting, but more profitable.
if you´re annoyed with the carry weight, just mod it.
teleporting people but not goods? no bottomless bag?
if you suffer crashes, get open morrowind. running 119 mods atm with zero crashes. also enjoy a nice high resolution
too old & busy to remember any of this crap.
If you're not using OpenMW, there's this one: https://www.nexusmods.com/morrowind/mods/48141
OpenMW allows you to search by effect in the alchemy window.
A lot of the housing mods used alchemy sorting pots.
Also, could just use the wiki: https://en.uesp.net/wiki/Morrowind:Ingredients
Click on an effect and it's page will list what ingredients have it, what the effect does, related effects etc.
the wiki is good when you know what you want to craft.
not so much when you simply want to craft whatever you atm have to reduce the total amount of materials. not that it matters with a carry-weight mod, but a clean inventory is comfy. but when crafting nothing-specifically, clicking random materials (except restore magic) till any acceptable combination shows up is... semi-optimal.
not sure when ajira is gonna freak out since i filled his closets to the brim with my stuff... well i guess he doesnt really care as long i keep the skoma flowing.
Sadly you can't use poisons in Morrowind. It's one of the few things that Oblivion actually improved on.