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Increase your agility and luck. Use fortify attack or skill potions, spells or enchantments.
-ALWAYS keep your Fatigue (stamina) high; this would be the green bar on your HUD. Everything is easier if your Fatigue is at or near-full.
-Practice, practice, practice.
Holding your attack button does nothing for accuracy; it increases the damage you do.
True, but in the context, spamming your attacks will drain your fatigue faster which will affect your accuracy.
If you somehow are using a weapon that you're not very skilled with, you can buy training to get it to an acceptable level, and/or practice on weak enemies like mudcrabs.
Combat is dice-roll based. Unless the enemy is completely out of your FOV, aiming doesn't matter.
Every D&D or other RPG, pretty much, uses the same idea. Whether it is a chance to hit, or scaling damage, or chance to critical, it EFFECTIVELY comes down to the same thing.
You start as a Noob with some Talents, aka Skills and Attributes, and have to Level Them Up somehow from there.
You do get a Morrowind Manual, check it out via the Steam Store Page and download it off the Right Column where there are lots of different things, you may need to scroll down to see it. PDF of the original 48 Page Printed Manual, hey it is that long for a reason.
There are tons of good sites that also explain this just do a Search for it, or search YouTube.
50% miss chance is roughly the same thing as 50% less damage (there is a difference and it's more apparent the fewer attacks you make, but let's put that aside), but in a system with both hit chance and damage scaling if these parameters can be ifluenced separately from one another this creates more gameplay depth and variety.
That is, when characters can have either high dodge chance or a lot of health, attack accuracy and strength will work differently in this context, also with hit chance usually you can reach a cap, but damage can be improved further, so these parameters inherently have different value, also such systems have different progression pacing with less spongy enemies, etc.
Cringe