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Also it requires beating bloodmoon DLC, which is the highest level DLC meant to be done after the main quest and tribunal DLC. So there's not much challenges left for you after you get it
Lol no. That is the hardest quest in the game, and is meant for level 30+ characters. You still have to do all the bloodmoon main quests to get that spear.
You could console command cheat it in, but then again the game would be too easy from the beginning
There are so many bugs/exploits that could make it a breeze, but at that point you may as well just save your time and cheat instead of spending however many hours of your life on it.
As for secrets, If you can use a bow I'd suggest the Ebony Arrows of Slaying, but you'd need to overcome Hircine's 50% reflect with your own Resist Magicka.
100% for a couple seconds shouldn't be too hard.
Alternatively, a Breton with the Cuirass of Savior's Hide shouldn't have any problems.
Assuming that you can get into the castle: Run past the werewolves under Invisibility, then use Levitate + Marksman to pick off Karstaag & Hircine from a distance. Easy money.
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As for your original question: Depends what you define as OP.
https://steamcommunity.com/app/22320/discussions/0/3046109410078339548/
Here's a silly long discussion on a similar topic.
https://steamcommunity.com/app/22320/discussions/0/3046109410078339548/#c3046109410082212328
And here's a comment mentioning 'Max physical DPS capabilities' of Sunder/Aevar's Mace/Hunter Spear. Technically speaking, the Hunter spear has the highest 'minimum physical DPS' out of any weapon in the game , i.e. when just spamming the attack button & not drawing the weapon back.
As for the Ebony Staff: It's worth mentioning that instant 300 damage 44ft wide fireballs (Weak 100% Magic + Weak 100% Fire + 100 Fire) are amongst the possibilities for enchantment, and blow every other weapon's possible 'DPS' out of the water.
Against opponents 100% resistant to Fire, then the damage will be reduced to 200/hit instead of 300/hit. The only protection against the Fire Resistance being lowered is 100% Resist Magicka, which is unique to Helseth (who has 100% Reflect, so kinda moot) and Gedna Relvel (who will still take 100 Fire Damage a hit).
Reflect is probably more of an issue for such a staff, but then not everything has Reflect. And regardless, the argument still stands: the ‘DPS’ of an AoE 300/hit weapon, even if it dealt 0 physical damage, is gonna easily outshine the ‘total damage ‘ of any high-physical weapon (such as Hunter Spear/Aevar/Mace), particularly against groups of opponents.
That said, to be ‘technically’ correct … nothing beats the DPS of Fortifying Strength to dumb levels (10,000+) via Sujamma etc. , at which point the Fork of Horripulation could be considered ‘an OP weapon’.
And then there’s ‘The Lockpick’.
If you're gonna 'increase strength to 500-600' (which basically requires potions, glitches or a boatload of Enchanted gear totally devoted to Fortifying Strength), then you're probably just better going the high physical damage option. If you're going to specialise in Spears, then probably Devil's Spear to start (has Bound Spear on Cast), then Spear of Bitter Mercy after that, and then finally Hunter's Spear.
The 'Fire Damage' staff example was simply that, an example. If you compare a high physical damage weapon (at most 90 a hit), to a high end enchanted staff (dealing 300 a hit even on short swings), the staff has more DPS. If however, you then throw in the caveat 'but what if I have 500 strength from multiple custom enchanted items', then you're not talking purely about your weapon's DPS anymore; you're talking about ENCHANTED ITEMS. Which, ironically, is the exact point that the author of the thread that I linked earlier, completely missed! (somehow 'copious amounts of Fortify Strength items' didn't count as 'magic', for whatever reason... )
Within the context of a character with 500 strength, then sure, a high physical damage weapon is going to outperform a magic staff. But that's most likely (assuming no potions/exploits) at the cost of their Enchanted item slots potentially boosting the character in some other way, which the 'Staff Warrior' doesn't require (though that said, personal immunity to Magicka is quite useful for a staff user). The staff user could probably dedicate their surplus enchant points to, say, 100% Chameleon. Or 100 Sanctuary + Fortify Agility. And at that point, who cares how much damage they deal, lol.
Anyway. Back to the original point...
With what you have described (i.e. a character wearing lots of Fortify Strength items), then I'd go with a bog standard physical weapon. If however, you wanted to create a 'staff warrior', or perhaps an 'Ebony Scimitar Warrior' if you'd like some physical damage in the mix, then there are a range of options for Enchanting, not just Fire (though Fire/Frost/Absorb Health are probably being the most consistently useful). But: I'd probably go something like Breton/Dark Elf/Nord at the same time for the built in magical resistances, to more easily protect yourself from reflections, and expect to dedicate some of your items to elemental protection rather than simply 'Fortify Strength'.