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It is designed I think as the true go where you want, when you want and build the character you want. The quests are varied and run the gamut easy to interlocking and can be vary intimidating to new players.
hat keeps me coming back is the shear size and the ability to play the way I want. There are some very bad drawbacks to the design due to its size and the way they wanted to design it. In my game the mapping App only works lie 1/3 of the time and leaves large parts of the map in the dark even if you pass that way again.
I also do not quite understand how the penalty system works. When you make a serious error the game is supposed to give you notice but I seem to miss them. My last game I returned to Belmora and stopped and told I have done something wrong and the penalty was death
"GAME OVER" I still love the game
The game has a lot to offer if you just go with it and try to immerse yourself. Everyone is different though, but this game holds a special place in my heart because of my age at the time, and coming home from school and winding down with this after stomping ass on halo 2 was lit.
It's a proper non linear RPG so it isn't about the quests, it's about how you do them, and your journey in-between, which makes every playthrough different.
Mods is also an endless source of new content - likely I'll never fully explore Tamriel Rebuilt.
And I simply enjoy being in this world
It won't appeal to everyone, but if it does, it opens a vast and huge world of potential and diversity. There are the guilds, temples, houses and other factions, there are werewolves and vampyres, all with their own extensive quest lines and progression paths, there are additional long quest lines like the Master Index Quest or the Pilgrimage, there are Tribunal and Bloodmoon, just to mention original game content, not user mods.
Playing different character types and gamestyles, or imposing your personal "house rules" is not only possible, but will reliably lead to very different games. Have you ever tried to play without fighting (for example with a stealthy and / or manipulating character)? You can't complete the main quest in this way I suppose (I never tried it myself), but you can play very long and interesting games in this way - if you want to.
For me, the (unmodded, without expansions) base game has one serious issue: Sooner or later (for me at around levels 20 - 30, others may get there sooner or later) you are invincible and run out of real challenges. Well, some will enjoy it :-).
This is where the expansions (Tribunal, Bloodmoon) and mods come into the picture. The former add content, and add to the difficulty, the former can change your playing experience dramatically, in many different ways and depending on your preferences.
Finally, I'd like to mention that there exist a number of "total conversions" of Morrowind. These are new games developed with the help of the Morrowind Construction Set (game engine + assets), some of them having a size almost comparable with that of Morrowind itself. Three examples I'm familar with are Sword of The Perithia, Myar Aranath and Arktwend (the last two are from the guys who developed Nehrim, for Oblivion, and Enderal, for Skyrim, too). There is also the (somewhat smaller) Sea of Destiny, or the (Star Wars total conversion) Starwind, and many more.
better than most modern games calling themselfes RPG.
Thats why I play it, even Vanilla sometimes.
I also agree that the atmosphere/world make me believe that I really am in a fantasy world more than in any other fantasy game.
All those different Guilds/Houses also make you feel like this game is open world. You really choose who you want to become and even though I am not using different playstyles I could build myself many characters with very diverse skillsets.
To become the strongest really means effort in this game. Once I feel that I am and when I finished all my points of interests the desire to continue drops. But it leves a gap. One that no other game can fill. Finally the hunger grows big enough to return. A Masters mind enters a scholars body to rise once again. Kind of like a speedrun =D Even though I might want to play different characters I can't deny the choice of a dunmer.
And thats not even all. the game has unique features, e.g. with its spellmaking, weaponenchantment etc.
the only thing preventing me from playing is setting up all the mods. My manager f'ed up the mods and my save got lost. I think I will need to completly mod it from scratch once again . which took me a week last time and I don't have that luxorious amount of time anymore rn
1. I get the feeling you like this game more than the newer Elder Scrolls games. What make Morrowind better?
2. Anyone looking forward to their newest game "Starfield"?
3. If you bought Morrowind for the first time and it didn't have a main quest, would it have dulled you experience or made it better?
Last but not least, I feel that Morrowind is the last game of the TES series which is based on a vision of the developers, not on the desire to please the customers (or rather to meet what they think the expectations of their customers are - well, the commercial success seems to confirm their point of view). Some players would call Oblivion, and more so Skyrim, "more modern", others "dumbed down" or "consol-y"). It's all very personal and subjective.
With that said, all 5 TES games rank very high on my list of all-time game favourites.
2. I'll wait and see.
3. I wouldn't want to miss the main quest, and it's a great introduction to the game. But the game contains so much more ...
-> beautifull and diverse atmosphere that perfectly fills my imagination of a fantasy world with unique designs. This really includes everything, especially in love with the different architectual approaches of the great houses and also the entirely different environments.
-> Great houses. The political split with different views and laws among them is a nice creation. same can be said about the guilds on a smaller scale. Also a Dagoth Ur sitting in the Mountain with its evil hords lurking in their caves. The god vivec and its ordinators as a counterforce. Oh and there also are the Aedra and Daedra... Morrowind is so rich of stories / conflicts to discover and you can participate in almost all of them.
-> Oblivion seemed kind monotone in comparisson. Skyrim felt like it is a medieval world with a fantasy coat. I understand that it is suiting to nords still it feels and plays more like a game where at least I would want to choose the usual combat, archery, stealth over magic. Magic itself was degraded with release of the sequels, at least thats how I feel.
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2. Yes, and also I am interested in TES VI. Hoping to find a nice fantasy world once again. Also I am looking forward to skywind, But thats a project which might not be finished before even TES VII gets realesed.
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3. The main story gives Morrowind a direction and I feel like it is also the roots for the world itself. The lore combines the plot of the mainstory with whole political situation. Morrowind would feel empty without the mainquest. Even though I am not interested in becoming the nerevar I learn that the island is waiting for it. At 1st I was overwhelmed with all those plots going when I 1st left the ship and got thrown into the world. Every step I made screamed danger and could mean my death. The main quest does not disturb the gameplay experience of the "open world" choices at all. If anything it additionaly gives newcomers a direction. In comparisson that Morrowind I was very hooked into a different newer open world space game that had no really main quest story. It also lacked everything else to be fair since it was focused on generic galaxy design. I would choose Morrowinds game design over generic open world design anytime as it fills the game with life, points of interest a reason to really become immersive.
In fact because of that spacegame (Avorion) I came to a point where I almost hated open world even though I love the concept of it. Open world tends to make the rest of game design lazy :/
2. Nah I'm not interested in other franchises just because they were made by Bethesda
3. Hard to tell. Probably yes because there are pure sandbox games without any story or even clear goals I enjoy for their mechanics, like Kenshi and Project Zomboid. For me video games never were about the story, I know it's an unpopular opinion but I think gameplay is the primary thing that matters. That is not to say that Morrowind lore and story ain't awesome, without them the game wouldn't be that special.
I hear you. If I was developing a Morrowind like game I would include the main story, but also have the ability to turn it off for people who just want to explore the world. Although it seems like you can just skip the story if you want without interference.
It is funny, although I haven't played very much the characters felt very scripted and one dimensional Also although everyone talks about the open world nature of the game, I found the farther you delved, the harder the enemies get before they because impossible. Maybe I should have taken the roads :-)
Clearly I am an idiot when it comes to the game. Any game being played 20+ years later is certainly something special. I would love to know more.
How crazy do some people get with mods? What combo of them really surprise you?
Could you get more specific about what you meant by "Newer Elder Scrolls games were over simplified and streamlined?"
When you jump into a dark hole and there's soft landing and a convenient exit at the end, NPCs start to talk only when you come close, and there's never an enemy that outlevels you? That's an extreme Mary Sue plot, but in a video game form.
You were asking about mods, I prefer mostly vanilla