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Like the others have said, Morrowind can be played without any mods (and without OpenMW). Once you're familiar with the game, you may notice a few (non-gamebreaking) glitches or inconsistencies, You can ignore them - if you can't or don't want to, many of them are fixed by the Morrowind Code Patch (MCP), which is again not a mod but a configurable program, and / or the Patch For Purists (which is a mod indeed, and, so I read, is available for OpenMW, too).
By the way, once you're familiar with playing Morrowind with OpenMW, you may also notice that OpenMW is almost but not (yet - it's still work-in-progress) 100% feature-complete, changes native Morrowind mechanics in certain respects (some like it, others don't), and has its own bugs (which are worked on by the developers). Moreover, Morrowind and OpenMW savegames are incompatible, and, to my knowldge, can't be converted into each other, and not all Morrownd mods are compatible with OpenMW.
Mods made as esp and esm files were called plugins back in the day. Not every game has plugin system like Morrowind, yet there are various ways they can be modded, so mod is a wider term.
I have a 4 core intel CPU and run the game through a 65" HDMI connection and have a lot of different speeds and it looks great, and no MOD's.
I wouldn't mind Bethesda giving the game some much needed love (borderless window, fixing the aforementioned files issue, resolution not requiring a regedit for modern displays, the list goes on) but at least it runs.
For crashes, I think they became almost rare when I set FPS limit to 30, which is appropriate for most games from early 2000s anyway, I seen it in other games where too high FPS brings problems, I think Fallout 3 and New Vegas if you let FPS go higher than 59. I also disabled multi-threading in NVIDIA control panel, again because when this game came out dual core processors did not yet exist.