Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also after all these years I find for builds, I like putting my fast leveling skills, like long blade, axe, destruction (really my attack skills that I will use constantly) etc as minors, and my passive or slow leveling skills like armour skills, block etc as major skills, if just for that extra buff to begin with so I don't have to train them to make them useable.
Otherwise I find by mid to late game, a typical battle mage type build for example I'm sitting here with like a 95 long blade, a 78 destruction, an 80 restoration, a 86 acrobatics, (it's a habit from 20 years ago, I constantly train my acrobatics while travelling), while my minor skills I got a 52 heavy armour, 28 illusion, 33 block, 36 alteration, 31 mysticism.
Basically they are so far behind they don't really do much at my current level to help out at all, so they just kind of never catch up. It's kind of how it ends up going if I make my passive/not as used abilities as minors instead of majors. My long blade and destruction etc (frequently used skills) are gonna be fine as minors and not only catch up by surpass some majors quite quickly.
But yes block is amazing it blocks ALL damage from the hit, at the cost of stamina and shield durability. Definitely worth a major IMO.
But honestly there's no reason to take security if you're going to actively use alteration, you don't even need a comparatively high level (or items like better lock picks) to open the best locks. It's only traps as your problem, and honestly if you're a mage with restoration, I just take the traps damage or curse and heal then with spells.
I took that mainly from some online sources. Again playing as what I did, I didn't have many opportunities to use Sneak. People have said that there are too many obstacles being weighed in on it's success, supposedly even the NPC's armor was being taken into account IIRC what they said.
So..you put your main skills in back..interesting. I wouldn't have thought of that one. Where would you put Sneak?
This is the first thing that comes to mind:
Major
Light Armor
Block
Enchant
Mysticism
Alteration
Minor
Short Blade
Destruction
Restoration
Sneak
Illusion
Illusion/Mysticism would be a coin toss here in my mind but I figure I'll be using Light alot.
My Acrobatics will no doubt be high too, as I do the same thing.
But your skills there look pretty good. It's a solid build I'd run. If you're regularly using fatigue restoring spells like I do when I'm jumping everywhere, restoration catches up quick as a minor, but that's only if you're using it frequently (I like making a slow regeneration fatigue spell that lasts around 30 seconds so I can upkeep my stamina while running or jumping around).
Like I said I reverse my major and minors simply because of how the natural progression with my play style works, it might be different for yourself of course so don't take what I'm saying as the only way or whatever especially if you play differently.
I just personally find I make those passive abilities more useful, and my main abilities catch up right away anyways.
As for where I'd put sneak, if I wanted a natural progression I'd probably make it a major. But you don't have to, because you can level sneak very easily by sneaking in a corner, press q to auto walk and go take a bathroom break (someone has to be nearby and not detect you, usually in a place where someone is a floor directly above or below you). But again that's just me and my quirk of putting passive skills in major slots for that initial boost to keep them relevant
Thank you. ATM I'm spending to train sneak up from minor, and mixing in some hands on by casting invisibility. Shame about that pick pocket. Going to make this Dwemer artifact quest tough without killing him.
I feared as much.
Even if only for RP purposes, since light level does not affect Sneak in MW, someone trying to be sneaky would likely want to enhance their own vision instead of making everything (or themself) brighter.
Good RP point. I mainly prefer light (since it won't affect sneak) because of my vision. I have a hard time spotting small objects on screen because of my heavily scratched glasses. Light makes them standout more to me.
Gave the before mentioned build a few hours in practice. This is one thing I do like about this game is that it is actually fun to restart the game and try out things before going on a long adventure. Most games are not in my opinion. Modern RPGs are moving more and more towards the figure it out later formula. Next thing you know you've made some error half way through the game and either have to restart then, or download a mod. It's not fun at all to replay half of a game because of a single issue you could have worked out at the beginning like in Morrowind.
I've learned a few things about the build, and decided to revise again.
Primary Attributes: Willpower/*Agility
Major: Light Armor, Block, **Athletics, Sneak, Restoration
Minor: Light Blade, Destruction, Alteration, Mysticism, Illusion
This might be a bit different than what we talked about. I wanted more movement speed for combat, and sneak NEEDED to be up top. Update: Build works.
And for the method to succeed you can't use fast traveling much, can you?
This is not meant to be a negative comment. I tried it myself a long time ago, but gave up soon: It works, but I'm too lazy. :-)
It's probably simply role-playing (and "playing economy", I suppose). You won't have to use, say, Security once you can use the appropriate spells, but then you'd have to worry about the magicka required to cast them (this may not bother you, but it would bother me, for example). You could also say that a high Security value saves you having to spend magicka to cast Open spells. And you can use Alteration for other purposes, too, not least for flying, falling and diving.
Unarmoured and Light Armour are both minor skills - you can choose which one you prefer, or choose both for different (role-playing) purposes (and bear in mind that Strength is neither major nor minor).
Why do you say "you'll be wearing Light Armour anyway"? You don't have to (unless you want to). I don't know how well it would work for a Nightblade, but for a mage Unarmoured is definitely viable (which isn't saying that I would necessarily choose it as a major or minor skill for a mage - depends on how you want to play your mage).
This is what I went with instead:
Dark Elf
Custom Agent
Strength/Agility
The Lady
Major: Light Armor, Block, Sneak, Speechcraft, Restoration
Minor: Light Blade, Marksman, Security, Athletics, Mysticism.
Currently lv3, Maxing +5 strength through Acrobatics with every level. Class is alot less tedious and was more ready to go from the start. I don't have to train Restoration, so only Mysticism needs to be powered. I don't really use marksman all that much, except to throw knives at Cliff Racers. Destruction is better than marksman, but I don't have enough Magicka to make it viable so I dropped that too.
I give you one reason: For roleplaying reasons. If someone interprets the role of a Nightblade to act without wearing armour, then it's this player's decision. And like I said in my previous post, Strength is neither a major nor a minor skill of a Nightblade. Not wearing armour means saving weight. Another reason could be that playing without armour is considered to be more interesting (for example, in the sense of more challenging).
Finally, a mage might choose Unarmoured simply because he doesn't have to use armour to enjoy and be successful in this game.
I myself haven't played Morrowind without armour, nor have I ever considered choosing Unarmoured as a major or minor skill - but I may actually give it a try, just to find out how it plays.
With that said, I did play a mage in Oblivion with the self-imposed rule to never wear armour, not even bound armour. The guy focused on ranged spells and kept his distance from the enemies (as far as possible). I enjoyed this game very much and completed the main quest at a level between 30 and 35.
May sound crazy for you - but please accept that games, especially the TES games, can be enjoyed in more than one way, and in ways you would never choose.
Mage with a sword really. As a class they are supposed to get their thieving from Alteration and Illusion, though as pointed out earlier Sneak is still useful anyway.
BTW sneak is easy to use because all you need to do is use the sneak movement mode. Just for the record I am not a great user of wizards due to slow reflex's and old age. I often wonder if there are any players over the age of 20 that do not build a mage avitar