The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

なかの31 Feb 24, 2023 @ 12:20pm
Mod which gives exp even if you fail casting or attacking?
Anyone knows if there's a mod that allows that?
Even if it gives smaller fraction of exp, is at least something.
< >
Showing 1-15 of 20 comments
Minari99 Feb 24, 2023 @ 1:57pm 
Originally posted by Nakano29:
Anyone knows if there's a mod that allows that?
Even if it gives smaller fraction of exp, is at least something.
Just curious, why you want that? It's realistic that you only gain xp for doing things properly. Not trying to be mean or anything. You want game to work like that, it's totally fine for me. I just want to hear meaning behind this question.
なかの31 Feb 24, 2023 @ 2:33pm 
Early game is extremelly punishing because due to the low levels of skills, missing is literally a great part of the gameplay. Even getting out of level 1 is a challenge because of that.
Leveling up the skills is the way of making the gameplay more tolerable, but you don't get experience if you keep failing/missing.

Also, from what I saw regarding leveling up magic spell skills, it will take forever to level it up to a state where the spells will be useable with lower chances of failing at casting.

That's why I asked if there's a mod that allows getting experience for skill even if failing. I don't mean get full exp though, but at least a fraction of it will not make the cast/attack go to waste.
Minari99 Feb 24, 2023 @ 2:43pm 
Originally posted by Nakano29:
Early game is extremelly punishing because due to the low levels of skills, missing is literally a great part of the gameplay. Even getting out of level 1 is a challenge because of that.
Leveling up the skills is the way of making the gameplay more tolerable, but you don't get experience if you keep failing/missing.

Also, from what I saw regarding leveling up magic spell skills, it will take forever to level it up to a state where the spells will be useable with lower chances of failing at casting.

That's why I asked if there's a mod that allows getting experience for skill even if failing. I don't mean get full exp though, but at least a fraction of it will not make the cast/attack go to waste.
Alright. That's fair
psychotron666 Feb 24, 2023 @ 2:45pm 
Originally posted by Nakano29:
Early game is extremelly punishing because due to the low levels of skills, missing is literally a great part of the gameplay. Even getting out of level 1 is a challenge because of that.
Leveling up the skills is the way of making the gameplay more tolerable, but you don't get experience if you keep failing/missing.

Also, from what I saw regarding leveling up magic spell skills, it will take forever to level it up to a state where the spells will be useable with lower chances of failing at casting.

That's why I asked if there's a mod that allows getting experience for skill even if failing. I don't mean get full exp though, but at least a fraction of it will not make the cast/attack go to waste.

This is mostly offset by the fact that training really low level skills is super cheap. Even if you're not rich you can probably afford to train a skill from 5 to 25 with less than 2500 gold.

By mid game you'll have so much cash with nothing to do with it besides train skills
Last edited by psychotron666; Feb 24, 2023 @ 2:46pm
Other Feb 24, 2023 @ 6:31pm 
For training the magic skills in particular, a simple enough training spell should have an 80%+ cast rate even at 5 skill, which is the lowest you can have. The spell doesn't need to be really useful, it just needs to be easy - "restore health 1 point for 1 second on self" should have a mana cost of 1 and cost less than 10 gold at the spellmaker. You might need to pay a bit more to get the effect in the first place, but it is still cheap.
なかの31 Feb 24, 2023 @ 7:47pm 
Originally posted by psychotron666:
Originally posted by Nakano29:
Early game is extremelly punishing because due to the low levels of skills, missing is literally a great part of the gameplay. Even getting out of level 1 is a challenge because of that.
Leveling up the skills is the way of making the gameplay more tolerable, but you don't get experience if you keep failing/missing.

Also, from what I saw regarding leveling up magic spell skills, it will take forever to level it up to a state where the spells will be useable with lower chances of failing at casting.

That's why I asked if there's a mod that allows getting experience for skill even if failing. I don't mean get full exp though, but at least a fraction of it will not make the cast/attack go to waste.

This is mostly offset by the fact that training really low level skills is super cheap. Even if you're not rich you can probably afford to train a skill from 5 to 25 with less than 2500 gold.

By mid game you'll have so much cash with nothing to do with it besides train skills
Heh, I actually spent my golds into new spells instead.
I'll try taking a look at training skills on npcs, even more since for some miracle, I'm not really having much issues getting golds.
Originally posted by Other:
For training the magic skills in particular, a simple enough training spell should have an 80%+ cast rate even at 5 skill, which is the lowest you can have. The spell doesn't need to be really useful, it just needs to be easy - "restore health 1 point for 1 second on self" should have a mana cost of 1 and cost less than 10 gold at the spellmaker. You might need to pay a bit more to get the effect in the first place, but it is still cheap.
I think I noticed that during my current playthrough.
Even when using a low mana cost spell, and a high mana cost spell, the increase on skill exp seemed to be the same.
psychotron666 Feb 24, 2023 @ 8:08pm 
I do agree that a much smaller skill increase on failures and/or higher Magicka cost spells giving more experience and lower giving less would make a more natural magic skill increase progression.

As of now, your best bet for magic skill increase is to buy training a lot in between adventures, or sit in a room casting low 1 point magnitude spells in a corner for 20 minutes between adventures once or twice a play through , as opposed to the more natural skill progression of weapons and armours.
Last edited by psychotron666; Feb 24, 2023 @ 8:08pm
WingedKagouti Feb 25, 2023 @ 3:59am 
Originally posted by Nakano29:
I think I noticed that during my current playthrough.
Even when using a low mana cost spell, and a high mana cost spell, the increase on skill exp seemed to be the same.
Correct, the amount of xp you gain for a successful use of a skill is static for the majority of skills. Notable exceptions are Acrobatics, Athletics, Mercantile and Enchant. Athletics gives more xp per second of sprint swimming than per second of sprint running and Acrobatics gives more xp for longer falls. The better a deal you get compared to the initial offering from a merchant, the more Mercantile xp you'll get.

Enchant gives a minor bit of xp for using a Cast on Use item, a different small amount for (partially) recharging an item and a larger amount for enchanting something.
なかの31 Feb 25, 2023 @ 9:14am 
That one about enchanting I didn't actually knew.
I guess I'll have to spam accessory skills before selling them, heh.
Originally posted by Minari99:
Originally posted by Nakano29:
Anyone knows if there's a mod that allows that?
Even if it gives smaller fraction of exp, is at least something.
Just curious, why you want that? It's realistic that you only gain xp for doing things properly. Not trying to be mean or anything. You want game to work like that, it's totally fine for me. I just want to hear meaning behind this question.

Actually in real life you tend to learn the most from failures. A person that never fails rarely learns anything. :)

I mean your starting skills in Morrowind are a lot like natural talent. Some people just have a natural gift for certain things. Let's take something very basic here, like hammering a nail. I've known people that could pick up a hammer and toenail a nail in as hard as they can and do it from day one. I've also known people who took months before that could go a day without smashing their thumb half a dozen times.

Eventually they get to the same place though, with the one guy learning from his mistakes.

I'd personally argue that it's just something Morrowind gets wrong it makes low level skills an absolute pain to learn, where as in real life learning the basics is the easy part of any task.
Last edited by Underprivileged White Male; Mar 21, 2023 @ 12:43am
なかの31 Mar 21, 2023 @ 12:52am 
Originally posted by Underprivileged White Male:
Originally posted by Minari99:
Just curious, why you want that? It's realistic that you only gain xp for doing things properly. Not trying to be mean or anything. You want game to work like that, it's totally fine for me. I just want to hear meaning behind this question.

Actually in real life you tend to learn the most from failures. A person that never fails rarely learns anything. :)

I mean your starting skills in Morrowind are a lot like natural talent. Some people just have a natural gift for certain things. Let's take something very basic here, like hammering a nail. I've known people that could pick up a hammer and toenail a nail in as hard as they can and do it from day one. I've also known people who took months before that could go a day without smashing their thumb half a dozen times.

Eventually they get to the same place though, with the one guy learning from his mistakes.

I'd personally argue that it's just something Morrowind gets wrong it makes low level skills an absolute pain to learn, where as in real life learning the basics is the easy part of any task.
^ This.

That would turn early game a lot less frustrating, if failures gave you at least a bit of exp, even if less.
And yeah, makes more sense with how it works in real life tooo.
theo (Banned) Mar 21, 2023 @ 1:05am 
No, in real life you don't learn from failures. Or, rather, it depends on what you're learning. But in areas where skill and complex physical memory is involved, failure is not just useless, it can develop a bad habit which will be more difficult to fix later on.
It may be easy to learn the basics of nail hammering, but try to learn basics of playing a musical instrument, that is the most tedious, time consuming and annoying threshold, where mistakes are dangerous. And you literally don't know what to do unless someone shows you.
And I imagine magic casting, lockpicking, and martial arts are NOT like nail hammering.
Last edited by theo; Mar 21, 2023 @ 1:11am
なかの31 Mar 21, 2023 @ 1:26am 
Lockpicking kinda is. You just need to keep retrying until you succeed anyways.
th Mar 21, 2023 @ 2:08am 
Well, Master Yoda once said that failure is the greatest teacher. I believe him.
theo (Banned) Mar 21, 2023 @ 2:44am 
Well who am I to challenge the authority of a fictional character from a space opera

Originally posted by Nakano29:
Lockpicking kinda is. You just need to keep retrying until you succeed anyways.
Hm I guess. Still I don't think you learn anything by fiddling the lockpick the wrong way.
Last edited by theo; Mar 21, 2023 @ 2:57am
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Feb 24, 2023 @ 12:20pm
Posts: 20