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Leveling up the skills is the way of making the gameplay more tolerable, but you don't get experience if you keep failing/missing.
Also, from what I saw regarding leveling up magic spell skills, it will take forever to level it up to a state where the spells will be useable with lower chances of failing at casting.
That's why I asked if there's a mod that allows getting experience for skill even if failing. I don't mean get full exp though, but at least a fraction of it will not make the cast/attack go to waste.
This is mostly offset by the fact that training really low level skills is super cheap. Even if you're not rich you can probably afford to train a skill from 5 to 25 with less than 2500 gold.
By mid game you'll have so much cash with nothing to do with it besides train skills
I'll try taking a look at training skills on npcs, even more since for some miracle, I'm not really having much issues getting golds.
I think I noticed that during my current playthrough.
Even when using a low mana cost spell, and a high mana cost spell, the increase on skill exp seemed to be the same.
As of now, your best bet for magic skill increase is to buy training a lot in between adventures, or sit in a room casting low 1 point magnitude spells in a corner for 20 minutes between adventures once or twice a play through , as opposed to the more natural skill progression of weapons and armours.
Enchant gives a minor bit of xp for using a Cast on Use item, a different small amount for (partially) recharging an item and a larger amount for enchanting something.
I guess I'll have to spam accessory skills before selling them, heh.
Actually in real life you tend to learn the most from failures. A person that never fails rarely learns anything. :)
I mean your starting skills in Morrowind are a lot like natural talent. Some people just have a natural gift for certain things. Let's take something very basic here, like hammering a nail. I've known people that could pick up a hammer and toenail a nail in as hard as they can and do it from day one. I've also known people who took months before that could go a day without smashing their thumb half a dozen times.
Eventually they get to the same place though, with the one guy learning from his mistakes.
I'd personally argue that it's just something Morrowind gets wrong it makes low level skills an absolute pain to learn, where as in real life learning the basics is the easy part of any task.
That would turn early game a lot less frustrating, if failures gave you at least a bit of exp, even if less.
And yeah, makes more sense with how it works in real life tooo.
It may be easy to learn the basics of nail hammering, but try to learn basics of playing a musical instrument, that is the most tedious, time consuming and annoying threshold, where mistakes are dangerous. And you literally don't know what to do unless someone shows you.
And I imagine magic casting, lockpicking, and martial arts are NOT like nail hammering.
Hm I guess. Still I don't think you learn anything by fiddling the lockpick the wrong way.