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I have played Oblivion and Skyrim yes, I believe those are enjoyable games but they do not seem anything like Morrowind if you ask me.
Some of the things that sour oblivion for me (besides the obvious atrocious level scaling), is how every city is available for fast travel from the get go, how there is no in universe fast travel, and how the map is really just one giant flat space where you can run in a straight line from any location to any other location without terrain getting in your way. (Oblivion was pre generated using algorithms, whereas every other Bethesda game was hand crafted, and it shows by how generic oblivion world is.
Those things really kill the open world for me, and I'm glad Skyrim went back to in universe fast travel alternatives, mountainous and diverse landscape, and cities aren't marked on your map or available to fast travel from the get go. You actually need to know the world a bit before you can teleport everywhere.
And Skyrim took another step in the right direction back to atmosphere, having factions of different politics and different cultures within Skyrim itself, while oblivion lacks any atmosphere in this regard whatsoever.
But yes, morrowind is an experience Bethesda has never been able to replicate.
Obsidian came close with new Vegas, though their design philosophy went more the direction of complex branching quests and dialogue.
Oblivion's strength are the quests, and for those who can manage them, the numerous mods which let you modify the game in many different ways (which is true for DF Unity, Morrowind and Skyrim, too).
On the other hand, I'm struggling with Skyrim, not because of its design, but because of it's UI, and to some degree, with its dungeons. In addition, I don't like mandatory questmarkers ("mandatory" means that playing without is almost impossible, because the design assumes that you use them - no useful in-game hints), which exist in both Oblivion and Skyrim.
With that said, Skyrim is a fascinating game (for me).
I gave up my very first run, mainly because of the no fast travel (on map click I mean) and the role dice battle model.
My run after that went better, because I decide to forget everything I knew about TES 4 and 5 and to try to learn the mechanics of Morrowind. Now I really enjoy it and still continue to learn new stuff from it.
There is still some flaw in my opinion, such as the possibility to sell quest item (unless I misunderstood something) and the hard money collecting, but other than that it is a great game.
At the time, I didn't knew about the other fast travel method, silt strider, boat, mage. So I thought we had to always walk from one place to the other all the time. There is still lots of walking, but with those it helps.
There's actually six methods of fast-travel in the game. The first three are ones that you'e already identified: boat, mage, and silt-strider. But the other three are the Almisvi/Divine Intervention scrolls, the Mark Potion + Recall Potion combo, and the Propylon Index Network. The scrolls will drop you at the nearest Almsivi Temple or DIvines Chapel, and the potion combo will warp you back to where you were when you drank the Mark potion. I've never used the Propylon Index Network, so I don't know much about how it works.
All the dunmer strongholds (big rectangle stone looking things) throughout the landscape have propylon Chambers. Each index you find teleports to that specific chamber from certain other forts.. if you have them all (or the master index from the free dlc) you can teleport to any dunmer stronghold from any other stronghold. And usually those strongholds are in the middle of nowhere.
When you play the total conversion Sword of The Perithia: This mod has the 10 indexes (including quests to find them - more interesting ones than in the original game, in my opinion) and the master index, too (in the world of the total conversion). Nice!
Or being a Breton or orc is enough to counter the effect of blindness.