The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

GET AWAY FROM THE DOOR
https://www.nexusmods.com/morrowind/mods/52165

Stops npcs waiting inside doors for you. Click for full explanation.
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Showing 1-4 of 4 comments
what do you want waiting there?????? a pot of gold, a huge monster ready to have you for lunch MAYHAP
Originally posted by madgamer2:
what do you want waiting there?????? a pot of gold, a huge monster ready to have you for lunch MAYHAP
I think you're joking but I probably should have not been lazy and written a bit of a description here.

it's solving the issue where you run out a building while being pursued and then come back days later everyone remains by the door and doesn't go back to their places (vanilla) or they stay there for days until you return then walk back to their places when you arrive (openmw).

With my mod they will return to their starting positions automatically if you stay outside the building for over 10 seconds (which is 5 minutes in morrowind time). It's a kind of alternative to the pursuit through doors mods which is still more immersive than the standard unmodded behaviour (in my opinion).
Originally posted by MisterSmellies:
Originally posted by madgamer2:
what do you want waiting there?????? a pot of gold, a huge monster ready to have you for lunch MAYHAP
I think you're joking but I probably should have not been lazy and written a bit of a description here.

it's solving the issue where you run out a building while being pursued and then come back days later everyone remains by the door and doesn't go back to their places (vanilla) or they stay there for days until you return then walk back to their places when you arrive (openmw).

With my mod they will return to their starting positions automatically if you stay outside the building for over 10 seconds (which is 5 minutes in morrowind time). It's a kind of alternative to the pursuit through doors mods which is still more immersive than the standard unmodded behaviour (in my opinion).

I didn't mean to ruin your day but There are many things about this game that people write about that I never thought of. I love this game and play it about once a year and am surprised by some of the things they relate. My own little problem is that in the 20+ years this game has been on steam they never have fixed what I call tactical mapping which reveals the map to you the first time you enter a hex.
I have always wanted to have a "scout" skill that would among other things show more hex's with a character that has the scout skill
Originally posted by madgamer2:
Originally posted by MisterSmellies:
I think you're joking but I probably should have not been lazy and written a bit of a description here.

it's solving the issue where you run out a building while being pursued and then come back days later everyone remains by the door and doesn't go back to their places (vanilla) or they stay there for days until you return then walk back to their places when you arrive (openmw).

With my mod they will return to their starting positions automatically if you stay outside the building for over 10 seconds (which is 5 minutes in morrowind time). It's a kind of alternative to the pursuit through doors mods which is still more immersive than the standard unmodded behaviour (in my opinion).

I didn't mean to ruin your day but There are many things about this game that people write about that I never thought of. I love this game and play it about once a year and am surprised by some of the things they relate. My own little problem is that in the 20+ years this game has been on steam they never have fixed what I call tactical mapping which reveals the map to you the first time you enter a hex.
I have always wanted to have a "scout" skill that would among other things show more hex's with a character that has the scout skill

That's a really cool idea and is maybe achievable with MWSE I'll pass your idea along to the guys in the morrowind modding discord to see if they can implement it. In case you're not in there. I recommend it though.
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Date Posted: Jan 11, 2023 @ 11:34am
Posts: 4