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When Bethesda released Morrowind they also released a construction set, which lets users create their own modifications for the game, thus making user-made mods possible.
Vanilla Morrowind contains no mesh or texture folders because these are built in to the main files of the game. When a user makes a mod using the construction set (which is where all of Morrowind's mods come from) they can make their own meshes and textures to replace the vanilla ones built into the game. The game "knows" when these mesh and texture files are introduced into the data folder that the new meshes and textures are supposed to overwrite the vanilla ones, allowing new meshes and textures to be placed in the game.
Studying how a mod creator packaged his/her mod will tell you where the new files should be placed in the main data folder for the game. The path for most meshes and textures are data>meshes for the meshes and Data>textures for the textures. There may also be a .esm file or a .bsa. These go into the data folder as well.
I hope you find this explanation of use. Sorry that I can't be more helpful like explaining mod managers and how to use them or how to use other tools. I know sites where you get mods, like Morrowind Nexus, have their own forums for helping people with their games. If you are still having problems understanding how mods work someone there may be of more help.
that is what i did and a full explination
I wish I could be of more help. Where did you get your mods? I am most familiar with the Nexus sites and they do have help forums there as well as some tutorials I think. Keep trying is all I can say. Modding is complicated and hard to figure out for everyone at first, but once you get the basics down it isn't that hard.
I would install this mod first. I would use the manual install version.
https://www.nexusmods.com/morrowind/mods/3880?tab=files
https://www.nexusmods.com/morrowind/mods/14435