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AFAIK, OpenMW does not support MWSE.[wiki.openmw.org] Sadly, that means that Graphic Herbalism (or any other MWSE mod) does not and can not work on OpenMW. There are no workarounds.
Edit: I checked the GH page, and the author managed to implement it without MWSE, and says it now works on OpenMW. Here's the relevant FAQ:
thank you for the assistance
If I understand it correctly, it works similar to texture mods; those also usually don't have any ESP files to toggle. If a mod doesn't change game logic in any way, it doesn't need the plugin file.
AFAIK, the game should load the loose files with higher priority than the ones in BSAs. If it doesn't, try messing around with the timestamps.
Caveat: I'm talking about the base game, and can't be certain that OpenMW works the same way. Judging by the mod's FAQ, it should, but you never know.
I haven't played OpenMW -- in vanilla, you'd just drop the mod's folders directly into the game's "Data" folder, so it becomes "Morrowind\Data\meshes" and such. From what I see about OpenMW modding, assuming your cfg changes are correct, it should work. Double- and triple-check the spelling, quoting, etc., and that you're pointing it to the folder that contains "meshes".
Do you have the regular or nightly release of OpenMW? FAQ says it needs the nightly release, depending on how quick the OpenMW development is, that could still be true.
Since so far no-one with specific knowledge about OpenMW and GH has chimed in, you could also try asking directly on the mod's Nexus page, you may have better luck over there. Or the OpenMW Discord (suggested in one of the comments on the mod's page).
In my openMW gameplay, i am not sure if the textures & meshes are working, i have just replaced the originals on the appropriate folders in Data Files. However, the "picked up" animation won't work for me.
https://www.nexusmods.com/morrowind/mods/46599?tab=files grab the main file at the top of the page, then open the zip, open '00 - core and vanilla meshes', copy and paste the 'meshes' and 'textures' folders into your morrowind data folder directory. After that it should just work.