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Báo cáo lỗi dịch thuật
Nah, none of them actually care who you join.
You are correct, and he is incorrect. There's global reputations that will drop or raise dispositions of people depending on what guild you are in and what rank you are. If you go telvanni exclusively and don't join the mages guild, once you get high enough in telvanni most mages guild people will dislike you so much they won't deal with you. You then either have to bribe/persuade, or join the mages guild and raise ranks to get them to like you.
If you have high enough personality, it may offset this enough that they'll dislike you more than usual but not enough to refuse to deal with you (less than 20 disposition)
No.
https://elderscrolls.fandom.com/wiki/Factions_(Morrowind)
According to the table the thieves guild and Morag tong have no relation hit or miss with eachother.
Even guilds that do can be easily offset with high personality or getting high rank in both. I've done many mages guild and telvanni for example where as long as you rank up in both, it offsets the damaged reputation and neither will dislike you.
Yeah you're not meant to join all guilds at once, and it's more akin to new Vegas that way, but it's still entirely possible unlike new Vegas.
There are some guilds though like fighters and thieves guild that will have quests go against eachother, and Morag tong has some assassinations for different guild people that can cause you problems if you're in that guild.
I generally recommend no more than 3 guilds per character, but the game can be played as a contradictory completionist who's somehow an imperial cult priest, temple priest, Morag tong assassi, thieves guild member etc, you just gotta jump through more hoops. Also guilds have skill requirements to join and rank up, so you're very likely not gonna have the skills to join all guilds and rank up at the same time unless you're going out of your way to train those miscellaneous skills.
Going mages guild/telvanni for example can easily work in roleplay, as an outlander you started with mages guild as you're familiar with them, and then learn about telvanni and leave to go join them. There's even some quests with ex mages guild members joining telvanni or vice versa.
So whatever you think works roleplay wise for your character.
Aware of the reputation thing, not what I meant though. Which was that joining them doesn't prevent joining others or completing quests, timing conflicts already established.
Would question why someone would do a non-exclusive faction exclusively aside from dubious roleplay, but yes, doing so can hit peoples dispositions at highest ranks. Even then it's fairly negligible and easy to manage. Personality, same race, speechcraft, magic, trading, bribing etc. will all have an effect. They might not like you but they'll probably still interact even without resorting to the above.
It's on the page here: https://en.uesp.net/wiki/Morrowind:Factions
But generally, the 'imperial' factions (guilds, legion, cult etc.) like each other and dislike the locals, vice versa. Basically everyone hates the vampires and they hate everyone, with the exception of the Telvanni and Morag Tong who don't care.
As for the Great Houses, there's actually five of them: Hlaalu, Redoran, Telvanni, Indoril, and Dres. But Dres and Indoril are primarily based on Morrowind's mainland, so they don't have much influence on the island of Vvardenfell (the part of Morrowind where the game take place). Of the three we see in-game, House Hlaalu is the pro-Empire faction, but that's only because two of its highest ranking members have personal connections to the Empire. House Telvanni doesn't like the Empire, but that's because House Telvanni just doesn't like outsiders. House Redoran doesn't like the Empire, but they don't hate it either; there's actually a lot of mutual respect between House Redoran and the Imperial Legion, as both groups share a lot of the same values.
Unfortunately, I have not knowledge of whether those crates in the smuggler's cave are safe, as I've never used them. Checking UESP reveals no information, either. Therefore, I think the only way to find out is to test them.
Imperial guilds are fighters, mages, legion, imperial cult, east empire trading company, and thieves guild.
Locals (as in only in morrowind) are Morag tong, cammona tong, all 3 great houses (though hlaalu is very much pro imperial they are still a dunmer great house), tribunal temple, and ashlanders.
In most cases the locals hate the empire. Though telvanni don't really hate the empire, so much as they don't give a ♥♥♥♥ about them or their rules, they live in their own bubble.
Cammona tong hate anyone who's not born and raised in morrowind, including dark elves from outside of morrowind.
Almost all storage is safe in this game. However owned storage like in someone's house (even if you kill them and live there) isn't so great because your items get flagged as stolen when you remove them, and guards will take them away if you're caught in any crime.
You can also store stuff on the ground, nobody will take it and there's no physics like oblivion or Skyrim to knock them through the floor or anything.