安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
For example, your character could have a high-level Destruction spell in their repertoire, but unless your character's skill is high enough to use it, the spell will fizzle out upon use. The This goes for any of the schools of magic.
alright I figured that higher destruction skill levels were needed to use higher level spells. That wasnt really what I was getting at but that does make my question seem less important.
For example, the basic Fire Bite spell you get early on. is raising my skill level in destruction ever going to make THAT spell do any more damage (assuming the hit connects) than it does for me right now? or do I just need to keep upgrading to new spells?
Upgrading magic spells is fine, but the better the spell the more magicka it will cost. Obviously. But in-your-face spellcasting is not necessarily the way to do things in Morrowind. Remember, your magicka does not regenerate except through sleep. Unless you have HUGE magicka reserves, being primarily a destruction mage will be very hard to do. You will tend to run out of magicka in the middle of a fight. If that's what you want to do, train up your Athletics so you can run away. On the other hand, Conjuration is a major offensive set of spells. You can summon one of each type of summon you know, letting you drop a clown posse on your enemies. A bit magicka costly, but you're not constantly spamming it like you are with Destruction. And if you go the bound weapon route, the bound weapons can be pretty sweet at low to mid levels.
Major skills get a better starting bonus than Minor skills. They also improve faster. That said, you can improve any skill you want, you just have to use/practice/train it. For mages it's even better as you can create cheap practice spells and level any magick skill in safety. Even stuff like Damage Self for One Point spells will improve your Destruction. You can master every magic skill without ever leaving Balmora or fighting one mudcrab. It's a bit grindy, so I tend to spam practice spells as I'm out walking around.
So basically, for me, I take the magic skills I want to use most as Major skills, so I get better starting bonuses and can max them earlier, then the rest as Minor skills. I've even sometimes keep a few as miscellaneous skills for better leveling control. Here's a trick: read the wiki and get familiar with how best to control skill leveling, then keep all of your main magic skills as miscellaneous skills, then use your non-magic Major/Minor skills to level when you feel it's time to level up or improve non-magic related attributes.
Finally, the point of the skills is that they are your base chance to successfully cast spells. They matter far more than Willpower does. But a 50 skill does not mean a 50% to cast. It's a bit more complicated than that. Stuff like fatigue, willpower, target level, sun in your eyes, etc. affects it. At skill level 50 with full fatigue and no target, most spells will go off most of the time. The other point of skills is your leveling. Besides just earning a new level, you can improve attributes. The bonus points you get depend on which skills you've used. Every magic skill (except Illusion) helps you improve Intelligence or Willpower, and it doesn't take much bookkeeping to earn +5 each level for those attributes.
But.... you don't really have to worry about that, you can just play the game. Enemies do not level with you, so even a bad mage build and inept spell use won't doom you. The real trick with being a mage in Morrowind is managing your Magicka. For me I tend to use magicka regen mods, but without that you will need to be sleeping/resting all the time. Kill one monster, retreat, sleep, return, kill next monster.
At no point in this game do low level creatures stop spawning, sure you can use the Godfire spell to defeat a Kwama Forager but using such a spell against such a low level creature is wasteful overkill whether you've got magicka bonuses or not. The early spells, such as the Fire Bite or Frostbite, should remain useful throughout the game as ways of dealing with low level opponents appropriately.