The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

NullValue 2019 年 7 月 27 日 下午 12:55
Question about Load Order - mlox vs OpenMW CFG Generator
I recently decided to start a new OpenMW play through and to include the LGNPC-Dialogue Only mod. Since LGNPC is not included in the list of mods for the OpenMW CFG Generator, I used mlox manually to sort and got an entirely different load order than I've had with the CFG gen.

Not sure which load order to use? Hoping to get some advice with some of the more savvy users of OpenMW. (Also if i'm using any blatantly conflicting or questionable mods, let me know!)

These are the load orders each provided:


MLOX -

_001_ Morrowind.esm

_002_ Tribunal.esm

_003_ Bloodmoon.esm

_004_ Wyrmhaven.esm

_005_ Patch for Purists.esm

_006_ Sky_Main.esm

_007_ Rise of House Telvanni.esm

_008_ Tamriel_Data.esm

_009_ TR_Mainland.esm

_010_ Cyrodiil_Main.esm

_011_ MD_Azurian Isles.esm

_012_ AreaEffectArrows.esp

_013_ Patch for Purists - Decimal Errors.ESP

_014_ Patch for Purists - Book Typos.ESP

_015_ Half11's Better Expansion Implementations.ESP

_016_ LGNPC_Merged_Lt.esp

_017_ Welcome to the Arena! v6.6.esp

_018_ TR_Preview.esp

_019_ DD_Caldera_Expansion.esp

_020_ Building Up Uvirith's Legacy1.1.ESP

_021_ TR_Travels.esp

_022_ TR_Factions.esp

_023_ Uvirith's Legacy_3.53.esp

_024_ UL_3.5_TR_18.09_Add-on.esp

_025_ UL_3.5_RoHT_1.52_Add-on.esp

_026_ The Rise of the Tribe Unmourned.esp

_027_ master_index.esp

_028_ entertainers.esp

_029_ bcsounds.esp

_030_ adamantiumarmor.esp

_031_ Siege at Firemoth.esp

_032_ LeFemmArmor.esp

_033_ EBQ_Artifact.esp



CFG GENERATOR -

content=Morrowind.esm

content=Tribunal.esm

content=Bloodmoon.esm

content=Patch for Purists.esm

content=Patch for Purists - Decimal Errors.ESP

content=Patch for Purists - Book Typos.ESP

content=LGNPC_Merged_Lt.esp

content=master_index.esp

content=entertainers.esp

content=bcsounds.esp

content=adamantiumarmor.esp

content=Siege at Firemoth.esp

content=LeFemmArmor.esp

content=EBQ_Artifact.esp

content=AreaEffectArrows.esp

content=Wyrmhaven.esm

content=Rise of House Telvanni.esm

content=MD_Azurian Isles.esm

content=Tamriel_Data.esm

content=TR_Mainland.esm

content=Uvirith's Legacy_3.53.esp

content=Building Up Uvirith's Legacy1.1.ESP

content=DD_Caldera_Expansion.esp

content=Half11's Better Expansion Implementations.ESP

content=The Rise of the Tribe Unmourned.esp

content=Sky_Main.esm

content=Cyrodiil_Main.esm

content=TR_Factions.esp

content=TR_Preview.esp

content=TR_Travels.esp

content=UL_3.5_TR_18.09_Add-on.esp

content=Welcome to the Arena! v6.6.esp

content=UL_3.5_RoHT_1.52_Add-on.esp

(If I should use the CFG generator load order, where should LGNPC go?)
最后由 NullValue 编辑于; 2019 年 7 月 27 日 下午 1:00
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Reginald CZ 2019 年 7 月 27 日 下午 1:54 
Idk. I use Wrye Mash and sort load order myself. But first Morrowind with its expansion sets and official plugins should be loaded. Then it´s on you. Though, if there are more mods changing same thing (like same leveled creature list), the mod which loads as the latest will persist. And of course if you have any mod which requires loading another plugin, that plugin should be loaded before that mod.

And if you use merged lists, they should be loaded as last.
NullValue 2019 年 7 月 27 日 下午 1:59 
Yea, I knew that much. OpenMW has some unique properties in the way it handles mods and load order. What works for vanilla MW does not necessarily work with OpenMW
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发帖日期: 2019 年 7 月 27 日 下午 12:55
回复数: 2