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Daedric long sword has an enchantment value of 180. In other words, 5x the enchantment value as well as the extra damage. Daedric weapons are far superior. In fact all daedric items are the best things to enchant in their category.
Especially late game, you should be zippy and strong, can cast very long feather spells/enchantments,etc.
Unless you are talking about getting PERMANENT enchantment on a sword, which is a valid point but i rather not min max to such extreme.
So rather than attempt to ‘change your mind’ , I’ll do my best to list what I think are the pros and cons. Whether you change your mind after that is dependent on what you value.
—
Daedric:
Pros:
- Higher base damage,
- Higher base enchant value, which is primarily useful for strike enchantments,
- Higher base health, so less requirement to constantly repair,
- Higher stagger rate, which is related to damage,
- Large array or weapon types available.
Cons:
- Aside from ‘some’ of the short blades, they all weigh a ton, which has a myriad of knock on effects, and is the main cause of your concern. These effects include: less encumberance available to carry stuff, lower movement speed, greater fatigue expenditure, and effectively nullifying the weight benefit of ‘not having to carry many hammers around’.
—
Glass
Essentially the opposite of above.
Pros:
- Lower base weight, which effects movement speed, carrying capacity, and fatigue expenditure.
Cons:
- Lower variety of weapons available,
- Slightly lower base damage (though not by much),
- Lower base enchant value, so less useful too place On Strike enchantments on,
- Much lower base health, making hammers a necessity when adventuring for long periods,
- Slightly lower stagger rate, but due to the low variety of weapons available, there is a lack of a high damage + high stun weapon available.
In relation to the last point: there is no glass equivalent to the Daedric Wakisashi, which is a short blade with comparable damage to a Glass Longsword per hit, but with a much faster swing. Skilled short blade users can use this weapon to essentially stun lock any foe in the game into oblivion. As an example, my first character to complete the Tribunal expansion was a level 30 Redguard … who pinned Almalexia to a wall & whacky stick’d her stunlocked arse for a solid minute before she fell over.
—
As for the other arguments, I guess that depends on what you value. Personally, I’d rather Glass Longswords over Daedric Longswords … but then I’d also rather an Ebony Scimitar over a Glass Longsword, because the enchant rate is bananas.
but if we are not counting weight, daedric equipment has no drawbacks at all (according to in game lore, daedric stuffs should be difficult and expensive to repair), what makes it op no matter what.
If i find daedric katana or ebony scimitar before i get bored with this character - i will certainly try them. But i like versatility of having all three attack types being viable,
katanas and scimitars have heavy emphasis on slash over thrust. I know about "use best move only" feature but i dont like it.