The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Karina Jun 23, 2022 @ 6:27pm
Daedric weapons are worse then glass, change my mind.
I did not played morrowind in serious capacity for a long time, and did not played melee character for even longer. Was kinda suprised to find how unwieldy daedric weapons are compared to glass ones. Daedric longsword does about 10 more damage on thrust attack then glass longsword but weigth FIVE TIMES AS MUCH. I can literally carry 4 extra glass swords with me to replace ones that brake. Or better yet - carry some hammers to repair one that i have. Also, because daedric sword weigth so much - stamina consumption on it is horrendous. Im a person that values stamina and "gotta go fast" above all else, so i really dont want to carry around this humongous daedric log that is as comfortable to use as a real log.
Last edited by Karina; Jun 23, 2022 @ 6:29pm
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Showing 1-10 of 10 comments
Dallas S Jun 23, 2022 @ 6:38pm 
Enchanting. Glass long sword has an enchantment value of 36. You can barely put any enchantment in the sword before it uses it up.

Daedric long sword has an enchantment value of 180. In other words, 5x the enchantment value as well as the extra damage. Daedric weapons are far superior. In fact all daedric items are the best things to enchant in their category.

Especially late game, you should be zippy and strong, can cast very long feather spells/enchantments,etc.
Last edited by Dallas S; Jun 23, 2022 @ 6:40pm
Karina Jun 23, 2022 @ 6:44pm 
Originally posted by Psychotron69666:
Enchanting. Glass long sword has an enchantment value of 36. You can barely put any enchantment in the sword before it uses it up.

Daedric long sword has an enchantment value of 180. In other words, 5x the enchantment value as well as the extra damage. Daedric weapons are far superior. In fact all daedric items are the best things to enchant in their category.

Especially late game, you should be zippy and strong, can cast very long feather spells/enchantments,etc.
Just because you can put 180 magnitute enchantment on a sword does not meat you should, it will not have any more enchanting reserves then an item with 36 max magnitude (assuming you use same quality gems on both). Putting that much enchanting power on a weapon is an overkill, and you also run into risk of killing yourself with reflect. I find vanilla enchanting values of like 10 elemental damage is to be more then enough. Plus, it will drain weapon weapon charge slower.

Unless you are talking about getting PERMANENT enchantment on a sword, which is a valid point but i rather not min max to such extreme.
Last edited by Karina; Jun 23, 2022 @ 6:49pm
The Flying Rodent Jun 24, 2022 @ 2:21am 
“Change my mind” implies that the person making the statement potentially values any counter arguments put forward … which they may not, simply out of preference, making the phrase futile or dishonest in a lot of cases. As evidenced by the populariser of the phrase, Steven Crowder, who asked people to ‘change his mind’ on male privilege … essentially as bait to argue with people dishonestly & score cheap points during the ‘culture war’ glory days.

So rather than attempt to ‘change your mind’ , I’ll do my best to list what I think are the pros and cons. Whether you change your mind after that is dependent on what you value.



Daedric:

Pros:

- Higher base damage,
- Higher base enchant value, which is primarily useful for strike enchantments,
- Higher base health, so less requirement to constantly repair,
- Higher stagger rate, which is related to damage,
- Large array or weapon types available.

Cons:

- Aside from ‘some’ of the short blades, they all weigh a ton, which has a myriad of knock on effects, and is the main cause of your concern. These effects include: less encumberance available to carry stuff, lower movement speed, greater fatigue expenditure, and effectively nullifying the weight benefit of ‘not having to carry many hammers around’.



Glass

Essentially the opposite of above.

Pros:

- Lower base weight, which effects movement speed, carrying capacity, and fatigue expenditure.

Cons:

- Lower variety of weapons available,
- Slightly lower base damage (though not by much),
- Lower base enchant value, so less useful too place On Strike enchantments on,
- Much lower base health, making hammers a necessity when adventuring for long periods,
- Slightly lower stagger rate, but due to the low variety of weapons available, there is a lack of a high damage + high stun weapon available.

In relation to the last point: there is no glass equivalent to the Daedric Wakisashi, which is a short blade with comparable damage to a Glass Longsword per hit, but with a much faster swing. Skilled short blade users can use this weapon to essentially stun lock any foe in the game into oblivion. As an example, my first character to complete the Tribunal expansion was a level 30 Redguard … who pinned Almalexia to a wall & whacky stick’d her stunlocked arse for a solid minute before she fell over.



As for the other arguments, I guess that depends on what you value. Personally, I’d rather Glass Longswords over Daedric Longswords … but then I’d also rather an Ebony Scimitar over a Glass Longsword, because the enchant rate is bananas.
Last edited by The Flying Rodent; Jun 24, 2022 @ 3:10am
//// Jun 24, 2022 @ 2:33am 
everything from glass supposed to be top tier light weight equipment in the game, so you have a point.

but if we are not counting weight, daedric equipment has no drawbacks at all (according to in game lore, daedric stuffs should be difficult and expensive to repair), what makes it op no matter what.
Last edited by ////; Jun 24, 2022 @ 2:34am
Karina Jun 24, 2022 @ 4:42am 
Originally posted by The Flying Rodent:
“Change my mind” implies that the person making the statement potentially values any counter arguments put forward … which they may not, simply out of preference, making the phrase futile or dishonest in a lot of cases. As evidenced by the populariser of the phrase, Steven Crowder, who asked people to ‘change his mind’ on male privilege … essentially as bait to argue with people dishonestly & score cheap points during the ‘culture war’ glory days.

So rather than attempt to ‘change your mind’ , I’ll do my best to list what I think are the pros and cons. Whether you change your mind after that is dependent on what you value.



Daedric:

Pros:

- Higher base damage,
- Higher base enchant value, which is primarily useful for strike enchantments,
- Higher base health, so less requirement to constantly repair,
- Higher stagger rate, which is related to damage,
- Large array or weapon types available.

Cons:

- Aside from ‘some’ of the short blades, they all weigh a ton, which has a myriad of knock on effects, and is the main cause of your concern. These effects include: less encumberance available to carry stuff, lower movement speed, greater fatigue expenditure, and effectively nullifying the weight benefit of ‘not having to carry many hammers around’.



Glass

Essentially the opposite of above.

Pros:

- Lower base weight, which effects movement speed, carrying capacity, and fatigue expenditure.

Cons:

- Lower variety of weapons available,
- Slightly lower base damage (though not by much),
- Lower base enchant value, so less useful too place On Strike enchantments on,
- Much lower base health, making hammers a necessity when adventuring for long periods,
- Slightly lower stagger rate, but due to the low variety of weapons available, there is a lack of a high damage + high stun weapon available.

In relation to the last point: there is no glass equivalent to the Daedric Wakisashi, which is a short blade with comparable damage to a Glass Longsword per hit, but with a much faster swing. Skilled short blade users can use this weapon to essentially stun lock any foe in the game into oblivion. As an example, my first character to complete the Tribunal expansion was a level 30 Redguard … who pinned Almalexia to a wall & whacky stick’d her stunlocked arse for a solid minute before she fell over.



As for the other arguments, I guess that depends on what you value. Personally, I’d rather Glass Longswords over Daedric Longswords … but then I’d also rather an Ebony Scimitar over a Glass Longsword, because the enchant rate is bananas.
I have glass sword enchanted with 19 shock damage, only for 5 or 6 enchanting value. Going above that seems like an overkill, also spell reflect would be very painful and i dont want to lug around spare weapons for spell reflects. Maybe things are different with other weapon types (including other 1h long swords) and i should not jump to conclusion this soon. But i definatly dont like daedric longsword, and glass one looks better.
Last edited by Karina; Jun 24, 2022 @ 4:44am
Valden21 Jun 24, 2022 @ 2:04pm 
I've noticed that anytime anybody uses the phrase "change my mind", either IRL or on an online forum, their mind is already made up.
theo Jun 24, 2022 @ 3:00pm 
Depends on what character you play, I definitely see how glass or any other non daedric weapon can be preferred
Karina Jun 24, 2022 @ 6:26pm 
Originally posted by The Flying Rodent:

Originally posted by Esteban Failsmore:
I have glass sword enchanted with 19 shock damage, only for 5 or 6 enchanting value. Going above that seems like an overkill, also spell reflect would be very painful and i dont want to lug around spare weapons for spell reflects. Maybe things are different with other weapon types (including other 1h long swords) and i should not jump to conclusion this soon. But i definatly dont like daedric longsword, and glass one looks better.

Spell reflection can definitely be a pain, and deter a lot of people from placing emphasis on high-end on strike enchantments. Absorb Health is a pretty popular effect for this reason, given that at least in vanilla Morrowind, there is no downside to the effect being reflected (as it does not ‘absorb’ the user’s health, but rather absorbs the targets health and then gives it back, effectively doing nothing).

In the case of Longsword specifically, the Daedric Longsword is pretty clunky & doesn’t offer that much aside from extra enchant. Daedric Katana is a better one handed Long Blade given its faster swing, but it’s still pretty heavy.

If you’d rather prioritise weight, Glass Longsword is perfectly fine.
Im afraid to use absorb health, it will make me immortal.

If i find daedric katana or ebony scimitar before i get bored with this character - i will certainly try them. But i like versatility of having all three attack types being viable,
katanas and scimitars have heavy emphasis on slash over thrust. I know about "use best move only" feature but i dont like it.
Last edited by Karina; Jun 24, 2022 @ 6:32pm
theo Jun 25, 2022 @ 2:33am 
Note how weight factor synergized with fatigue system (both of which some people remove with mods) brings depth to weapon choice
Last edited by theo; Jun 25, 2022 @ 2:35am
WingedKagouti Jun 25, 2022 @ 4:19am 
Originally posted by Valden21:
I've noticed that anytime anybody uses the phrase "change my mind", either IRL or on an online forum, their mind is already made up.
Pretty much. You might find someone using the phrase actually willing to consider the position of others, but it's exceedingly rare.
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Date Posted: Jun 23, 2022 @ 6:27pm
Posts: 10